Champion Info (Heimerdinger top 5v5 patch 12.9)

Attack: 56
Defense: 6
Magic: 8
Difficulty: 8
Health: 488
Move Speed: 340
Armor: 19
Range: 550
Health Regen: 7
Critical Strike: 0
Attack Speed: 0.625
Heimerdinger
the Revered Inventor
Mage
Support
Heimerdinger 5v5 top
Heimerdinger 5v5 mid
Heimerdinger 5v5 support
Heimerdinger 5v5 adc
TOP
- Tier: D
- Win Rate: 52.09%
- Role Rate: 33.09%
- Pick Rate: 0.69%
- Ban Rate: 0.89%
- Games: 5989
- KDA: 1.58
- Score: 50.76
A brilliant yet eccentric yordle scientist, Professor Cecil B. Heimerdinger is one of the most innovative and esteemed inventors Piltover has ever known. Relentless in his work to the point of neurotic obsession, he thrives on answering the universe's most impenetrable questions. Though his theories often appear opaque and esoteric, Heimerdinger has crafted some of Piltover's most miraculous—not to mention lethal—machinery, and constantly tinkers with his inventions to make them even more efficient.
Heimerdinger Tips (Ally)
- Turret placement can be a deciding factor in a battle. Against most enemies turrets are best when they can support each other, but if the enemy has a lot of area of effect damage your turrets can be destroyed quickly. Placing turrets in brush can lead to a surprise attack in your favor.
- The success of Electron Storm Grenade is very important to Heimerdinger's survival. The slow and stun both are capable of keeping enemies in place long enough to punish them, but it is also the first line of defense against a surprise attack.
- Spreading out Hextech Micro-Rockets leads to more reliable damage and more efficiency against multiple targets, but focusing it creates the biggest impact.
Heimerdinger Tips (Enemy)
- It's better to destroy all of Heimerdinger's turrets at once with the help of creeps than to fight them one at a time.
- Be wary of Heimerdinger's Upgrade!!!, as he can use it to find an answer to most trouble he gets into. Once his ultimate is down, go in for the kill!
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 14 minutes, which teleports your champion to target allied structure, minion, or ward. |
Heimerdinger Masteries
![]() |
![]() Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown. Cooldown: 20 - 8s Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%. |
![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
![]() Every 10 min gain AP or AD, 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc... |
![]() |
![]() Heal when you damage an enemy champion. Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level) Cooldown: 20s |
![]() Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
![]() +9 |
![]() +9 |
![]() +6 Armor |
Heimerdinger Starting Items (PROBUILD)
![]() BUY: 400 SELL: 160 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Heimerdinger Recommended Items (PROBUILD)
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2600 SELL: 1820 |
![]() BUY: 2600 SELL: 1820 |
![]() BUY: 3600 SELL: 2520 |
![]() BUY: 2500 SELL: 1750 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Heimerdinger Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Gain Move Speed while near allied towers and turrets deployed by Heimerdinger. |
![]() Cooldown: 1 Consumable: 20 Range: 350 Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers). |
![]() Cooldown: 11/10/9/8/7 Consumable: 50/60/70/80/90 Range: 1325 Heimerdinger fires long-range rockets that converge on his cursor. |
![]() Cooldown: 12 Consumable: 85 Range: 970 Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units. |
![]() Cooldown: 100/85/70 Consumable: 100 Range: 1 Heimerdinger invents an upgrade, causing his next spell to have increased effects. |
Heimerdinger SKINS








Heimerdinger Counters (Over 50% win rate)

Fury of the North

the Uncaged Wrath of Zaun

the Berserker

Demacia's Wings

the Cantankerous Cavalier

the Butcher of the Sands

The River King

the Rabble Rouser

Keeper of the Hammer

Grandmaster at Arms

the Unforgiven

the Outlaw

the Heart of the Tempest

the Unbreakable Spear

The Hallowed Seamstress

the Swift Scout

the Terror of the Void

the Iron Revenant

the Pridestalker

the Half-Dragon

the Grand Duelist

the Monkey King

Shard of the Monolith

the Saltwater Scourge

the Relentless Storm
Heimerdinger Countered By (Under 50% win rate)

the Defender of Tomorrow

the Rogue Assassin

the Eye of Twilight

the Kraken Priestess

the Unforgotten

Shepherd of Souls

the Exile

The Might of Demacia

the Mad Chemist

the Night Hunter

the Dreadnought

the Curator of the Sands

the Barbarian King

the Madman of Zaun

the Darkin Blade

the Blade Dancer

the Rogue Sentinel

The Fire below the Mountain

the Troll King

the Righteous

the Crimson Reaper

the Crystal Vanguard