[Tutorial] Kassadin Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Kassadin mid 5v5 )
Attack: 59
Defense: 5
Magic: 8
Difficulty: 8
Health: 646
Move Speed: 335
Armor: 19
Range: 150
Health Regen: 6
Critical Strike: 0
Attack Speed: 0.64
Kassadin
the Void Walker
Assassin Mage
Kassadin 5v5 mid
Kassadin 5v5 adc
Kassadin 5v5 top
Kassadin 5v5 jungle
Kassadin 5v5 support
MID
- Tier: A
- Win: 51.96%
- Role: 97.00%
- Pick: 2.98%
- Ban: 3.99%
- Games: 23406
- KDA: 2.63
- Score: 59.11
Cutting a burning swath through the darkest places of the world, Kassadin knows his days are numbered. A widely traveled Shuriman guide and adventurer, he had chosen to raise a family among the peaceful southern tribes—until the day his village was consumed by the Void. He vowed vengeance, combining a number of arcane artifacts and forbidden technologies for the struggle ahead. Finally, Kassadin set out for the wastelands of Icathia, ready to face any monstrous Void-construct in his search for their self-proclaimed prophet, Malzahar.
Kassadin Tips (Ally)
- Kassadin has multiple item paths; he can go caster via Mana and Ability Power or anti-caster with Cooldown Reduction and Magic Resist.
- Kassadin's ultimate has many uses and is on a shorter cooldown than most, use it often.
- Try to get the Ancient Golem buff to counteract Riftwalk's increasing Mana cost.
Kassadin Tips (Enemy)
- Kassadin deals mostly magic damage. If he's doing well consider buying magic resist items like Mercury's Treads and Banshee's Veil.
- Each time Kassadin consecutively uses Riftwalk, he pays more and more mana. Keep this in mind as you chase him.
- It takes 6 spell casts for Kassadin's slow, Force Pulse, to become castable. If he levels up that ability, judiciously use your own skills while laning against him.
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward. |
Kassadin Masteries
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Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant Healing from minions is 10% effective for Ranged Champions, and 20% effective for Melee Champions. |
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or energy. |
Gain 5% tenacity plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
Deal 8% more damage to champions who have less than 40% health. |
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Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health. |
After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s. |
+9 |
+9 |
+10-180 Health (based on level) |
Kassadin Starting Items (PROBUILD)
BUY: 450 SELL: 180 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Kassadin Recommended Items (PROBUILD)
BUY: 2600 SELL: 1820 This item gains Health, Mana and Ability Power every 60 seconds. Upon reaching max stacks, gain a level. Taking damage from champions restores Mana.Casting an ability heals for a % of Mana spent. |
BUY: 1100 SELL: 770 |
BUY: 2900 SELL: 2030 Gain Ability Power equal to your bonus Mana. Strike a target with an Ability to consume a charge and gain bonus Mana. Grants a maximum of 360 Mana at which point this item transforms into |
BUY: 2700 SELL: 1890 Your Ultimate spells gain Ability Haste. Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist. |
BUY: 3250 SELL: 2275 Enter |
BUY: 3600 SELL: 2520 Increases your total |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Kassadin Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Kassadin takes reduced magic damage and ignores unit collision. |
Cooldown: 10/9.5/9/8.5/8 Consumable: 60/65/70/75/80 Range: 650 Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage. |
Cooldown: 7 Consumable: 1 Range: 1 Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana. |
Cooldown: 21/20/19/18/17 Consumable: 60/65/70/75/80 Range: 400 Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him. |
Cooldown: 5/3.5/2 Consumable: 40 Range: 500 Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage. |