[Tutorial] Lee Sin Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Lee Sin lane aram )

Lee Sin Lee Sin Stats

Attack: 66

Defense: 5

Magic: 3

Difficulty: 6

Health: 645

Move Speed: 345

Armor: 36

Range: 125

Health Regen: 7.5

Critical Strike: 0

Attack Speed: 0.651

Lee Sin

the Blind Monk

Fighter Fighter Assassin Assassin


Lee Sin aram lane

LANE

  • Tier: S
  • Win: 48.53%
  • Pick: 9.08%
  • Games: 48898
  • KDA: 3.31
  • Score: 62.02

A master of Ionia's ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland against any who would dare upset its sacred balance. Enemies who underestimate his meditative demeanor will endure his fabled burning fists and blazing roundhouse kicks.

Lee Sin Tips (Ally)

  • Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.
  • Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.
  • Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).

Lee Sin Tips (Enemy)

  • Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.
  • Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.
  • Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Mark Mark

Consumable: 0

Cooldown: 80

Range: 1600


Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.


Lee Sin Masteries

Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)

Cooldown: 20s
Treasure Hunter
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Lee Sin Starting Items (PROBUILD)

Tunneler Tunneler

BUY: 1100

SELL: 770

15 Attack Damage
250 Health


Boots Boots

BUY: 300

SELL: 210

25 Move Speed

Lee Sin Recommended Items (PROBUILD)

Sundered Sky Sundered Sky

BUY: 3100

SELL: 2170

45 Attack Damage
450 Health
15 Ability Haste


Lightshield Strike
The first Attack against a champion Crits and heals.

Excess healing is granted as temporary bonus Health.
Mercury's Treads Mercury's Treads

BUY: 1100

SELL: 770

25 Magic Resist
45 Move Speed
30% Tenacity


Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.
The Collector The Collector

BUY: 3100

SELL: 2170

55 Attack Damage
20% Critical Strike Chance
16 Lethality


Death
Your damage executes champions that are below 5% Health.

Taxes
Champion kills grant an additional 25 gold.
Eclipse Eclipse

BUY: 2800

SELL: 1960

70 Attack Damage
15 Ability Haste


Ever Rising Moon
Hitting a champion with 3 separate Attacks or Abilities within 2 seconds deals additional damage, and grants you a Shield.

Black Cleaver Black Cleaver

BUY: 3000

SELL: 2100

55 Attack Damage
400 Health
20 Ability Haste


Carve
Dealing physical damage to a champion applies a stack of Armor reduction.

Fervor
Dealing physical damage grants Move Speed.
Death's Dance Death's Dance

BUY: 3200

SELL: 2240

55 Attack Damage
15 Ability Haste
40 Armor


Ignore Pain
A % of damage taken is dealt to you over time.

Defy
When a champion that you have damaged dies, cleanse Ignore Pain's remaining damage pool and heal over a few seconds.
Elixir of Wrath Elixir of Wrath

BUY: 500

SELL: 200



Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

Drinking a different Elixir will replace the existing one's effects.

Lee Sin Active Abilities

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QQQQQ
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RRR
PassiveQWER
Flurry Flurry

After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.

Sonic Wave / Resonating Strike Sonic Wave / Resonating Strike

Cooldown: 10/9/8/7/6

Consumable: 50

Range: 1100

Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.

Safeguard / Iron Will Safeguard / Iron Will

Cooldown: 12

Consumable: 50

Range: 700

Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains Life Steal and Spell Vamp.

Tempest / Cripple Tempest / Cripple

Cooldown: 9

Consumable: 50

Range: 425

Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed for 4 seconds. Move Speed recovers gradually over the duration.

Dragon's Rage Dragon's Rage

Cooldown: 110/85/60

Consumable: 0

Range: 375

Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.

Lee Sin SKINS

Lee Sin default
Traditional Lee Sin
Acolyte Lee Sin
Dragon Fist Lee Sin
Muay Thai Lee Sin
Pool Party Lee Sin
SKT T1 Lee Sin
Knockout Lee Sin
God Fist Lee Sin
Playmaker Lee Sin
Nightbringer Lee Sin
Prestige Nightbringer Lee Sin
FPX Lee Sin
Storm Dragon Lee Sin
Prestige Nightbringer Lee Sin (2022)
Zenith Games Lee Sin
Heavenscale Lee Sin
Divine Heavenscale Lee Sin

Lee Sin Counters (Over 50% win rate)

Lee Sin Countered By (Under 50% win rate)