Champion Info (Kassadin mid 5v5 patch 12.9)

Attack: 59
Defense: 5
Magic: 8
Difficulty: 8
Health: 576
Move Speed: 335
Armor: 19
Range: 150
Health Regen: 6
Critical Strike: 0
Attack Speed: 0.64
MID
- Tier: A
- Win Rate: 52.54%
- Role Rate: 97.08%
- Pick Rate: 3.81%
- Ban Rate: 9.86%
- Games: 31086
- KDA: 2.43
- Score: 60.39
Cutting a burning swath through the darkest places of the world, Kassadin knows his days are numbered. A widely traveled Shuriman guide and adventurer, he had chosen to raise a family among the peaceful southern tribes—until the day his village was consumed by the Void. He vowed vengeance, combining a number of arcane artifacts and forbidden technologies for the struggle ahead. Finally, Kassadin set out for the wastelands of Icathia, ready to face any monstrous Void-construct in his search for their self-proclaimed prophet, Malzahar.
Kassadin Tips (Ally)
- Kassadin has multiple item paths; he can go caster via Mana and Ability Power or anti-caster with Cooldown Reduction and Magic Resist.
- Kassadin's ultimate has many uses and is on a shorter cooldown than most, use it often.
- Try to get the Ancient Golem buff to counteract Riftwalk's increasing Mana cost.
Kassadin Tips (Enemy)
- Kassadin deals mostly magic damage. If he's doing well consider buying magic resist items like Mercury's Treads and Banshee's Veil.
- Each time Kassadin consecutively uses Riftwalk, he pays more and more mana. Keep this in mind as you chase him.
- It takes 6 spell casts for Kassadin's slow, Force Pulse, to become castable. If he levels up that ability, judiciously use your own skills while laning against him.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 14 minutes, which teleports your champion to target allied structure, minion, or ward. |
Kassadin Masteries
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![]() Hitting a champion with 3 separate attacks or abilities within 3s deals bonus Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage. Cooldown: 25 - 20s 'We called them the Thunderlords, for to speak of their lightning was to invite disaster.' |
![]() Heal when you damage an enemy champion. Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level) Cooldown: 20s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Your ultimate gains Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
![]() |
![]() Deal 8% more damage to champions who have less than 40% health. |
![]() Damaging an enemy champion increases your mana regeneration by @[email protected] (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or energy. |
![]() +9 |
![]() +9 |
![]() +8 Magic Resist |
Kassadin Starting Items (PROBUILD)
![]() BUY: 350 SELL: 140 |
![]() BUY: 150 SELL: 60 |
![]() BUY: 0 SELL: 0 |
Kassadin Recommended Items (PROBUILD)
![]() BUY: 2800 SELL: 1960 |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2600 SELL: 1820 |
![]() BUY: 1600 SELL: 1120 |
![]() BUY: 2600 SELL: 1820 |
![]() BUY: 3600 SELL: 2520 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Kassadin Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Kassadin takes reduced magic damage and ignores unit collision. |
![]() Cooldown: 11/10.5/10/9.5/9 Consumable: 70/75/80/85/90 Range: 650 Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage. |
![]() Cooldown: 7 Consumable: 1 Range: 1 Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana. |
![]() Cooldown: 5 Consumable: 60/65/70/75/80 Range: 400 Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him. |
![]() Cooldown: 5/3.5/2 Consumable: 40 Range: 500 Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage. |
Kassadin SKINS









Kassadin Counters (Over 50% win rate)

the Mad Chemist

the Deathsinger

the Rune Mage

the Dark Sovereign

the Deceiver

the Magus Ascendant

the Daring Bombardier

the Emperor of the Sands

the Starry-Eyed Songstress

the Sinister Blade

the Eye of the Void

the Blade's Shadow

the Unshackled

the Gloomist

the Tidal Trickster

the Bloodharbor Ripper

the Tiny Master of Evil

the Mechanized Menace

the Lady of Luminosity

the Crimson Reaper

the Rogue Assassin

The Star Forger

the Serpent's Embrace

Scorn of the Moon

the Aspect of Twilight

the Noxian Grand General
Kassadin Countered By (Under 50% win rate)

the Terror of the Void

the Blade Dancer

the Unbreakable Spear

the Cryophoenix

the Prophet of the Void

the Hexplosives Expert

the Master of Shadows

the Unforgotten

the Burning Vengeance

the Chronokeeper

the Defender of Tomorrow

the Dark Child

the Rogue Sentinel

the Heart of the Tempest

the Stoneweaver

the Righteous