[Tutorial] Jhin Adc, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Jhin adc 5v5 )
Attack: 59
Defense: 2
Magic: 6
Difficulty: 6
Health: 655
Move Speed: 330
Armor: 24
Range: 550
Health Regen: 3.75
Critical Strike: 0
Attack Speed: 0.625
ADC
- Tier: S
- Win: 51.18%
- Role: 97.71%
- Pick: 15.09%
- Ban: 3.39%
- Games: 135430
- KDA: 2.89
- Score: 65.32
Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia's ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.
Jhin Tips (Ally)
- Deadly Flourish has incredible range. When approaching a fight be sure to look ahead for enemies that could be rooted.
- Your ultimate deals significantly less damage to enemies with full health. Look to pick off weakened targets as they run away.
- You can still cast your spells while reloading. Use them to fill the down time.
Jhin Tips (Enemy)
- Deadly Flourish only roots those hit by one of Jhin's basic attacks, traps, or allies within the last 4 seconds.
- Jhin places invisible traps around the map. Watch where you step!
- Jhin's attacks are quite potent, but he runs out of ammo after the 4th shot. Use this window to jump him and burst him down.
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 240 Range: 850 Restores 80-318 Health and grants 30% Move Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal. |
Jhin Masteries
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Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant Healing from minions is 10% effective for Ranged Champions, and 20% effective for Melee Champions. |
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or energy. |
Gain Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
Deal 8% more damage to champions who have less than 40% health. |
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Every 10 min gain AP or AD, 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc... |
All movement bonuses are 7% more effective on you and gain |
+9 |
+9 |
+10-180 Health (based on level) |
Jhin Starting Items (PROBUILD)
BUY: 450 SELL: 180 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Jhin Recommended Items (PROBUILD)
BUY: 900 SELL: 630 The strength of movement slowing effects is reduced by 25%. |
BUY: 2700 SELL: 1890 Gain {{ Item_OnActivation }} {{ Item_Cooldown }} Gain |
BUY: 3100 SELL: 2170 Your damage executes champions that are below 5% Health. Champion kills grant an additional |
BUY: 3000 SELL: 2100 Your Energized Attack deals bonus magic damage and gains bonus range. |
BUY: 3300 SELL: 2310 |
BUY: 3000 SELL: 2100 Deal bonus damage against champions with greater max Health than you. |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Jhin Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of Move Speed. |
Cooldown: 7/6.5/6/5.5/5 Consumable: 40/45/50/55/60 Range: 550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. |
Cooldown: 12 Consumable: 50/55/60/65/70 Range: 3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. |
Cooldown: 2 Consumable: 30 Range: 750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. |
Cooldown: 120/105/90 Consumable: 100 Range: 25000 Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike. |