[Tutorial] Kled Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)
Champion Info (Kled lane aram )

Attack: 65
Defense: 2
Magic: 2
Difficulty: 7
Health: 410
Move Speed: 345
Armor: 35
Range: 125
Health Regen: 6
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: D
- Win: 54.60%
- Pick: 1.34%
- Games: 7518
- KDA: 3.37
- Score: 34.78
A warrior as fearless as he is ornery, the yordle Kled embodies the furious bravado of Noxus. He is an icon beloved by the empire's soldiers, distrusted by its officers, and loathed by the nobility. Many claim Kled has fought in every campaign the legions have waged, has “acquired” every military title, and has never once backed down from a fight. Though the truth of the matter is often questionable, one part of his legend is undeniable: Charging into battle on his un-trusty steed, Skaarl, Kled fights to protect what's his… and to take whatever he can get.
Kled Tips (Ally)
- Kled generates some courage by killing minions, but gets much more from fighting Champions.
- The last hit of Violent Tendencies deals more damage than the first three - make sure you hit it!
- Chaaaaaaaarge!!! can be cast at a great range. Try and predict where the enemy team will be by the time you reach them.
Kled Tips (Enemy)
- Kled generates courage by damaging enemies with his Pocket Pistol and basic attacks, killing minions, and attacking structures or epic monsters.
- Watch Kled's courage bar when he's off his mount - when it reaches 100%, he will remount and regain a significant amount of health.
- Kled is much more threatening when he has Violent Tendencies ready.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 80 Range: 1600 Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. |
Kled Masteries
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![]() Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions). |
![]() Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Gain 5% tenacity plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health. |
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![]() Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health. |
![]() After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%. |
![]() +10% Attack Speed |
![]() +9 |
![]() +10-180 Health (based on level) |
Kled Starting Items (PROBUILD)
![]() BUY: 1200 SELL: 840 Attacks deal physical damage to nearby enemies. Item performance differs for melee and ranged users. Deal |
![]() BUY: 150 SELL: 60 |
Kled Recommended Items (PROBUILD)
![]() BUY: 3300 SELL: 2310 Attacks apply additional damage, creating a shockwave that deals damage to enemies behind the target. On your next attack, |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3100 SELL: 2170 The first Attack against a champion Crits and heals. |
![]() BUY: 3000 SELL: 2100 Gain bonus Attack Damage. Upon taking damage that would reduce your Health below 30%, gain a Shield. |
![]() BUY: 3000 SELL: 2100 Dealing physical damage to a champion applies a stack of Armor reduction. Dealing physical damage grants Move Speed. |
![]() BUY: 3200 SELL: 2240 A % of damage taken is dealt to you over time. When a champion that you have damaged dies, cleanse |
![]() BUY: 500 SELL: 200 |
Kled Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts. |
![]() Cooldown: 11/10/9/8/7 Consumable: 0 Range: 800 Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. |
![]() Cooldown: 11/9.5/8/6.5/5 Consumable: 0 Range: 0 Kled gains massive attack speed for four attacks. The fourth attack deals more damage. |
![]() Cooldown: 13/12/11/10/9 Consumable: 0 Range: 550 Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. |
![]() Cooldown: 140/125/110 Consumable: 0 Range: 3500/4000/4500 Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered. |
Kled SKINS




