[Tutorial] Nami Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Nami lane aram )

Nami Nami Stats

Attack: 51

Defense: 3

Magic: 7

Difficulty: 5

Health: 560

Move Speed: 335

Armor: 29

Range: 550

Health Regen: 5.5

Critical Strike: 0

Attack Speed: 0.644

Nami

the Tidecaller

Support Support Mage Mage


Nami aram lane

LANE

  • Tier: A
  • Win: 50.94%
  • Pick: 5.07%
  • Games: 27010
  • KDA: 5.86
  • Score: 52.40

A headstrong young vastaya of the seas, Nami was the first of the Marai tribe to leave the waves and venture onto dry land, when their ancient accord with the Targonians was broken. With no other option, she took it upon herself to complete the sacred ritual that would ensure the safety of her people. Amidst the chaos of this new age, Nami faces an uncertain future with grit and determination, using her Tidecaller staff to summon the strength of the oceans themselves.

Nami Tips (Ally)

  • Aqua Prison has a long cooldown, make sure to use it at the right moment.
  • Using Ebb and Flow during an engagement with enemy champions will help sway the battle in your favor.
  • Nami's ultimate can come in very handy for initiating on enemies who are far away.

Nami Tips (Enemy)

  • Aqua Prison is a very powerful ability with a long cooldown, take advantage of the situation if Nami misses this ability.
  • Tidal Wave has a very long range but travels slowly, be aware of when it is coming your way as you can move out of its path.
  • Try to avoid fighting an opponent affected by Tidecaller's Blessing, it lasts a short duration so waiting it out can help you greatly.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Exhaust Exhaust

Consumable: 0

Cooldown: 210

Range: 650


Exhausts target enemy champion, reducing their Move Speed by 30%, and their damage dealt by 35% for 3 seconds.


Nami Masteries

Sorcery
Summon Aery
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD).

Empower or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+0.05 AP) (+0.1 bonus AD).

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s
Precision
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Nami Starting Items (PROBUILD)

Bandleglass Mirror Bandleglass Mirror

BUY: 1000

SELL: 700

20 Ability Power
75% Base Mana Regen
10 Ability Haste


Tear of the Goddess Tear of the Goddess

BUY: 400

SELL: 280

240 Mana


  • Focus: Attacks deal additional physical damage to Minions.
  • Manaflow: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Nami Recommended Items (PROBUILD)

    Imperial Mandate Imperial Mandate

    BUY: 2300

    SELL: 1610

    60 Ability Power
    20 Ability Haste
    125% Base Mana Regen


    Coordinated Fire
    Slowing or Immobilizing an enemy champion marks them and causes Ally champion to deal bonus damage to them and grant you both Move Speed.
    Ionian Boots of Lucidity Ionian Boots of Lucidity

    BUY: 900

    SELL: 630

    15 Ability Haste
    45 Move Speed


    Gain 12 Summoner Spell Haste.

    Moonstone Renewer Moonstone Renewer

    BUY: 2200

    SELL: 1540

    30 Ability Power
    250 Health
    20 Ability Haste
    125% Base Mana Regen


    Starlit Grace
    Healing or shielding an ally chains to the nearest ally champion for a percentage of the original amount.
    Archangel's Staff Archangel's Staff

    BUY: 2900

    SELL: 2030

    80 Ability Power
    600 Mana
    20 Ability Haste


    Awe
    Gain Ability Power equal to your bonus Mana.

    Manaflow
    Strike a target with an Ability to consume a charge and gain bonus Mana. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.

    Ardent Censer Ardent Censer

    BUY: 2300

    SELL: 1610

    50 Ability Power
    8% Heal and Shield Power
    125% Base Mana Regen
    8% Move Speed


    Sanctify
    Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.
    Staff of Flowing Water Staff of Flowing Water

    BUY: 2300

    SELL: 1610

    40 Ability Power
    8% Heal and Shield Power
    125% Base Mana Regen
    15 Ability Haste


    Rapids
    Healing or Shielding an ally grants you both 30 Ability Power and 10% Move Speed for 4 seconds.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200





    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Nami Active Abilities

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    EEEEE
    RRR
    PassiveQWER
    Surging Tides Surging Tides

    When Nami's Abilities hit allied champions they gain Move Speed for a short duration.

    Aqua Prison Aqua Prison

    Cooldown: 12/11/10/9/8

    Consumable: 60

    Range: 875

    Sends a bubble to a target area, dealing damage and stunning all enemies on impact.

    Ebb and Flow Ebb and Flow

    Cooldown: 10

    Consumable: 70/80/90/100/110

    Range: 725

    Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.

    Tidecaller's Blessing Tidecaller's Blessing

    Cooldown: 11

    Consumable: 55/60/65/70/75

    Range: 800

    Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target.

    Tidal Wave Tidal Wave

    Cooldown: 120/110/100

    Consumable: 100

    Range: 2550

    Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.

    Nami SKINS

    Nami default
    Koi Nami
    River Spirit Nami
    Urf the Nami-tee
    Deep Sea Nami
    SKT T1 Nami
    Program Nami
    Splendid Staff Nami
    Cosmic Destiny Nami
    Bewitching Nami
    Space Groove Nami
    Prestige Space Groove Nami
    Coven Nami

    Nami Counters (Over 50% win rate)

    Nami Countered By (Under 50% win rate)