[Tutorial] Kassadin Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Kassadin support 5v5 )

Kassadin Kassadin Stats

Attack: 59

Defense: 5

Magic: 8

Difficulty: 8

Health: 646

Move Speed: 335

Armor: 19

Range: 150

Health Regen: 6

Critical Strike: 0

Attack Speed: 0.64

SUPPORT

  • Tier: Off Meta
  • Win: 35.48%
  • Role: 0.19%
  • Pick: 0.00%
  • Ban: 3.26%
  • Games: 39
  • KDA: 1.30
  • Score: 35.35

Cutting a burning swath through the darkest places of the world, Kassadin knows his days are numbered. A widely traveled Shuriman guide and adventurer, he had chosen to raise a family among the peaceful southern tribes—until the day his village was consumed by the Void. He vowed vengeance, combining a number of arcane artifacts and forbidden technologies for the struggle ahead. Finally, Kassadin set out for the wastelands of Icathia, ready to face any monstrous Void-construct in his search for their self-proclaimed prophet, Malzahar.

Kassadin Tips (Ally)

  • Kassadin has multiple item paths; he can go caster via Mana and Ability Power or anti-caster with Cooldown Reduction and Magic Resist.
  • Kassadin's ultimate has many uses and is on a shorter cooldown than most, use it often.
  • Try to get the Ancient Golem buff to counteract Riftwalk's increasing Mana cost.

Kassadin Tips (Enemy)

  • Kassadin deals mostly magic damage. If he's doing well consider buying magic resist items like Mercury's Treads and Banshee's Veil.
  • Each time Kassadin consecutively uses Riftwalk, he pays more and more mana. Keep this in mind as you chase him.
  • It takes 6 spell casts for Kassadin's slow, Force Pulse, to become castable. If he levels up that ability, judiciously use your own skills while laning against him.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Teleport Teleport

Consumable: 0

Cooldown: 360

Range: 25000


After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward.


Kassadin Masteries

Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant 20% Move Speed for 1s.

Healing from minions is 10% effective for Ranged Champions, and 20% effective for Melee Champions.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Legend: Tenacity
Gain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Resolve
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Kassadin Starting Items (PROBUILD)

World Atlas World Atlas

BUY: 400

SELL: 160

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Kassadin Recommended Items (PROBUILD)

Sorcerer's Shoes Sorcerer's Shoes

BUY: 1100

SELL: 770

18 Magic Penetration
45 Move Speed


Archangel's Staff Archangel's Staff

BUY: 2900

SELL: 2030

80 Ability Power
600 Mana
20 Ability Haste


Awe
Gain Ability Power equal to your bonus Mana.

Manaflow
Strike a target with an Ability to consume a charge and gain bonus Mana. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.

Malignance Malignance

BUY: 2700

SELL: 1890

80 Ability Power
600 Mana
20 Ability Haste


Scorn
Your Ultimate spells gain Ability Haste.

Hatefog
Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist.
Rod of Ages Rod of Ages

BUY: 2600

SELL: 1820

50 Ability Power
400 Health
400 Mana


Timeless
This item gains Health, Mana and Ability Power every 60 seconds. Upon reaching max stacks, gain a level.

Eternity
Taking damage from champions restores Mana.Casting an ability heals for a % of Mana spent.
Celestial Opposition Celestial Opposition

BUY: 400

SELL: 160

5 Gold Per 10 Seconds
75% Base Health Regen
75% Base Mana Regen
200 Health


Blessing of the Mountain:
Become Blessed to reduce incoming champion damage, lingering for 2 seconds after taking damage from a champion.



ACTIVE
Ward
Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
Rabadon's Deathcap Rabadon's Deathcap

BUY: 3600

SELL: 2520

140 Ability Power

Magical Opus
Increases your total Ability Power by 35%.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
Elixir of Sorcery Elixir of Sorcery

BUY: 500

SELL: 200





Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

Kassadin Active Abilities

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Void Stone Void Stone

Kassadin takes reduced magic damage and ignores unit collision.

Null Sphere Null Sphere

Cooldown: 10/9.5/9/8.5/8

Consumable: 60/65/70/75/80

Range: 650

Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.

Nether Blade Nether Blade

Cooldown: 7

Consumable: 1

Range: 1

Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.

Force Pulse Force Pulse

Cooldown: 21/20/19/18/17

Consumable: 60/65/70/75/80

Range: 400

Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.

Riftwalk Riftwalk

Cooldown: 5/3.5/2

Consumable: 40

Range: 500

Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.

Kassadin SKINS

Kassadin default
Festival Kassadin
Deep One Kassadin
Pre-Void Kassadin
Harbinger Kassadin
Cosmic Reaver Kassadin
Count Kassadin
Hextech Kassadin
Shockblade Kassadin
Dragonmancer Kassadin

Kassadin Counters (Over 50% win rate)

Kassadin Countered By (Under 50% win rate)