[Tutorial] Jhin Adc, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Jhin adc 5v5 )

Jhin Jhin Stats

Attack: 59

Defense: 2

Magic: 6

Difficulty: 6

Health: 655

Move Speed: 330

Armor: 24

Range: 550

Health Regen: 3.75

Critical Strike: 0

Attack Speed: 0.625

Jhin

the Virtuoso

Marksman Marksman Mage Mage


Jhin 5v5 adc

ADC

  • Tier: S+
  • Win: 45.49%
  • Role: 96.89%
  • Pick: 18.32%
  • Ban: 3.69%
  • Games: 1710
  • KDA: 3.18
  • Score: 58.83

Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia's ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.

Jhin Tips (Ally)

  • Deadly Flourish has incredible range. When approaching a fight be sure to look ahead for enemies that could be rooted.
  • Your ultimate deals significantly less damage to enemies with full health. Look to pick off weakened targets as they run away.
  • You can still cast your spells while reloading. Use them to fill the down time.

Jhin Tips (Enemy)

  • Deadly Flourish only roots those hit by one of Jhin's basic attacks, traps, or allies within the last 4 seconds.
  • Jhin places invisible traps around the map. Watch where you step!
  • Jhin's attacks are quite potent, but he runs out of ammo after the 4th shot. Use this window to jump him and burst him down.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Heal Heal

Consumable: 0

Cooldown: 240

Range: 850


Restores 80-318 Health (depending on champion level) and grants 30% Move Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.


Jhin Masteries

Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 10 - 100 (+0.3 Bonus AD, +0.2 AP) and grant 20% Move Speed for 1s.

Healing from minions is 10% effective for Ranged Champions, and 20% effective for Melee Champions.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Legend: Bloodline
Gain 0.4% Life Steal for every Legend stack (max 15 stacks). At maximum Legend stacks, gain 100 max health.

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Celerity
All movement bonuses are 7% more effective on you and gain 1% Move Speed.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Armor
+6 Armor

Jhin Starting Items (PROBUILD)

Doran's Blade Doran's Blade

BUY: 450

SELL: 180

8 Attack Damage
80 Health

  • Warmonger: Gain Omnivamp.

    Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Jhin Recommended Items (PROBUILD)

    Boots of Swiftness Boots of Swiftness

    BUY: 900

    SELL: 630

    60 Move Speed
  • The strength of movement slowing effects is reduced by 25%.
  • Galeforce Galeforce

    BUY: 3400

    SELL: 2380

    60 Attack Damage
    20% Attack Speed
    20% Critical Strike Chance


    Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination. Deals damage, increased against low Health targets.

    Mythic Passive: Grants all other Legendary items Move Speed.

    The Collector The Collector

    BUY: 3000

    SELL: 2100

    55 Attack Damage
    20% Critical Strike Chance
    12 Lethality

  • Death and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Champion kills grant an additional 25 gold.
  • Infinity Edge Infinity Edge

    BUY: 3400

    SELL: 2380

    70 Attack Damage
    20% Critical Strike Chance

  • Perfection: If you have at least 40% Critical Strike Chance, gain35% Critical Strike Damage.
  • Rapid Firecannon Rapid Firecannon

    BUY: 2500

    SELL: 1750

    35% Attack Speed
    20% Critical Strike Chance
    7% Move Speed

  • Energized: Moving and Attacking will generate an Energized Attack.
  • Sharpshooter: Your Energized Attack applies bonus damage. In addition, Energized attacks gain Attack Range.

    Attack Range cannot increase more than 150 units.
  • Lord Dominik's Regards Lord Dominik's Regards

    BUY: 3000

    SELL: 2100

    35 Attack Damage
    20% Critical Strike Chance
    30% Armor Penetration

  • Giant Slayer: Deal bonus physical damage against champions with greater max Health than you.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Wrath Elixir of Wrath

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Jhin Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Whisper Whisper

    Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of Move Speed.

    Dancing Grenade Dancing Grenade

    Cooldown: 7/6.5/6/5.5/5

    Consumable: 40/45/50/55/60

    Range: 550

    Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills.

    Deadly Flourish Deadly Flourish

    Cooldown: 12

    Consumable: 50/55/60/65/70

    Range: 3000

    Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted.

    Captive Audience Captive Audience

    Cooldown: 2

    Consumable: 30

    Range: 750

    Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals.

    Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse.

    Curtain Call Curtain Call

    Cooldown: 120/105/90

    Consumable: 100

    Range: 25000

    Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike.

    Jhin SKINS

    Jhin default
    High Noon Jhin
    Blood Moon Jhin
    SKT T1 Jhin
    PROJECT: Jhin
    Dark Cosmic Jhin
    Shan Hai Scrolls Jhin
    DWG Jhin
    Empyrean Jhin