[Tutorial] Kog'Maw Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Kog'Maw mid 5v5 )

Kog'Maw Kog'Maw Stats

Attack: 61

Defense: 2

Magic: 5

Difficulty: 6

Health: 635

Move Speed: 330

Armor: 24

Range: 500

Health Regen: 3.75

Critical Strike: 0

Attack Speed: 0.665

Kog'Maw

the Mouth of the Abyss

Marksman Marksman Mage Mage


Kog'Maw 5v5 adc
Kog'Maw 5v5 mid

MID

  • Tier: Off Meta
  • Win: 27.78%
  • Role: 8.49%
  • Pick: 0.11%
  • Ban: 0.20%
  • Games: 15
  • KDA: 5.10
  • Score: 43.66

Belched forth from a rotting Void incursion deep in the wastelands of Icathia, Kog'Maw is an inquisitive yet putrid creature with a caustic, gaping mouth. This particular Void-spawn needs to gnaw and drool on anything within reach to truly understand it. Though not inherently evil, Kog'Maw's beguiling naiveté is dangerous, as it often precedes a feeding frenzy—not for sustenance, but to satisfy its unending curiosity.

Kog'Maw Tips (Ally)

  • Kog'Maw can outrange most champions with his Bio-Arcane Barrage ability.
  • Use Void Ooze to set up a perfect Living Artillery.
  • Make the most out of your Icathian Surprise.

Kog'Maw Tips (Enemy)

  • Kog'Maw doesn't have a good escape ability, so he is especially prone to ganks.
  • Run away from Kog'Maw after he dies!!!!
  • The range on Living Artillery increases each rank.
  • Bio-Arcane Barrage allows Kog'Maw to kill Baron Nashor extremely early. It can be valuable to ward Nashor when Kog'Maw completes his Blade of the Ruined King.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ghost Ghost

Consumable: 0

Cooldown: 210

Range: 200


For 10 seconds, your champion can move through units and gains 24 - 48% Move Speed (depending on champion level). Ghost extends its duration on takedown.


Kog'Maw Masteries

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Precision
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Armor
+6 Armor

Kog'Maw Starting Items (PROBUILD)

Corrupting Potion Corrupting Potion

BUY: 500

SELL: 200

Active - Consume: Consumes a charge to restore 100 Health and 75 Mana over 12 seconds. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. Holds up to 3 charges and refills upon visiting the shop.

Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage.

Stealth Ward Stealth Ward

BUY: 0

SELL: 0

Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Kog'Maw Recommended Items (PROBUILD)

Sorcerer's Shoes Sorcerer's Shoes

BUY: 1100

SELL: 770

18 Magic Penetration
45 Move Speed

Liandry's Anguish Liandry's Anguish

BUY: 3200

SELL: 2240

80 Ability Power
600 Mana
20 Ability Haste

  • Agony: Deal bonus magic damage to Champions based on the target's bonus Health.
  • Torment: Dealing damage with Abilities causes enemies to burn over time.

    Mythic Passive: Grants all other Legendary items Ability Haste.
  • Rylai's Crystal Scepter Rylai's Crystal Scepter

    BUY: 2600

    SELL: 1820

    75 Ability Power
    400 Health

  • Rimefrost: Damaging Abilities Slow enemies.
  • Void Staff Void Staff

    BUY: 2800

    SELL: 1960

    65 Ability Power
    40% Magic Penetration

    Seraph's Embrace Seraph's Embrace

    BUY: 3000

    SELL: 2100

    80 Ability Power
    860 Mana
    250 Health
    10 Ability Haste

  • Awe: Gain Ability Power based on Mana.
  • Lifeline: Upon taking damage that would reduce your Health below 30%, gain a Shield based on your current Mana.
  • Nashor's Tooth Nashor's Tooth

    BUY: 3000

    SELL: 2100

    100 Ability Power
    50% Attack Speed

  • Icathian Bite: Attacks apply magic damage On-Hit.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.

    Kog'Maw Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Icathian Surprise Icathian Surprise

    4 seconds after dying, Kogmaw explodes, dealing true damage to surrounding enemies.

    Caustic Spittle Caustic Spittle

    Cooldown: 8

    Consumable: 40

    Range: 1175

    Kog'Maw launches a corrosive projectile which deals magic damage and corrodes the target's armor and magic resist for a short time. Kog'Maw also gains additional attack speed.

    Bio-Arcane Barrage Bio-Arcane Barrage

    Cooldown: 17

    Consumable: 40

    Range: 530

    Kog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage.

    Void Ooze Void Ooze

    Cooldown: 12

    Consumable: 60/70/80/90/100

    Range: 1200

    Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.

    Living Artillery Living Artillery

    Cooldown: 2/1.5/1

    Consumable: 40

    Range: 1300/1550/1800

    Kog'Maw fires an artillery shell at a great distance dealing magic damage (increased significantly on low health enemies) and revealing non-stealthed targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional Mana.

    Kog'Maw SKINS

    Kog'Maw default
    Caterpillar Kog'Maw
    Sonoran Kog'Maw
    Monarch Kog'Maw
    Reindeer Kog'Maw
    Lion Dance Kog'Maw
    Deep Sea Kog'Maw
    Jurassic Kog'Maw
    Battlecast Kog'Maw
    Pug'Maw
    Hextech Kog'Maw
    Arcanist Kog'Maw
    Bee'Maw
    Zap'Maw

    Kog'Maw Counters (Over 50% win rate)

    Kog'Maw Countered By (Under 50% win rate)