[Tutorial] Jarvan Iv Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Jarvan IV lane aram )

Jarvan IV Jarvan IV Stats

Attack: 64

Defense: 8

Magic: 3

Difficulty: 5

Health: 640

Move Speed: 340

Armor: 36

Range: 175

Health Regen: 8

Critical Strike: 0

Attack Speed: 0.658

Jarvan IV

the Exemplar of Demacia

Tank Tank Fighter Fighter


Jarvan IV aram lane

LANE

  • Tier: A
  • Win: 49.40%
  • Pick: 6.49%
  • Games: 36115
  • KDA: 3.58
  • Score: 51.35

Prince Jarvan, scion of the Lightshield dynasty, is heir apparent to the throne of Demacia. Raised to be a paragon of his nation's greatest virtues, he is forced to balance the heavy expectations placed upon him with his own desire to fight on the front lines. Jarvan inspires his troops with his fearsome courage and selfless determination, raising his family's colors high and revealing his true strength as a future leader of his people.

Jarvan IV Tips (Ally)

  • You can use the Dragon Strike / Demacian Standard combo to get out of your own Cataclysm arenas.
  • Split your basic attacks on different champions at the beginning of fights to maximize damage.
  • Use Demacian Standard as a scouting tool when worried about incoming enemies.

Jarvan IV Tips (Enemy)

  • Keep out of the path between Jarvan IV and his Demacian Standard to avoid being knocked up in the air.
  • Cataclysm's terrain is a frightening force to fight against, but movement abilities can go through it.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Mark Mark

Consumable: 0

Cooldown: 80

Range: 1600


Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.


Jarvan IV Masteries

Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s.

Cooldown: 4s
Treasure Hunter
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Jarvan IV Starting Items (PROBUILD)

Tunneler Tunneler

BUY: 1100

SELL: 770

15 Attack Damage
250 Health


Boots Boots

BUY: 300

SELL: 210

25 Move Speed

Jarvan IV Recommended Items (PROBUILD)

Sundered Sky Sundered Sky

BUY: 3100

SELL: 2170

45 Attack Damage
450 Health
15 Ability Haste


Lightshield Strike
The first Attack against a champion Crits and heals.

Excess healing is granted as temporary bonus Health.
Mercury's Treads Mercury's Treads

BUY: 1100

SELL: 770

25 Magic Resist
45 Move Speed
30% Tenacity


Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.
The Collector The Collector

BUY: 3100

SELL: 2170

55 Attack Damage
20% Critical Strike Chance
16 Lethality


Death
Your damage executes champions that are below 5% Health.

Taxes
Champion kills grant an additional 25 gold.
Axiom Arc Axiom Arc

BUY: 3000

SELL: 2100

55 Attack Damage
18 Lethality
25 Ability Haste


Flux
Whenever a Champion dies within 3 seconds of you having damaged them, refund part of your Ultimate Ability's total cooldown.
Spear of Shojin Spear of Shojin

BUY: 3100

SELL: 2170

55 Attack Damage
300 Health
20 Ability Haste


Dragonforce
Your Non-Ultimate spells gain Ability Haste.

Focused Will
Spell hits grant stacks. Your spells deal increased damage for each stack.
Death's Dance Death's Dance

BUY: 3200

SELL: 2240

55 Attack Damage
15 Ability Haste
40 Armor


Ignore Pain
A % of damage taken is dealt to you over time.

Defy
When a champion that you have damaged dies, cleanse Ignore Pain's remaining damage pool and heal over a few seconds.
Elixir of Wrath Elixir of Wrath

BUY: 500

SELL: 200



Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

Drinking a different Elixir will replace the existing one's effects.

Jarvan IV Active Abilities

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Martial Cadence Martial Cadence

Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

Dragon Strike Dragon Strike

Cooldown: 10/9.5/9/8.5/8

Consumable: 45/50/55/60/65

Range: 770

Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.

Golden Aegis Golden Aegis

Cooldown: 9

Consumable: 30

Range: 625

Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.

Demacian Standard Demacian Standard

Cooldown: 12/11.5/11/10.5/10

Consumable: 55

Range: 860

Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions.

Cataclysm Cataclysm

Cooldown: 120/105/90

Consumable: 100

Range: 650

Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact.

Jarvan IV SKINS

Jarvan IV default
Commando Jarvan IV
Dragonslayer Jarvan IV
Darkforge Jarvan IV
Victorious Jarvan IV
Warring Kingdoms Jarvan IV
Fnatic Jarvan IV
Dark Star Jarvan IV
SSG Jarvan IV
Hextech Jarvan IV
Pool Party Jarvan IV
Lunar Beast Jarvan IV
Worlds 2021 Jarvan IV
Nightbringer Jarvan IV

Jarvan IV Counters (Over 50% win rate)

Jarvan IV Countered By (Under 50% win rate)