[Tutorial] Lee Sin Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)
Champion Info (Lee Sin lane aram )

Attack: 66
Defense: 5
Magic: 3
Difficulty: 6
Health: 645
Move Speed: 345
Armor: 36
Range: 125
Health Regen: 7.5
Critical Strike: 0
Attack Speed: 0.651
LANE
- Tier: S
- Win: 48.53%
- Pick: 9.08%
- Games: 48898
- KDA: 3.31
- Score: 62.02
A master of Ionia's ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland against any who would dare upset its sacred balance. Enemies who underestimate his meditative demeanor will endure his fabled burning fists and blazing roundhouse kicks.
Lee Sin Tips (Ally)
- Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.
- Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.
- Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).
Lee Sin Tips (Enemy)
- Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.
- Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.
- Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 80 Range: 1600 Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. |
Lee Sin Masteries
![]() |
![]() Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions). |
![]() Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Gain 3% attack speed plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() Deal 8% more damage to champions who have less than 40% health. |
![]() |
![]() Heal when you damage an enemy champion. Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level) Cooldown: 20s |
![]() Gain an additional Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
![]() +10% Attack Speed |
![]() +9 |
![]() +10-180 Health (based on level) |
Lee Sin Starting Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 300 SELL: 210 |
Lee Sin Recommended Items (PROBUILD)
![]() BUY: 3100 SELL: 2170 The first Attack against a champion Crits and heals. |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3100 SELL: 2170 Your damage executes champions that are below 5% Health. Champion kills grant an additional |
![]() BUY: 2800 SELL: 1960 Hitting a champion with 3 separate Attacks or Abilities within 2 seconds deals additional damage, and grants you a Shield. |
![]() BUY: 3000 SELL: 2100 Dealing physical damage to a champion applies a stack of Armor reduction. Dealing physical damage grants Move Speed. |
![]() BUY: 3200 SELL: 2240 A % of damage taken is dealt to you over time. When a champion that you have damaged dies, cleanse |
![]() BUY: 500 SELL: 200 |
Lee Sin Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy. |
![]() Cooldown: 10/9/8/7/6 Consumable: 50 Range: 1100 Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. |
![]() Cooldown: 12 Consumable: 50 Range: 700 Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. |
![]() Cooldown: 9 Consumable: 50 Range: 425 Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds. |
![]() Cooldown: 110/85/60 Consumable: 0 Range: 375 Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map. |
Lee Sin SKINS

















