[Tutorial] Mordekaiser Urf, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Urf)

Champion Info (Mordekaiser lane urf )

Mordekaiser Mordekaiser Stats

Attack: 61

Defense: 6

Magic: 7

Difficulty: 4

Health: 645

Move Speed: 335

Armor: 37

Range: 175

Health Regen: 5

Critical Strike: 0

Attack Speed: 0.625

Mordekaiser

the Iron Revenant

Fighter Fighter


Mordekaiser urf lane

LANE

  • Tier: B
  • Win: 49.64%
  • Pick: 3.80%
  • Ban: 3.21%
  • Games: 61264
  • KDA: 1.80
  • Score: 46.49

Twice slain and thrice born, Mordekaiser is a brutal warlord from a foregone epoch who uses his necromantic sorcery to bind souls into an eternity of servitude. Few now remain who remember his earlier conquests, or know the true extent of his powers—but there are some ancient souls that do, and they fear the day when he may return to claim dominion over both the living and the dead.

Mordekaiser Tips (Ally)

  • Offense is your defense. Keep fighting to build up larger Indestructible shields.
  • Hitting multiple champions with the same ability can help quickly activate Darkness Rise.
  • Use Realm of Death on a low health enemy to guarantee the kill and keep their stats for the rest of a teamfight.

Mordekaiser Tips (Enemy)

  • Mordekaiser builds up a powerful damage aura when fighting champions, so keep your distance.
  • Damage he deals can be converted into a large shield, and consumed for health
  • Realm of Death will cut you off from your teammates completely. Try to save mobility spells to escape Mordekaiser once inside

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Mordekaiser Masteries

Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 55s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Mordekaiser Starting Items (PROBUILD)

Doran's Ring Doran's Ring

BUY: 400

SELL: 160

18 Ability Power
90 Health


Restoration
  • Restore Mana every second. If you can't gain Mana, regenerate Health instead.
  • Attacks deal additional damage to minions.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Mordekaiser Recommended Items (PROBUILD)

    Mercury's Treads Mercury's Treads

    BUY: 1100

    SELL: 770

    25 Magic Resist
    45 Move Speed
    30% Tenacity


    Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.
    Rylai's Crystal Scepter Rylai's Crystal Scepter

    BUY: 2600

    SELL: 1820

    75 Ability Power
    400 Health


    Rimefrost
    Damaging Abilities Slow enemies by 30% for 1 second.
    Riftmaker Riftmaker

    BUY: 3100

    SELL: 2170

    80 Ability Power
    350 Health
    15 Ability Haste


    Void Corruption
    For each second in combat with enemy champions, deal bonus damage. At maximum strength, gain Omnivamp.

    Void Infusion
    Gain a % of your bonus Health as Ability Power.
    Liandry's Torment Liandry's Torment

    BUY: 3000

    SELL: 2100

    90 Ability Power
    300 Health


    Torment
    Dealing damage with Abilities causes enemies to burn.

    Suffering
    For each second in combat with enemy champions, gain increased damage.
    Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    70 Armor


    Thorns
    When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.

    Spirit Visage Spirit Visage

    BUY: 2900

    SELL: 2030

    450 Health
    60 Magic Resist
    10 Ability Haste
    100% Base Health Regen


    Boundless Vitality
    Increases all Healing and Shielding effectiveness on you by 25%.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200





    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Mordekaiser Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Darkness Rise Darkness Rise

    Mordekaiser gains a powerful damage aura and Move Speed after landing 3 attacks or spells against champions or monsters.

    Obliterate Obliterate

    Cooldown: 9/7.75/6.5/5.25/4

    Consumable: 0

    Range: 675

    Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy.

    Indestructible Indestructible

    Cooldown: 12/11/10/9/8

    Consumable: 0

    Range: 25000

    Mordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal.

    Death's Grasp Death's Grasp

    Cooldown: 18/16/14/12/10

    Consumable: 0

    Range: 700

    Mordekaiser pulls all enemies in an area.

    Realm of Death Realm of Death

    Cooldown: 140/120/100

    Consumable: 0

    Range: 650

    Mordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns.

    Mordekaiser SKINS

    Mordekaiser default
    Dragon Knight Mordekaiser
    Infernal Mordekaiser
    Pentakill Mordekaiser
    Lord Mordekaiser
    King of Clubs Mordekaiser
    Dark Star Mordekaiser
    PROJECT: Mordekaiser
    Pentakill III: Lost Chapter Mordekaiser
    High Noon Mordekaiser
    Ashen Graveknight Mordekaiser
    Old God Mordekaiser

    Mordekaiser Counters (Over 50% win rate)

    Mordekaiser Countered By (Under 50% win rate)