[Tutorial] Jhin Adc, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Jhin adc 5v5 )

Attack: 59
Defense: 2
Magic: 6
Difficulty: 6
Health: 655
Move Speed: 330
Armor: 24
Range: 550
Health Regen: 3.75
Critical Strike: 0
Attack Speed: 0.625
ADC
- Tier: S+
- Win: 45.49%
- Role: 96.89%
- Pick: 18.32%
- Ban: 3.69%
- Games: 1710
- KDA: 3.18
- Score: 58.83
Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia's ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.
Jhin Tips (Ally)
- Deadly Flourish has incredible range. When approaching a fight be sure to look ahead for enemies that could be rooted.
- Your ultimate deals significantly less damage to enemies with full health. Look to pick off weakened targets as they run away.
- You can still cast your spells while reloading. Use them to fill the down time.
Jhin Tips (Enemy)
- Deadly Flourish only roots those hit by one of Jhin's basic attacks, traps, or allies within the last 4 seconds.
- Jhin places invisible traps around the map. Watch where you step!
- Jhin's attacks are quite potent, but he runs out of ammo after the 4th shot. Use this window to jump him and burst him down.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 240 Range: 850 Restores 80-318 Health (depending on champion level) and grants 30% Move Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal. |
Jhin Masteries
![]() |
![]() Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized Energized attacks heal you for 10 - 100 (+0.3 Bonus AD, +0.2 AP) and grant Healing from minions is 10% effective for Ranged Champions, and 20% effective for Melee Champions. |
![]() Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or energy. |
![]() Gain 0.4% Life Steal for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() Deal 8% more damage to champions who have less than 40% health. |
![]() |
![]() Every 10 min gain AP or AD, 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc... |
![]() All movement bonuses are 7% more effective on you and gain |
![]() +9 |
![]() +9 |
![]() +6 Armor |
Jhin Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Jhin Recommended Items (PROBUILD)
![]() BUY: 900 SELL: 630 |
![]() BUY: 3400 SELL: 2380 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 3400 SELL: 2380 |
![]() BUY: 2500 SELL: 1750 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Jhin Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of Move Speed. |
![]() Cooldown: 7/6.5/6/5.5/5 Consumable: 40/45/50/55/60 Range: 550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. |
![]() Cooldown: 12 Consumable: 50/55/60/65/70 Range: 3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. |
![]() Cooldown: 2 Consumable: 30 Range: 750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. |
![]() Cooldown: 120/105/90 Consumable: 100 Range: 25000 Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike. |
Jhin SKINS









Jhin Counters (Over 50% win rate)

the Starry-Eyed Songstress

Rise of the Thorns

the Bounty Hunter

the Glorious Executioner

the Night Hunter

the Bounty Hunter

the Starchild

the Plague Rat

the Fallen

The Spark of Zaun

the Eye of the Void

Maven of the Strings

the Magical Cat

the Chain Warden

the Purifier

the Twisted Treant

the Radiant Dawn

the Prodigal Explorer

the Yordle Gunner

the Tidecaller

the Desert Rose

the Lady of Luminosity

the Frost Archer
Jhin Countered By (Under 50% win rate)

the Noxian Grand General

the Sheriff of Piltover

The Charmer

the Loose Cannon

the Revered Inventor

the Enlightened One

the Titan of the Depths

the Dark Child

the Great Steam Golem

the Minotaur

the Rebel

the Spear of Vengeance

Shard of the Monolith

the Redeemer

the Chronokeeper

the Burning Vengeance

the Unforgiven

the Sad Mummy

the Plague Rat

the Frost Archer

the Unbreakable Spear

the Chem-Baroness