Top
Menu QUICK GUILD
5V5URFARAMPOROBLITZ

[Tutorial Patch 12.9] Kassadin Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Kassadin mid 5v5 patch 12.9)

Kassadin Kassadin Stats

Attack: 59

Defense: 5

Magic: 8

Difficulty: 8

Health: 576

Move Speed: 335

Armor: 19

Range: 150

Health Regen: 6

Critical Strike: 0

Attack Speed: 0.64

Kassadin

the Void Walker

Assassin Assassin Mage Mage


Kassadin 5v5 mid

MID

  • Tier: A
  • Win Rate: 52.54%
  • Role Rate: 97.08%
  • Pick Rate: 3.81%
  • Ban Rate: 9.86%
  • Games: 31086
  • KDA: 2.43
  • Score: 60.39

Cutting a burning swath through the darkest places of the world, Kassadin knows his days are numbered. A widely traveled Shuriman guide and adventurer, he had chosen to raise a family among the peaceful southern tribes—until the day his village was consumed by the Void. He vowed vengeance, combining a number of arcane artifacts and forbidden technologies for the struggle ahead. Finally, Kassadin set out for the wastelands of Icathia, ready to face any monstrous Void-construct in his search for their self-proclaimed prophet, Malzahar.

Kassadin Tips (Ally)

  • Kassadin has multiple item paths; he can go caster via Mana and Ability Power or anti-caster with Cooldown Reduction and Magic Resist.
  • Kassadin's ultimate has many uses and is on a shorter cooldown than most, use it often.
  • Try to get the Ancient Golem buff to counteract Riftwalk's increasing Mana cost.

Kassadin Tips (Enemy)

  • Kassadin deals mostly magic damage. If he's doing well consider buying magic resist items like Mercury's Treads and Banshee's Veil.
  • Each time Kassadin consecutively uses Riftwalk, he pays more and more mana. Keep this in mind as you chase him.
  • It takes 6 spell casts for Kassadin's slow, Force Pulse, to become castable. If he levels up that ability, judiciously use your own skills while laning against him.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Teleport Teleport

Consumable: 0

Cooldown: 360

Range: 25000


After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 14 minutes, which teleports your champion to target allied structure, minion, or ward.


Kassadin Masteries

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @[email protected] (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Adaptive
+9 Adaptive Force
Adaptive
+9 Adaptive Force
MagicRes
+8 Magic Resist

Kassadin Starting Items (PROBUILD)

Dark Seal Dark Seal

BUY: 350

SELL: 140

15 Ability Power
40 Health

  • Glory: Gain 2 stacks for a champion kill or 1 stack for an assist (up to 10 stacks total). Lose 5 stacks on death.
  • Dread: Grants 4 Ability Power per stack of Glory.

    Obtained Glory stacks are preserved between this item and Mejai's Soulstealer.
  • Refillable Potion Refillable Potion

    BUY: 150

    SELL: 60

    Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

    Kassadin Recommended Items (PROBUILD)

    Crown of the Shattered Queen Crown of the Shattered Queen

    BUY: 2800

    SELL: 1960

    60 Ability Power
    250 Health
    600 Mana
    20 Ability Haste

  • Divine Safeguard: You are Safeguarded, reducing incoming champion damage by 75%. Safeguard persists for 1.5 seconds after taking champion damage. (40 second cooldown).
  • Holy Gift: While Safeguarded and for 3 seconds after it is broken, gain 10-40 Ability Power.

    Mythic Passive: Grants all other Legendary items 1% Move Speed and 8 Ability Power.
  • Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed

    Archangel's Staff Archangel's Staff

    BUY: 2600

    SELL: 1820

    60 Ability Power
    500 Mana
    200 Health

  • Awe: Gain Ability Haste equal to 0.5% bonus mana.
  • Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Mejai's Soulstealer Mejai's Soulstealer

    BUY: 1600

    SELL: 1120

    20 Ability Power
    100 Health

  • Glory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Lose 10 stacks on death.
  • Dread: Grants 5 Ability Power per stack of Glory. Gain 10% Move Speed if you have at least 10 stacks.

    Obtained Glory stacks are preserved between this item and Dark Seal.
  • Zhonya's Hourglass Zhonya's Hourglass

    BUY: 2600

    SELL: 1820

    65 Ability Power
    45 Armor
    10 Ability Haste


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

    Rabadon's Deathcap Rabadon's Deathcap

    BUY: 3600

    SELL: 2520

    120 Ability Power
  • Magical Opus: Increases your total Ability Power by 35%.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.

    Kassadin Active Abilities

    123456789101112131415161718
    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Void Stone Void Stone

    Kassadin takes reduced magic damage and ignores unit collision.

    Null Sphere Null Sphere

    Cooldown: 11/10.5/10/9.5/9

    Consumable: 70/75/80/85/90

    Range: 650

    Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.

    Nether Blade Nether Blade

    Cooldown: 7

    Consumable: 1

    Range: 1

    Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.

    Force Pulse Force Pulse

    Cooldown: 5

    Consumable: 60/65/70/75/80

    Range: 400

    Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.

    Riftwalk Riftwalk

    Cooldown: 5/3.5/2

    Consumable: 40

    Range: 500

    Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.

    Kassadin SKINS

    Kassadin default
    Festival Kassadin
    Deep One Kassadin
    Pre-Void Kassadin
    Harbinger Kassadin
    Cosmic Reaver Kassadin
    Count Kassadin
    Hextech Kassadin
    Shockblade Kassadin