[Tutorial] Lux Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Lux lane aram )

Lux Lux Stats

Attack: 54

Defense: 4

Magic: 9

Difficulty: 5

Health: 580

Move Speed: 330

Armor: 21

Range: 550

Health Regen: 5.5

Critical Strike: 0

Attack Speed: 0.669

Lux

the Lady of Luminosity

Mage Mage Support Support


Lux aram lane

LANE

  • Tier: S+
  • Win: 50.94%
  • Pick: 11.22%
  • Games: 66634
  • KDA: 5.13
  • Score: 81.82

Luxanna Crownguard hails from Demacia, an insular realm where magical abilities are viewed with fear and suspicion. Able to bend light to her will, she grew up dreading discovery and exile, and was forced to keep her power secret, in order to preserve her family's noble status. Nonetheless, Lux's optimism and resilience have led her to embrace her unique talents, and she now covertly wields them in service of her homeland.

Lux Tips (Ally)

  • Lux has great zone control abilities. Try to set up Lucent Singularity to prevent an enemy's advance or escape.
  • If you have trouble landing Prismatic Barrier, remember that it returns to you after it reaches max range. Try positioning yourself to hit your allies with its return trip.
  • Lucent Singularity is a great scouting tool. Try throwing it into brush before walking into it to check for ambushes.

Lux Tips (Enemy)

  • Lux has powerful zone control abilities. Try to spread out and attack from different directions so she cannot lock down a specific area.
  • When retreating with low health, be prepared to dodge Lux's Final Spark, a red targeting beam fires prior to the main beam, so try to move to the side if possible.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Clarity Clarity

Consumable: 0

Cooldown: 240

Range: 600


Restores 50% of your champion's maximum Mana. Also restores allies for 25% of their maximum Mana.


Lux Masteries

Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Lux Starting Items (PROBUILD)

Lost Chapter Lost Chapter

BUY: 1200

SELL: 840

40 Ability Power
300 Mana
10 Ability Haste


Enlighten
Upon levelling up, restores 20% max Mana over 3 seconds.
Refillable Potion Refillable Potion

BUY: 150

SELL: 60



Active - Consume: Consumes a charge to restore 100 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.

Lux Recommended Items (PROBUILD)

Luden's Companion Luden's Companion

BUY: 2900

SELL: 2030

95 Ability Power
600 Mana
20 Ability Haste


Load
Gain a Shot Charge every few seconds.

Fire
Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
Sorcerer's Shoes Sorcerer's Shoes

BUY: 1100

SELL: 770

18 Magic Penetration
45 Move Speed


Malignance Malignance

BUY: 2700

SELL: 1890

80 Ability Power
600 Mana
20 Ability Haste


Scorn
Your Ultimate spells gain Ability Haste.

Hatefog
Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist.
Stormsurge Stormsurge

BUY: 2900

SELL: 2030

95 Ability Power
10 Magic Penetration
5% Move Speed


Stormraider
Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

Squall
After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
Shadowflame Shadowflame

BUY: 3200

SELL: 2240

120 Ability Power
12 Magic Penetration


Cinderbloom
Magic damage and true damage critically strikes low Health enemies.
Rabadon's Deathcap Rabadon's Deathcap

BUY: 3600

SELL: 2520

140 Ability Power

Magical Opus
Increases your total Ability Power by 35%.
Elixir of Sorcery Elixir of Sorcery

BUY: 500

SELL: 200





Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

Lux Active Abilities

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PassiveQWER
Illumination Illumination

Lux's damaging spells charge the target with energy for a few seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.

Light Binding Light Binding

Cooldown: 11/10.5/10/9.5/9

Consumable: 50

Range: 1175

Lux releases a sphere of light that binds and deals damage to up to two enemy units.

Prismatic Barrier Prismatic Barrier

Cooldown: 14/13/12/11/10

Consumable: 60/65/70/75/80

Range: 1150

Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.

Lucent Singularity Lucent Singularity

Cooldown: 10/9.5/9/8.5/8

Consumable: 70/80/90/100/110

Range: 1100

Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.

Final Spark Final Spark

Cooldown: 60/50/40

Consumable: 100

Range: 3340

After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.

Lux SKINS

Lux default
Sorceress Lux
Spellthief Lux
Commando Lux
Imperial Lux
Steel Legion Lux
Star Guardian Lux
Elementalist Lux
Lunar Empress Lux
Pajama Guardian Lux
Battle Academia Lux
Prestige Battle Academia Lux
Dark Cosmic Lux
Cosmic Lux
Space Groove Lux
Porcelain Lux
Soul Fighter Lux
Prestige Battle Academia Lux (2022)
Prestige Porcelain Lux
Empyrean Lux

Lux Counters (Over 50% win rate)

Lux Countered By (Under 50% win rate)