[Tutorial] Illaoi Urf, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Urf)

Champion Info (Illaoi lane urf )

Illaoi Illaoi Stats

Attack: 68

Defense: 6

Magic: 3

Difficulty: 4

Health: 656

Move Speed: 350

Armor: 35

Range: 125

Health Regen: 9.5

Critical Strike: 0

Attack Speed: 0.625

Illaoi

the Kraken Priestess

Fighter Fighter Tank Tank


Illaoi urf lane

LANE

  • Tier: A
  • Win: 56.38%
  • Pick: 3.43%
  • Ban: 3.39%
  • Games: 48060
  • KDA: 1.92
  • Score: 54.45

Illaoi's powerful physique is dwarfed only by her indomitable faith. As the prophet of the Great Kraken, she uses a huge, golden idol to rip her foes' spirits from their bodies and shatter their perception of reality. All who challenge the “Truth Bearer of Nagakabouros” soon discover Illaoi never battles alone—the god of the Serpent Isles fights by her side.

Illaoi Tips (Ally)

  • Tentacles are an immense source of power. Don't fight without them.
  • Spirits inherit their target's current health. If making a
  • Vessel
  • is your goal, try whittling your opponent's health down a bit first to make killing the spirit easier.
  • Leap of Faith is best used to follow-up a strong engage or when being engaged upon. Be careful about being the first one into a fight.

Illaoi Tips (Enemy)

  • Killing Tentacles whenever possible will make it much easier to win a fight against Illaoi.
  • When your spirit gets pulled out, fight back if you can. Dealing damage to Illaoi reduces the spirit's duration.
  • Avoid grouping up for Leap of Faith to reduce the number of Tentacles available to Illaoi.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ghost Ghost

Consumable: 0

Cooldown: 210

Range: 200


Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds.


Illaoi Masteries

Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 55s
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Illaoi Starting Items (PROBUILD)

Doran's Shield Doran's Shield

BUY: 450

SELL: 180

110 Health

Enduring Focus
  • Attacks deal an additional 5 physical damage to minions.
  • Regenerate 4 Health every 5 seconds. After taking damage from a champion, large or epic jungle monster, restores up to 45 Health over 8 seconds. Restoration increases when you are low Health.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Illaoi Recommended Items (PROBUILD)

    Mercury's Treads Mercury's Treads

    BUY: 1100

    SELL: 770

    25 Magic Resist
    45 Move Speed
    30% Tenacity


    Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.
    Iceborn Gauntlet Iceborn Gauntlet

    BUY: 2600

    SELL: 1820

    300 Health
    50 Armor
    15 Ability Haste


    Spellblade (0s)
    After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2s. Enemies that move across the field are Slowed.
    Sundered Sky Sundered Sky

    BUY: 3100

    SELL: 2170

    45 Attack Damage
    450 Health
    15 Ability Haste


    Lightshield Strike
    The first Attack against a champion Crits and heals.

    Excess healing is granted as temporary bonus Health.
    Sterak's Gage Sterak's Gage

    BUY: 3000

    SELL: 2100

    400 Health
    20% Tenacity


    The Claws that Catch
    Gain bonus Attack Damage.

    Lifeline (0s)
    Upon taking damage that would reduce your Health below 30%, gain a Shield.
    Black Cleaver Black Cleaver

    BUY: 3000

    SELL: 2100

    55 Attack Damage
    400 Health
    20 Ability Haste


    Carve
    Dealing physical damage to a champion applies a stack of Armor reduction.

    Fervor
    Dealing physical damage grants Move Speed.
    Spirit Visage Spirit Visage

    BUY: 2900

    SELL: 2030

    450 Health
    60 Magic Resist
    10 Ability Haste
    100% Base Health Regen


    Boundless Vitality
    Increases all Healing and Shielding effectiveness on you by 25%.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Illaoi Active Abilities

    123456789101112131415161718
    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Prophet of an Elder God Prophet of an Elder God

    Illaoi and the Vessels she creates spawn Tentacles on nearby impassible terrain. Tentacles swing at spirits, Vessels, and victims of Illaoi's Harsh lesson. Tentacles deal physical damage to enemies hit, and will heal Illaoi if they damage a champion.

    Tentacle Smash Tentacle Smash

    Cooldown: 10/9/8/7/6

    Consumable: 40/45/50/55/60

    Range: 850

    Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage.

    Harsh Lesson Harsh Lesson

    Cooldown: 4

    Consumable: 30

    Range: 400

    Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target.

    Test of Spirit Test of Spirit

    Cooldown: 16/15/14/13/12

    Consumable: 35/40/45/50/55

    Range: 900

    Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles.

    Leap of Faith Leap of Faith

    Cooldown: 120/95/70

    Consumable: 100

    Range: 450

    Illaoi smashes her idol into the ground, dealing physical damage to nearby enemies. A Tentacle spawns for each enemy champion hit.

    Illaoi SKINS

    Illaoi default
    Void Bringer Illaoi
    Resistance Illaoi
    Cosmic Invoker Illaoi
    Snow Moon Illaoi

    Illaoi Counters (Over 50% win rate)

    Illaoi Countered By (Under 50% win rate)