[Tutorial] Kassadin Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)
Champion Info (Kassadin lane aram )

Attack: 59
Defense: 5
Magic: 8
Difficulty: 8
Health: 646
Move Speed: 335
Armor: 19
Range: 150
Health Regen: 6
Critical Strike: 0
Attack Speed: 0.64
LANE
- Tier: C
- Win: 49.82%
- Pick: 3.40%
- Games: 18822
- KDA: 2.84
- Score: 34.75
Cutting a burning swath through the darkest places of the world, Kassadin knows his days are numbered. A widely traveled Shuriman guide and adventurer, he had chosen to raise a family among the peaceful southern tribes—until the day his village was consumed by the Void. He vowed vengeance, combining a number of arcane artifacts and forbidden technologies for the struggle ahead. Finally, Kassadin set out for the wastelands of Icathia, ready to face any monstrous Void-construct in his search for their self-proclaimed prophet, Malzahar.
Kassadin Tips (Ally)
- Kassadin has multiple item paths; he can go caster via Mana and Ability Power or anti-caster with Cooldown Reduction and Magic Resist.
- Kassadin's ultimate has many uses and is on a shorter cooldown than most, use it often.
- Try to get the Ancient Golem buff to counteract Riftwalk's increasing Mana cost.
Kassadin Tips (Enemy)
- Kassadin deals mostly magic damage. If he's doing well consider buying magic resist items like Mercury's Treads and Banshee's Veil.
- Each time Kassadin consecutively uses Riftwalk, he pays more and more mana. Keep this in mind as you chase him.
- It takes 6 spell casts for Kassadin's slow, Force Pulse, to become castable. If he levels up that ability, judiciously use your own skills while laning against him.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 80 Range: 1600 Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. |
Kassadin Masteries
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![]() Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
![]() After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s. Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Gain an additional Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() Deal 8% more damage to champions who have less than 40% health. |
![]() Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or energy. |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Kassadin Starting Items (PROBUILD)
![]() BUY: 850 SELL: 595 |
![]() BUY: 400 SELL: 280 |
![]() BUY: 150 SELL: 60 |
Kassadin Recommended Items (PROBUILD)
![]() BUY: 2600 SELL: 1820 This item gains Health, Mana and Ability Power every 60 seconds. Upon reaching max stacks, gain a level. Taking damage from champions restores Mana.Casting an ability heals for a % of Mana spent. |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2900 SELL: 2030 Gain Ability Power equal to your bonus Mana. Strike a target with an Ability to consume a charge and gain bonus Mana. Grants a maximum of 360 Mana at which point this item transforms into |
![]() BUY: 2700 SELL: 1890 Your Ultimate spells gain Ability Haste. Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist. |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 3100 SELL: 2170 After using an Ability, your next Attack is enhanced with an additional |
![]() BUY: 500 SELL: 200 |
Kassadin Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Kassadin takes reduced magic damage and ignores unit collision. |
![]() Cooldown: 10/9.5/9/8.5/8 Consumable: 60/65/70/75/80 Range: 650 Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage. |
![]() Cooldown: 7 Consumable: 1 Range: 1 Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana. |
![]() Cooldown: 21/20/19/18/17 Consumable: 60/65/70/75/80 Range: 400 Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him. |
![]() Cooldown: 5/3.5/2 Consumable: 40 Range: 500 Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage. |
Kassadin SKINS









