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[Tutorial Patch 12.9] Mordekaiser Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Mordekaiser mid 5v5 patch 12.9)

Mordekaiser Mordekaiser Stats

Attack: 61

Defense: 6

Magic: 7

Difficulty: 4

Health: 575

Move Speed: 335

Armor: 37

Range: 175

Health Regen: 5

Critical Strike: 0

Attack Speed: 0.625

Mordekaiser

the Iron Revenant

Fighter Fighter


Mordekaiser 5v5 top
Mordekaiser 5v5 mid
Mordekaiser 5v5 jungle

MID

  • Tier: Off Meta
  • Win Rate: 48.31%
  • Role Rate: 3.22%
  • Pick Rate: 0.21%
  • Ban Rate: 7.10%
  • Games: 1905
  • KDA: 2.06
  • Score: 48.13

Twice slain and thrice born, Mordekaiser is a brutal warlord from a foregone epoch who uses his necromantic sorcery to bind souls into an eternity of servitude. Few now remain who remember his earlier conquests, or know the true extent of his powers—but there are some ancient souls that do, and they fear the day when he may return to claim dominion over both the living and the dead.

Mordekaiser Tips (Ally)

  • Offense is your defense. Keep fighting to build up larger Indestructible shields.
  • Hitting multiple champions with the same ability can help quickly activate Darkness Rise.
  • Use Realm of Death on a low health enemy to guarantee the kill and keep their stats for the rest of a teamfight.

Mordekaiser Tips (Enemy)

  • Mordekaiser builds up a powerful damage aura when fighting champions, so keep your distance.
  • Damage he deals can be converted into a large shield, and consumed for health
  • Realm of Death will cut you off from your teammates completely. Try to save mobility spells to escape Mordekaiser once inside

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Mordekaiser Masteries

Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
AttackSpeed
+10% Attack Speed
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Mordekaiser Starting Items (PROBUILD)

Doran's Shield Doran's Shield

BUY: 450

SELL: 180

80 Health
  • Focus: Attacks deal an additional 5 physical damage to minions.
  • Recovery: Restores 6 Health every 5 seconds.
  • Endure: Restores up to 40 Health over 8 seconds after taking damage from a champion, large jungle monster, or epic jungle monster. Restoration increases when you are low Health.

    Endure 66% effective when owned by Ranged champions or when taking damage from area of effect or periodic damage sources.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 150 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

    Mordekaiser Recommended Items (PROBUILD)

    Plated Steelcaps Plated Steelcaps

    BUY: 1100

    SELL: 770

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
  • Riftmaker Riftmaker

    BUY: 3200

    SELL: 2240

    80 Ability Power
    300 Health
    15 Ability Haste
    8% Omnivamp

  • Void Corruption: For each second damaging enemy champions, deal 3% bonus damage (max 9%). At maximum strength, the bonus damage is dealt as true damage instead.

    Mythic Passive: Grants all other Legendary items 2% Omnivamp and 8 Ability Power.
  • Nashor's Tooth Nashor's Tooth

    BUY: 3000

    SELL: 2100

    100 Ability Power
    50% Attack Speed

  • Icathian Bite: Attacks apply (15 + 20% Ability Power) magic damage On-Hit.
  • Rylai's Crystal Scepter Rylai's Crystal Scepter

    BUY: 2600

    SELL: 1820

    75 Ability Power
    400 Health

  • Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.
  • Demonic Embrace Demonic Embrace

    BUY: 3000

    SELL: 2100

    60 Ability Power
    450 Health

  • Azakana Gaze: Dealing Ability damage burns enemies for 2/1.2% (Melee/Ranged) max Health magic damage every second for 4 seconds.
  • Dark Pact: Gain 2% of your bonus Health as Ability Power.
  • Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    60 Armor

  • Thorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.

    Mordekaiser Active Abilities

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    PassiveQWER
    Darkness Rise Darkness Rise

    Mordekaiser gains a powerful damage aura and Move Speed after landing 3 attacks or spells against champions or monsters.

    Obliterate Obliterate

    Cooldown: 9/7.75/6.5/5.25/4

    Consumable: 0

    Range: 675

    Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy.

    Indestructible Indestructible

    Cooldown: 12/11/10/9/8

    Consumable: 0

    Range: 25000

    Mordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal.

    Death's Grasp Death's Grasp

    Cooldown: 18/16/14/12/10

    Consumable: 0

    Range: 700

    Mordekaiser pulls all enemies in an area.

    Realm of Death Realm of Death

    Cooldown: 140/120/100

    Consumable: 0

    Range: 650

    Mordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns.

    Mordekaiser SKINS

    Mordekaiser default
    Dragon Knight Mordekaiser
    Infernal Mordekaiser
    Pentakill Mordekaiser
    Lord Mordekaiser
    King of Clubs Mordekaiser
    Dark Star Mordekaiser
    PROJECT: Mordekaiser
    Pentakill III: Lost Chapter Mordekaiser