[Tutorial] Kai'Sa Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Kai'Sa mid 5v5 )

Attack: 59
Defense: 5
Magic: 3
Difficulty: 6
Health: 640
Move Speed: 335
Armor: 25
Range: 525
Health Regen: 3.5
Critical Strike: 0
Attack Speed: 0.644
Kai'Sa
Daughter of the Void
Marksman
Kai'Sa 5v5 adc
Kai'Sa 5v5 support
Kai'Sa 5v5 top
Kai'Sa 5v5 mid
Kai'Sa 5v5 jungle
MID
- Tier: Off Meta
- Win: 44.67%
- Role: 3.04%
- Pick: 0.29%
- Ban: 1.22%
- Games: 2544
- KDA: 2.05
- Score: 43.56
Claimed by the Void when she was only a child, Kai'Sa managed to survive through sheer tenacity and strength of will. Her experiences have made her a deadly hunter and, to some, the harbinger of a future they would rather not live to see. Having entered into an uneasy symbiosis with a living Void carapace, the time will soon come when she must decide whether to forgive those mortals who would call her a monster, and defeat the coming darkness together… or simply to forget, as the Void consumes the world that left her behind.
Kai'Sa Tips (Ally)
- Try to catch enemy carries alone to burst them with Icathian Rain.
- Work with your teammates to set up your Ultimate and optimize damage with your passive.
- Make sure to buy items that will evolve at least 1 or 2 of your spells.
Kai'Sa Tips (Enemy)
- Kai'Sa is very good at picking off isolated enemies. Stick together against her.
- Kai'Sa is very vulnerable to getting outranged by mages and long range carries.
- Make sure to place wards in your blind spots so you can see Kai'Sa coming.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward. |
Kai'Sa Masteries
![]() |
![]() Gain 110% Attack Speed when you attack an enemy champion for up to 3 attacks. No more than 3s can elapse between attacks or this effect will end. Cooldown: 12s. Allows you to temporarily exceed the attack speed limit. |
![]() Heal when you damage an enemy champion. Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level) Cooldown: 20s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Gain an additional Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40. Manaless: Champions without mana restore 12% missing health instead. |
![]() You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
![]() +10% Attack Speed |
![]() +9 |
![]() +10-180 Health (based on level) |
Kai'Sa Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Kai'Sa Recommended Items (PROBUILD)
![]() BUY: 2900 SELL: 2030 Gain bonus Attack Damage based on Mana. Strike a target with an Ability or Attack to gain bonus Mana. Grants a maximum of Mana at which point this item transforms into |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2900 SELL: 2030 Gain a Shot Charge every few seconds. Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. |
![]() BUY: 3000 SELL: 2100 Attacks apply |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Kai'Sa Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Kai'Sa's basic attacks stack Plasma, dealing increasing bonus magic damage. Allies' immobilizing effects help stack Plasma. Additionally, Kai'Sa's item purchases upgrade her basic spells to have more powerful properties. |
![]() Cooldown: 10/9/8/7/6 Consumable: 55 Range: 600 Kai'Sa shoots a swarm of missiles that seek out nearby targets. |
![]() Cooldown: 22/20/18/16/14 Consumable: 55/60/65/70/75 Range: 3000 Kai'Sa shoots a long range missile, marking enemies with her passive. |
![]() Cooldown: 16/14.5/13/11.5/10 Consumable: 30 Range: 1 Kai'Sa briefly increases her Move Speed, then increases her Attack Speed. |
![]() Cooldown: 130/100/70 Consumable: 100 Range: 1500/2250/3000 Kai'Sa dashes near an enemy champion. |
Kai'Sa SKINS












