[Tutorial] Kassadin Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Kassadin jungle 5v5 )

Attack: 59
Defense: 5
Magic: 8
Difficulty: 8
Health: 646
Move Speed: 335
Armor: 19
Range: 150
Health Regen: 6
Critical Strike: 0
Attack Speed: 0.64
Kassadin
the Void Walker
Assassin
Mage
Kassadin 5v5 mid
Kassadin 5v5 adc
Kassadin 5v5 top
Kassadin 5v5 jungle
Kassadin 5v5 support
JUNGLE
- Tier: Off Meta
- Win: 35.87%
- Role: 0.29%
- Pick: 0.01%
- Ban: 2.86%
- Games: 46
- KDA: 1.95
- Score: 42.91
Cutting a burning swath through the darkest places of the world, Kassadin knows his days are numbered. A widely traveled Shuriman guide and adventurer, he had chosen to raise a family among the peaceful southern tribes—until the day his village was consumed by the Void. He vowed vengeance, combining a number of arcane artifacts and forbidden technologies for the struggle ahead. Finally, Kassadin set out for the wastelands of Icathia, ready to face any monstrous Void-construct in his search for their self-proclaimed prophet, Malzahar.
Kassadin Tips (Ally)
- Kassadin has multiple item paths; he can go caster via Mana and Ability Power or anti-caster with Cooldown Reduction and Magic Resist.
- Kassadin's ultimate has many uses and is on a shorter cooldown than most, use it often.
- Try to get the Ancient Golem buff to counteract Riftwalk's increasing Mana cost.
Kassadin Tips (Enemy)
- Kassadin deals mostly magic damage. If he's doing well consider buying magic resist items like Mercury's Treads and Banshee's Veil.
- Each time Kassadin consecutively uses Riftwalk, he pays more and more mana. Keep this in mind as you chase him.
- It takes 6 spell casts for Kassadin's slow, Force Pulse, to become castable. If he levels up that ability, judiciously use your own skills while laning against him.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 15 Range: 500 Deals 600-1200 true damage to target monster. |
Kassadin Masteries
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![]() Attacks or abilities against an enemy champion within 0.25s of entering champion combat grants 5 gold and First Strike for 3 seconds, causing you to deal Cooldown: |
![]() You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
![]() You can enter debt to buy items. The amount you can borrow increases over time. If you enter debt, you will be charged a lending fee of |
![]() + + |
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![]() After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s. Cooldown: 4s |
![]() Your ultimate gains Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Kassadin Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Kassadin Recommended Items (PROBUILD)
![]() BUY: 2600 SELL: 1820 This item gains Health, Mana and Ability Power every 60 seconds. Upon reaching max stacks, gain a level. Taking damage from champions restores Mana.Casting an ability heals for a % of Mana spent. |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3100 SELL: 2170 After using an Ability, your next Attack is enhanced with an additional |
![]() BUY: 1500 SELL: 1050 |
![]() BUY: 3600 SELL: 2520 Increases your total |
![]() BUY: 2900 SELL: 2030 Upon taking damage that would reduce your Health below 30%, gain a |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Kassadin Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Kassadin takes reduced magic damage and ignores unit collision. |
![]() Cooldown: 10/9.5/9/8.5/8 Consumable: 60/65/70/75/80 Range: 650 Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage. |
![]() Cooldown: 7 Consumable: 1 Range: 1 Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana. |
![]() Cooldown: 21/20/19/18/17 Consumable: 60/65/70/75/80 Range: 400 Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him. |
![]() Cooldown: 5/3.5/2 Consumable: 40 Range: 500 Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage. |
Kassadin SKINS









