[Tutorial] Lissandra Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)
Champion Info (Lissandra lane aram )

Attack: 55
Defense: 5
Magic: 8
Difficulty: 6
Health: 620
Move Speed: 325
Armor: 22
Range: 550
Health Regen: 7
Critical Strike: 0
Attack Speed: 0.656
LANE
- Tier: B
- Win: 48.09%
- Pick: 4.84%
- Games: 26350
- KDA: 3.03
- Score: 39.21
Lissandra's magic twists the pure power of ice into something dark and terrible. With the force of her black ice, she does more than freeze—she impales and crushes those who oppose her. To the terrified denizens of the north, she is known only as ''The Ice Witch.'' The truth is much more sinister: Lissandra is a corruptor of nature who plots to unleash an ice age on the world.
Lissandra Tips (Ally)
- You can instantly use your ultimate on yourself by pressing the self cast key and the ultimate key at once (alt+R by default).
- Casting Glacial Path and then running in the opposite direction will leave your enemies uncertain which way you will actually go.
- Lissandra's abilities are shorter range than those of many mages. As a result, buying items that offer both ability power and defense, like Zhonya's Hourglass and Banshee's Veil, can be a great choice to help her both survive and deal damage.
Lissandra Tips (Enemy)
- The best way to stop Lissandra from moving using her Glacial Path is to immobilize her before she reactivates it.
- Lissandra's Ring of Frost has a long cooldown at early ranks; engage her while it's on cooldown.
- Lissandra's Ice Shard only slows the first unit it hits. Approach Lissandra from behind your team's minions to avoid being slowed.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 80 Range: 1600 Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. |
Lissandra Masteries
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![]() Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
![]() Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Your ultimate gains Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() Deal 8% more damage to champions who have less than 40% health. |
![]() Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or energy. |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Lissandra Starting Items (PROBUILD)
![]() BUY: 1200 SELL: 840 Upon levelling up, restores |
![]() BUY: 150 SELL: 60 |
Lissandra Recommended Items (PROBUILD)
![]() BUY: 2700 SELL: 1890 Your Ultimate spells gain Ability Haste. Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist. |
![]() BUY: 2900 SELL: 2030 Gain a Shot Charge every few seconds. Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 3250 SELL: 2275 Enter |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 500 SELL: 200 |
Lissandra Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() When an enemy champion dies near Lissandra they become a Frozen Thrall. Frozen Thralls slow nearby enemies and then, after a delay, shatter from the intense cold, dealing magic damage to nearby targets. |
![]() Cooldown: 8/7/6/5/4 Consumable: 55/60/65/70/75 Range: 725 Throws a spear of ice that shatters when it hits an enemy, dealing magic damage and slowing Move Speed. Shards pass through the target, dealing the same damage to other enemies hit. |
![]() Cooldown: 12/11/10/9/8 Consumable: 40 Range: 450 Freezes nearby enemies in ice, dealing magic damage and rooting them. |
![]() Cooldown: 24/21/18/15/12 Consumable: 80/85/90/95/100 Range: 1050 Lissandra creates an ice claw that deals magic damage. Reactivating this ability transports Lissandra to the claw's current location. |
![]() Cooldown: 120/100/80 Consumable: 100 Range: 550 If cast on an enemy champion, the target is frozen solid, stunning it. If cast on Lissandra, she encases herself in dark ice, healing herself while becoming untargetable and invulnerable. Dark ice then emanates from the target dealing magic damage to enemies and slowing Move Speed. |
Lissandra SKINS








