[Tutorial] Naafiri Urf, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Urf)

Champion Info (Naafiri lane urf )

Naafiri Naafiri Stats

Attack: 55

Defense: 5

Magic: 0

Difficulty: 2

Health: 635

Move Speed: 340

Armor: 30

Range: 125

Health Regen: 9

Critical Strike: 0

Attack Speed: 0.663

Naafiri

the Hound of a Hundred Bites

Assassin Assassin


Naafiri urf lane

LANE

  • Tier: D
  • Win: 47.78%
  • Pick: 3.81%
  • Ban: 2.15%
  • Games: 53918
  • KDA: 1.73
  • Score: 43.96

Across the sands of Shurima, a chorus of howls rings out. It is the call of the dune hounds, voracious predators who form packs and compete for the right to hunt in these barren lands. Among them, one pack stands above all, for they are driven not only by canine instincts, but by the ancient power of the Darkin.

Naafiri Tips (Ally)

  • Across the sands of Shurima, a chorus of howls rings out. It is the call of the dune hounds, voracious predators who form packs and compete for the right to hunt in these barren lands. Among them, one pack stands above all, for they are driven not only by canine instincts, but by the ancient power of the Darkin.

Naafiri Tips (Enemy)

  • NA

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Naafiri Masteries

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 220 (+0.1 bonus AD, +0.05 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Treasure Hunter
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Naafiri Starting Items (PROBUILD)

Doran's Blade Doran's Blade

BUY: 450

SELL: 180

10 Attack Damage
100 Health
3.5% Life Steal


Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Naafiri Recommended Items (PROBUILD)

Profane Hydra Profane Hydra

BUY: 3300

SELL: 2310

60 Attack Damage
18 Lethality
20 Ability Haste


Cleave
Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target.

ACTIVE
Heretical Cleave
Deal physical damage to nearby enemies. This damage increases on low Health enemies.
Mercury's Treads Mercury's Treads

BUY: 1100

SELL: 770

25 Magic Resist
45 Move Speed
30% Tenacity


Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.
Eclipse Eclipse

BUY: 2800

SELL: 1960

70 Attack Damage
15 Ability Haste


Ever Rising Moon
Hitting a champion with 3 separate Attacks or Abilities within 2 seconds deals additional damage, and grants you a Shield.

Opportunity Opportunity

BUY: 2700

SELL: 1890

55 Attack Damage
18 Lethality
5% Move Speed


Preparation
Gain Lethality outside of combat.

Extraction
Gain Move Speed after killing champions.
Serylda's Grudge Serylda's Grudge

BUY: 3200

SELL: 2240

45 Attack Damage
15 Lethality
15 Ability Haste


Rancor
Gain 0 Armor Penetration.

Bitter Cold
Damaging Abilities Slow enemies under 50% Health by 30% for 1 second.
Edge of Night Edge of Night

BUY: 2800

SELL: 1960

50 Attack Damage
15 Lethality
250 Health


Annul
Gain a Spell Shield.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
Elixir of Wrath Elixir of Wrath

BUY: 500

SELL: 200



Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

Drinking a different Elixir will replace the existing one's effects.

Naafiri Active Abilities

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QQQQQ
WWWWW
EEEEE
RRR
PassiveQWER
We Are More We Are More

Naafiri spawns packmates that attack the targets of her attacks and abilities.

Darkin Daggers Darkin Daggers

Cooldown: 11/10/9/8/7

Consumable: 55/60/65/70/75

Range: 900

Naafiri hurls up to two daggers, each inflicting bleed, or each inflicting bonus damage if the target is already bleeding.

Packmates leap to attack champions hit by this skill.

Hounds' Pursuit Hounds' Pursuit

Cooldown: 22/20/18/16/14

Consumable: 70/60/50/40/30

Range: 700

Naafiri and her packmates dash at an enemy, colliding with the first champion hit and dealing damage.

Eviscerate Eviscerate

Cooldown: 10/9.5/9/8.5/8

Consumable: 35

Range: 350

Naafiri dashes and damages enemies in an area around her, recalling her packmates and fully healing them.

The Call of the Pack The Call of the Pack

Cooldown: 120/110/100

Consumable: 100

Range: 400

Naafiri empowers her pack and spawns additional packmates, instantly receiving a burst of speed and vision and gaining a shield the first time she hits another champion.

After killing another champion for the first time, all effects are refreshed.

Naafiri SKINS

Naafiri default
Soul Fighter Naafiri

Naafiri Counters (Over 50% win rate)

Naafiri Countered By (Under 50% win rate)