[Tutorial] Kassadin Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Kassadin mid 5v5 )

Attack: 59
Defense: 5
Magic: 8
Difficulty: 8
Health: 646
Move Speed: 335
Armor: 19
Range: 150
Health Regen: 6
Critical Strike: 0
Attack Speed: 0.64
MID
- Tier: B
- Win: 52.98%
- Role: 93.01%
- Pick: 2.38%
- Ban: 10.01%
- Games: 233
- KDA: 2.81
- Score: 52.04
Cutting a burning swath through the darkest places of the world, Kassadin knows his days are numbered. A widely traveled Shuriman guide and adventurer, he had chosen to raise a family among the peaceful southern tribes—until the day his village was consumed by the Void. He vowed vengeance, combining a number of arcane artifacts and forbidden technologies for the struggle ahead. Finally, Kassadin set out for the wastelands of Icathia, ready to face any monstrous Void-construct in his search for their self-proclaimed prophet, Malzahar.
Kassadin Tips (Ally)
- Kassadin has multiple item paths; he can go caster via Mana and Ability Power or anti-caster with Cooldown Reduction and Magic Resist.
- Kassadin's ultimate has many uses and is on a shorter cooldown than most, use it often.
- Try to get the Ancient Golem buff to counteract Riftwalk's increasing Mana cost.
Kassadin Tips (Enemy)
- Kassadin deals mostly magic damage. If he's doing well consider buying magic resist items like Mercury's Treads and Banshee's Veil.
- Each time Kassadin consecutively uses Riftwalk, he pays more and more mana. Keep this in mind as you chase him.
- It takes 6 spell casts for Kassadin's slow, Force Pulse, to become castable. If he levels up that ability, judiciously use your own skills while laning against him.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 14 minutes, which teleports your champion to target allied structure, minion, or ward. |
Kassadin Masteries
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![]() Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized Energized attacks heal you for 10 - 100 (+0.3 Bonus AD, +0.2 AP) and grant Healing from minions is 10% effective for Ranged Champions, and 20% effective for Melee Champions. |
![]() Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or energy. |
![]() Gain 5% tenacity plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() Deal 8% more damage to champions who have less than 40% health. |
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![]() Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health. |
![]() After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s. |
![]() +9 |
![]() +9 |
![]() +8 Magic Resist |
Kassadin Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Kassadin Recommended Items (PROBUILD)
![]() BUY: 2800 SELL: 1960 This item gains 20 Health, 20 Mana and 4 Ability Power every 60 seconds up to 10 times, for a maximum of 200 Health, 200 Mana, and 40 Ability Power. Upon reaching max stacks, gain a level and all effects of Eternity are increased by 50%. |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 1600 SELL: 1120 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 3600 SELL: 2520 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Kassadin Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Kassadin takes reduced magic damage and ignores unit collision. |
![]() Cooldown: 10/9.5/9/8.5/8 Consumable: 60/65/70/75/80 Range: 650 Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage. |
![]() Cooldown: 7 Consumable: 1 Range: 1 Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana. |
![]() Cooldown: 21/20/19/18/17 Consumable: 60/65/70/75/80 Range: 400 Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him. |
![]() Cooldown: 5/3.5/2 Consumable: 40 Range: 500 Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage. |
Kassadin SKINS









Kassadin Counters (Over 50% win rate)

the Emperor of the Sands

the Lady of Clockwork

the Unforgotten

The Star Forger

the Machine Herald

the Rogue Assassin
Kassadin Countered By (Under 50% win rate)

the Dark Child

the Deceiver

the Nine-Tailed Fox

the Unshackled

the Rogue Sentinel

the Cryophoenix

the Colossus

the Crimson Reaper

the Unforgiven

the Aspect of Twilight

the Prophet of the Void

the Tiny Master of Evil