[Tutorial] Janna Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Janna lane aram )

Janna Janna Stats

Attack: 47

Defense: 5

Magic: 7

Difficulty: 7

Health: 570

Move Speed: 325

Armor: 28

Range: 550

Health Regen: 5.5

Critical Strike: 0

Attack Speed: 0.625

Janna

the Storm's Fury

Support Support Mage Mage


Janna aram lane

LANE

  • Tier: S
  • Win: 56.77%
  • Pick: 6.32%
  • Games: 35837
  • KDA: 5.98
  • Score: 70.17

Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help.

Janna Tips (Ally)

  • Eye of the Storm can be used on allied turrets.
  • Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.
  • Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies.

Janna Tips (Enemy)

  • Save an interrupt ability for when Janna uses her ultimate.
  • Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.
  • Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Exhaust Exhaust

Consumable: 0

Cooldown: 210

Range: 650


Exhausts target enemy champion, reducing their Move Speed by 30%, and their damage dealt by 35% for 3 seconds.


Janna Masteries

Inspiration
Glacial Augment
Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen zones for 3 (+ 100% of the immobilizing effect's duration) seconds that slow enemies for 20% (+9% per 10% Heal and Shield Power) (+6% per 100 Ability Power) (+7% per 100 bonus Attack Damage) and reduce their damage by 15% against your allies (not including yourself).

Cooldown: 25s
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Resolve
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 0.9% of your max health over 2s.
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Ability Haste
+8 Ability Haste
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Janna Starting Items (PROBUILD)

Bandleglass Mirror Bandleglass Mirror

BUY: 1000

SELL: 700

20 Ability Power
75% Base Mana Regen
10 Ability Haste


Tear of the Goddess Tear of the Goddess

BUY: 400

SELL: 280

240 Mana


  • Focus: Attacks deal additional physical damage to Minions.
  • Manaflow: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Janna Recommended Items (PROBUILD)

    Ionian Boots of Lucidity Ionian Boots of Lucidity

    BUY: 900

    SELL: 630

    15 Ability Haste
    45 Move Speed


    Gain 12 Summoner Spell Haste.

    Imperial Mandate Imperial Mandate

    BUY: 2300

    SELL: 1610

    60 Ability Power
    20 Ability Haste
    125% Base Mana Regen


    Coordinated Fire
    Slowing or Immobilizing an enemy champion marks them and causes Ally champion to deal bonus damage to them and grant you both Move Speed.
    Moonstone Renewer Moonstone Renewer

    BUY: 2200

    SELL: 1540

    30 Ability Power
    250 Health
    20 Ability Haste
    125% Base Mana Regen


    Starlit Grace
    Healing or shielding an ally chains to the nearest ally champion for a percentage of the original amount.
    Archangel's Staff Archangel's Staff

    BUY: 2900

    SELL: 2030

    80 Ability Power
    600 Mana
    20 Ability Haste


    Awe
    Gain Ability Power equal to your bonus Mana.

    Manaflow
    Strike a target with an Ability to consume a charge and gain bonus Mana. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.

    Redemption Redemption

    BUY: 2300

    SELL: 1610

    200 Health
    15 Ability Haste
    100% Base Mana Regen
    15% Heal and Shield Power


    ACTIVE (0s)
    Intervention
    Target an area to restore Health to allied champions and deal true damage to enemy champions.
    Ardent Censer Ardent Censer

    BUY: 2300

    SELL: 1610

    50 Ability Power
    8% Heal and Shield Power
    125% Base Mana Regen
    8% Move Speed


    Sanctify
    Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200





    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Janna Active Abilities

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    Tailwind Tailwind

    Janna's allies gain Move Speed moving towards her.

    Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.

    Howling Gale Howling Gale

    Cooldown: 14

    Consumable: 90/95/100/105/110

    Range: 1075

    By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.

    Zephyr Zephyr

    Cooldown: 8/7.5/7/6.5/6

    Consumable: 50/55/60/65/70

    Range: 4294967295

    Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.

    Eye Of The Storm Eye Of The Storm

    Cooldown: 16/15/14/13/12

    Consumable: 70/75/80/85/90

    Range: 800

    Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.

    Monsoon Monsoon

    Cooldown: 130/115/100

    Consumable: 100

    Range: 725

    Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

    Janna SKINS

    Janna default
    Tempest Janna
    Hextech Janna
    Frost Queen Janna
    Victorious Janna
    Forecast Janna
    Fnatic Janna
    Star Guardian Janna
    Sacred Sword Janna
    Bewitching Janna
    Guardian of the Sands Janna
    Battle Queen Janna
    Crystal Rose Janna
    Cyber Halo Janna
    Prestige Cyber Halo Janna
    Heavenscale Janna

    Janna Counters (Over 50% win rate)

    Janna Countered By (Under 50% win rate)