[Tutorial] Jhin Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Jhin support 5v5 )

Attack: 59
Defense: 2
Magic: 6
Difficulty: 6
Health: 655
Move Speed: 330
Armor: 24
Range: 550
Health Regen: 3.75
Critical Strike: 0
Attack Speed: 0.625
SUPPORT
- Tier: Off Meta
- Win: 41.07%
- Role: 0.58%
- Pick: 0.09%
- Ban: 3.58%
- Games: 801
- KDA: 2.15
- Score: 43.36
Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia's ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.
Jhin Tips (Ally)
- Deadly Flourish has incredible range. When approaching a fight be sure to look ahead for enemies that could be rooted.
- Your ultimate deals significantly less damage to enemies with full health. Look to pick off weakened targets as they run away.
- You can still cast your spells while reloading. Use them to fill the down time.
Jhin Tips (Enemy)
- Deadly Flourish only roots those hit by one of Jhin's basic attacks, traps, or allies within the last 4 seconds.
- Jhin places invisible traps around the map. Watch where you step!
- Jhin's attacks are quite potent, but he runs out of ammo after the 4th shot. Use this window to jump him and burst him down.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 240 Range: 850 Restores 80-318 Health and grants 30% Move Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal. |
Jhin Masteries
![]() |
![]() Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
![]() Heal when you damage an enemy champion. Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level) Cooldown: 20s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Gain an additional Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
![]() |
![]() Deal 8% more damage to champions who have less than 40% health. |
![]() Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or energy. |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Jhin Starting Items (PROBUILD)
![]() BUY: 400 SELL: 160 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Jhin Recommended Items (PROBUILD)
![]() BUY: 900 SELL: 630 The strength of movement slowing effects is reduced by 25%. |
![]() BUY: 2600 SELL: 1820 Reveal traps and disable Wards around you. Your Attacks do increased damage to Wards. |
![]() BUY: 2700 SELL: 1890 Gain {{ Item_OnActivation }} {{ Item_Cooldown }} Gain |
![]() BUY: 3100 SELL: 2170 Your damage executes champions that are below 5% Health. Champion kills grant an additional |
![]() BUY: 3000 SELL: 2100 Your Energized Attack deals bonus magic damage and gains bonus range. |
![]() BUY: 400 SELL: 160 After using an ability, your next basic attack within 10 seconds deals 150% base AD bonus physical damage on-hit and increases damage taken by the inflicted enemy champion for 6s. Place an |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Jhin Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of Move Speed. |
![]() Cooldown: 7/6.5/6/5.5/5 Consumable: 40/45/50/55/60 Range: 550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. |
![]() Cooldown: 12 Consumable: 50/55/60/65/70 Range: 3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. |
![]() Cooldown: 2 Consumable: 30 Range: 750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. |
![]() Cooldown: 120/105/90 Consumable: 100 Range: 25000 Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike. |
Jhin SKINS










