[Tutorial] Jhin Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Jhin lane aram )

Jhin Jhin Stats

Attack: 59

Defense: 2

Magic: 6

Difficulty: 6

Health: 655

Move Speed: 330

Armor: 24

Range: 550

Health Regen: 3.75

Critical Strike: 0

Attack Speed: 0.625

Jhin

the Virtuoso

Marksman Marksman Mage Mage


Jhin aram lane

LANE

  • Tier: S+
  • Win: 51.34%
  • Pick: 12.23%
  • Games: 69601
  • KDA: 4.34
  • Score: 85.86

Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia's ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.

Jhin Tips (Ally)

  • Deadly Flourish has incredible range. When approaching a fight be sure to look ahead for enemies that could be rooted.
  • Your ultimate deals significantly less damage to enemies with full health. Look to pick off weakened targets as they run away.
  • You can still cast your spells while reloading. Use them to fill the down time.

Jhin Tips (Enemy)

  • Deadly Flourish only roots those hit by one of Jhin's basic attacks, traps, or allies within the last 4 seconds.
  • Jhin places invisible traps around the map. Watch where you step!
  • Jhin's attacks are quite potent, but he runs out of ammo after the 4th shot. Use this window to jump him and burst him down.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ghost Ghost

Consumable: 0

Cooldown: 210

Range: 200


Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds.


Jhin Masteries

Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Taste of Blood
Heal when you damage an enemy champion.

Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Treasure Hunter
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Legend: Bloodline
Gain 0.35% Life Steal for every Legend stack (max 15 stacks). At maximum Legend stacks, gain 85 max health.

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Jhin Starting Items (PROBUILD)

Serrated Dirk Serrated Dirk

BUY: 1000

SELL: 700

25 Attack Damage

Gouge
Gain 10 Lethality.
Boots Boots

BUY: 300

SELL: 210

25 Move Speed

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.

Jhin Recommended Items (PROBUILD)

Boots of Swiftness Boots of Swiftness

BUY: 900

SELL: 630

60 Move Speed

The strength of movement slowing effects is reduced by 25%.
The Collector The Collector

BUY: 3100

SELL: 2170

55 Attack Damage
20% Critical Strike Chance
16 Lethality


Death
Your damage executes champions that are below 5% Health.

Taxes
Champion kills grant an additional 25 gold.
Axiom Arc Axiom Arc

BUY: 3000

SELL: 2100

55 Attack Damage
18 Lethality
25 Ability Haste


Flux
Whenever a Champion dies within 3 seconds of you having damaged them, refund part of your Ultimate Ability's total cooldown.
Rapid Firecannon Rapid Firecannon

BUY: 3000

SELL: 2100

30 Attack Damage
20% Attack Speed
20% Critical Strike Chance
7% Move Speed


Sharpshooter
Your Energized Attack deals bonus magic damage and gains bonus range.
Infinity Edge Infinity Edge

BUY: 3300

SELL: 2310

65 Attack Damage
20% Critical Strike Chance
40% Critical Strike Damage


Lord Dominik's Regards Lord Dominik's Regards

BUY: 3000

SELL: 2100

40 Attack Damage
20% Critical Strike Chance
30% Armor Penetration


Giant Slayer
Deal bonus damage against champions with greater max Health than you.
Elixir of Wrath Elixir of Wrath

BUY: 500

SELL: 200



Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

Drinking a different Elixir will replace the existing one's effects.

Jhin Active Abilities

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QQQQQ
WWWWW
EEEEE
RRR
PassiveQWER
Whisper Whisper

Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of Move Speed.

Dancing Grenade Dancing Grenade

Cooldown: 7/6.5/6/5.5/5

Consumable: 40/45/50/55/60

Range: 550

Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills.

Deadly Flourish Deadly Flourish

Cooldown: 12

Consumable: 50/55/60/65/70

Range: 3000

Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted.

Captive Audience Captive Audience

Cooldown: 2

Consumable: 30

Range: 750

Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals.

Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse.

Curtain Call Curtain Call

Cooldown: 120/105/90

Consumable: 100

Range: 25000

Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike.

Jhin SKINS

Jhin default
High Noon Jhin
Blood Moon Jhin
SKT T1 Jhin
PROJECT: Jhin
Dark Cosmic Jhin
Shan Hai Scrolls Jhin
DWG Jhin
Empyrean Jhin
Soul Fighter Jhin
Dark Cosmic Erasure Jhin

Jhin Counters (Over 50% win rate)

Jhin Countered By (Under 50% win rate)