[Tutorial] Mordekaiser Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Mordekaiser jungle 5v5 )

Mordekaiser Mordekaiser Stats

Attack: 61

Defense: 6

Magic: 7

Difficulty: 4

Health: 645

Move Speed: 335

Armor: 37

Range: 175

Health Regen: 5

Critical Strike: 0

Attack Speed: 0.625

Mordekaiser

the Iron Revenant

Fighter Fighter


Mordekaiser 5v5 top
Mordekaiser 5v5 mid
Mordekaiser 5v5 jungle

JUNGLE

  • Tier: A
  • Win: 63.27%
  • Role: 14.94%
  • Pick: 0.97%
  • Ban: 8.89%
  • Games: 98
  • KDA: 3.21
  • Score: 55.30

Twice slain and thrice born, Mordekaiser is a brutal warlord from a foregone epoch who uses his necromantic sorcery to bind souls into an eternity of servitude. Few now remain who remember his earlier conquests, or know the true extent of his powers—but there are some ancient souls that do, and they fear the day when he may return to claim dominion over both the living and the dead.

Mordekaiser Tips (Ally)

  • Offense is your defense. Keep fighting to build up larger Indestructible shields.
  • Hitting multiple champions with the same ability can help quickly activate Darkness Rise.
  • Use Realm of Death on a low health enemy to guarantee the kill and keep their stats for the rest of a teamfight.

Mordekaiser Tips (Enemy)

  • Mordekaiser builds up a powerful damage aura when fighting champions, so keep your distance.
  • Damage he deals can be converted into a large shield, and consumed for health
  • Realm of Death will cut you off from your teammates completely. Try to save mobility spells to escape Mordekaiser once inside

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster or minion.

Ghost Ghost

Consumable: 0

Cooldown: 210

Range: 200


For 10 seconds, your champion can move through units and gains 24 - 48% Move Speed (depending on champion level). Ghost extends its duration on takedown.


Mordekaiser Masteries

Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Triumph
Takedowns restore 10% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Armor
+6 Armor

Mordekaiser Starting Items (PROBUILD)

Mosstomper Seedling Mosstomper Seedling

BUY: 450

SELL: 180

  • Jungle Companions: Summon a Mosstomper to assist you while in the jungle.
  • Mosstomper's Courage: When fully grown your companion grants a permanent shield that regenerates either after killing monsters or out of combat. While the shield holds gain 20% Tenacity and Slow Resist.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Mordekaiser Recommended Items (PROBUILD)

    Plated Steelcaps Plated Steelcaps

    BUY: 1100

    SELL: 770

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
  • Rylai's Crystal Scepter Rylai's Crystal Scepter

    BUY: 2600

    SELL: 1820

    75 Ability Power
    400 Health

  • Rimefrost: Damaging Abilities Slow enemies.
  • Jak'Sho, The Protean Jak'Sho, The Protean

    BUY: 3200

    SELL: 2240

    400 Health
    30 Armor
    30 Magic Resist
    20 Ability Haste

  • Voidborn Resilience: For each second in champion combat gain a stack granting Armor and Magic Resist, up to 8 stacks max. At max stacks become empowered, instantly draining enemies around you for magic damage, healing yourself, and increasing your bonus resist until end of combat.

    Mythic Passive: Grants all other Legendary items Armor and Magic Resist.
  • Nashor's Tooth Nashor's Tooth

    BUY: 3000

    SELL: 2100

    100 Ability Power
    50% Attack Speed

  • Icathian Bite: Attacks apply magic damage On-Hit.
  • Demonic Embrace Demonic Embrace

    BUY: 3000

    SELL: 2100

    75 Ability Power
    350 Health

  • Azakana Gaze: Dealing Ability damage burns enemies for max Health magic damage every second.
  • Dark Pact: Gain bonus Health as Ability Power.
  • Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    70 Armor

  • Thorns: When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Mordekaiser Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Darkness Rise Darkness Rise

    Mordekaiser gains a powerful damage aura and Move Speed after landing 3 attacks or spells against champions or monsters.

    Obliterate Obliterate

    Cooldown: 9/7.75/6.5/5.25/4

    Consumable: 0

    Range: 675

    Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy.

    Indestructible Indestructible

    Cooldown: 12/11/10/9/8

    Consumable: 0

    Range: 25000

    Mordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal.

    Death's Grasp Death's Grasp

    Cooldown: 18/16/14/12/10

    Consumable: 0

    Range: 700

    Mordekaiser pulls all enemies in an area.

    Realm of Death Realm of Death

    Cooldown: 140/120/100

    Consumable: 0

    Range: 650

    Mordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns.

    Mordekaiser SKINS

    Mordekaiser default
    Dragon Knight Mordekaiser
    Infernal Mordekaiser
    Pentakill Mordekaiser
    Lord Mordekaiser
    King of Clubs Mordekaiser
    Dark Star Mordekaiser
    PROJECT: Mordekaiser
    Pentakill III: Lost Chapter Mordekaiser
    High Noon Mordekaiser
    Ashen Graveknight Mordekaiser