[Tutorial] Milio Urf, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Urf)

Champion Info (Milio lane urf )

Milio Milio Stats

Attack: 48

Defense: 4

Magic: 8

Difficulty: 5

Health: 560

Move Speed: 330

Armor: 26

Range: 525

Health Regen: 5

Critical Strike: 0

Attack Speed: 0.625

Milio

The Gentle Flame

Support Support


Milio urf lane

LANE

  • Tier: S
  • Win: 54.22%
  • Pick: 2.63%
  • Ban: 0.81%
  • Games: 29732
  • KDA: 3.45
  • Score: 56.50

Milio is a warmhearted boy from Ixtal who has, despite his young age, mastered the fire axiom and discovered something new: soothing fire. With this newfound power, Milio plans to help his family escape their exile by joining the Yun Tal—just like his grandmother once did. Having traveled through the Ixtal jungles to the capital of Ixaocan, Milio now prepares to face the Vidalion and join the Yun Tal, unaware of the trials—and dangers—that await him.

Milio Tips (Ally)

  • Milio requires allies near him to make the most out of his tools.
  • Milio's dash speeds increase with his movement speed. Use the extra speed to surprise your enemies!
  • Danger is as fun as you let it be.

Milio Tips (Enemy)

  • Milio's movement abilities forecast their destination. Try to use this to your advantage.
  • Champions with crowd control that can be applied quickly excel against Milio.
  • Catching Milio with no allies around severely inhibits his mobility. Try to find him alone.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ghost Ghost

Consumable: 0

Cooldown: 210

Range: 200


Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds.


Milio Masteries

Sorcery
Summon Aery
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD).

Empower or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+0.05 AP) (+0.1 bonus AD).

Aery cannot be sent out again until she returns to you.
Nullifying Orb
When you take magic damage that would reduce your health below 30%, first gain a shield that absorbs 35 to 110 (+14% bonus attack damage) + (9% ability power) magic damage based on level for 4s.

Cooldown: 60s
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 55s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Ability Haste
+8 Ability Haste
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Milio Starting Items (PROBUILD)

Amplifying Tome Amplifying Tome

BUY: 400

SELL: 280

20 Ability Power

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Milio Recommended Items (PROBUILD)

Ionian Boots of Lucidity Ionian Boots of Lucidity

BUY: 900

SELL: 630

15 Ability Haste
45 Move Speed


Gain 12 Summoner Spell Haste.

Luden's Companion Luden's Companion

BUY: 2900

SELL: 2030

95 Ability Power
600 Mana
20 Ability Haste


Load
Gain a Shot Charge every few seconds.

Fire
Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
Shurelya's Battlesong Shurelya's Battlesong

BUY: 2200

SELL: 1540

55 Ability Power
15 Ability Haste
8% Move Speed
125% Base Mana Regen




ACTIVE (0s)
Inspiring Speech
Grants nearby allies Move Speed.

Moonstone Renewer Moonstone Renewer

BUY: 2200

SELL: 1540

30 Ability Power
250 Health
20 Ability Haste
125% Base Mana Regen


Starlit Grace
Healing or shielding an ally chains to the nearest ally champion for a percentage of the original amount.
Ardent Censer Ardent Censer

BUY: 2300

SELL: 1610

50 Ability Power
8% Heal and Shield Power
125% Base Mana Regen
8% Move Speed


Sanctify
Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.
Staff of Flowing Water Staff of Flowing Water

BUY: 2300

SELL: 1610

40 Ability Power
8% Heal and Shield Power
125% Base Mana Regen
15 Ability Haste


Rapids
Healing or Shielding an ally grants you both 30 Ability Power and 10% Move Speed for 4 seconds.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
Elixir of Sorcery Elixir of Sorcery

BUY: 500

SELL: 200





Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

Milio Active Abilities

123456789101112131415161718
QQQQQ
WWWWW
EEEEE
RRR
PassiveQWER
Fired Up! Fired Up!

Milio's abilities enchant allies on touch, making their next damage deal a burst of extra damage and burn the target.

Ultra Mega Fire Kick Ultra Mega Fire Kick

Cooldown: 12

Consumable: 50/55/60/65/70

Range: 1000

Kick a ball that knocks back an enemy. The ball launches upward on hit and falls toward the enemy, damaging and slowing enemies in the area upon impact.

Cozy Campfire Cozy Campfire

Cooldown: 29/27/25/23/21

Consumable: 90/100/110/120/130

Range: 350

Create an empowering zone that heals allies and increases attack range to those inside. The zone follows the ally nearest to the cast point.

Warm Hugs Warm Hugs

Cooldown: 0.5

Consumable: 50/60/70/80/90

Range: 650

Milio tosses a shield to an ally, temporarily increasing their movement speed. This ability has 2 charges.

Breath of Life Breath of Life

Cooldown: 160/145/130

Consumable: 100

Range: 700

Milio unleashes a wave of soothing flames that heal and remove crowd control effects from allies in range.

Milio SKINS

Milio default
Faerie Court Milio

Milio Counters (Over 50% win rate)

Milio Countered By (Under 50% win rate)