[Tutorial] Jayce Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)
Champion Info (Jayce lane aram )

Attack: 57
Defense: 4
Magic: 3
Difficulty: 7
Health: 590
Move Speed: 335
Armor: 22
Range: 125
Health Regen: 6
Critical Strike: 0
Attack Speed: 0.658
LANE
- Tier: A
- Win: 46.74%
- Pick: 8.40%
- Games: 44188
- KDA: 3.63
- Score: 55.91
Jayce is a brilliant inventor who has pledged his life to the defense of Piltover and its unyielding pursuit of progress. With his transforming hextech hammer in hand, Jayce uses his strength, courage, and considerable intelligence to protect his hometown. While revered throughout the city as a hero, he hasn't taken well to the attention heroism brings. Still, Jayce's heart is in the right place, and even those who envy his natural skills are grateful for his protection in the City of Progress.
Jayce Tips (Ally)
- Be sure to switch stances often. It will enhance your attacks and grant you quick bursts of speed.
- If you find yourself taking lots of damage, try using Jayce's Hammer Stance, as it grants you additional defenses.
- For increased range and damage, try casting Shock Blast through the Acceleration Gate.
Jayce Tips (Enemy)
- Jayce can attack in melee or at range. Pay attention to his stance and weapon color to know how he is going to attack.
- If you see Jayce drop his Acceleration Gate, be careful, he is probably about to cast Shock Blast.
- Jayce is strong in the early game. If he gains the advantage, play defensively.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 80 Range: 1600 Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. |
Jayce Masteries
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![]() Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
![]() Heal when you damage an enemy champion. Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level) Cooldown: 20s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Gain an additional Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() Deal 8% more damage to champions who have less than 40% health. |
![]() Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or energy. |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Jayce Starting Items (PROBUILD)
![]() BUY: 1000 SELL: 700 Gain |
![]() BUY: 400 SELL: 280 |
Jayce Recommended Items (PROBUILD)
![]() BUY: 3000 SELL: 2100 Gain temporary AD based on champion kills on kill. Gain an upgrading statue of yourself on kill. |
![]() BUY: 900 SELL: 630 Gain 12 Summoner Spell Haste. |
![]() BUY: 2900 SELL: 2030 Gain bonus Attack Damage based on Mana. Strike a target with an Ability or Attack to gain bonus Mana. Grants a maximum of Mana at which point this item transforms into |
![]() BUY: 3100 SELL: 2170 Your damage executes champions that are below 5% Health. Champion kills grant an additional |
![]() BUY: 2800 SELL: 1960 Hitting a champion with 3 separate Attacks or Abilities within 2 seconds deals additional damage, and grants you a Shield. |
![]() BUY: 3200 SELL: 2240 Gain 0 Armor Penetration. Damaging Abilities |
![]() BUY: 500 SELL: 200 |
Jayce Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | Q | |||||||||||||
W | W | W | W | W | W | |||||||||||||
E | E | E | E | E | E | |||||||||||||
Passive | Q | W | E | R |
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![]() When Jayce swaps weapons he gains Move Speed for a short duration. |
![]() Cooldown: 16/14/12/10/8/6 Consumable: 40 Range: 600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. |
![]() Cooldown: 10 Consumable: 40 Range: 285 Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. |
![]() Cooldown: 20/18/16/14/12/10 Consumable: 55 Range: 240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. |
![]() Cooldown: 6 Consumable: 0 Range: 600 Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist. |
Jayce SKINS








