[Tutorial] Heimerdinger Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Heimerdinger jungle 5v5 )

Attack: 56
Defense: 6
Magic: 8
Difficulty: 8
Health: 558
Move Speed: 340
Armor: 19
Range: 550
Health Regen: 7
Critical Strike: 0
Attack Speed: 0.658
Heimerdinger
the Revered Inventor
Mage
Support
Heimerdinger 5v5 top
Heimerdinger 5v5 mid
Heimerdinger 5v5 support
Heimerdinger 5v5 adc
Heimerdinger 5v5 jungle
JUNGLE
- Tier: Off Meta
- Win: 41.05%
- Role: 0.56%
- Pick: 0.01%
- Ban: 1.03%
- Games: 98
- KDA: 1.83
- Score: 46.74
A brilliant yet eccentric yordle scientist, Professor Cecil B. Heimerdinger is one of the most innovative and esteemed inventors Piltover has ever known. Relentless in his work to the point of neurotic obsession, he thrives on answering the universe's most impenetrable questions. Though his theories often appear opaque and esoteric, Heimerdinger has crafted some of Piltover's most miraculous—not to mention lethal—machinery, and constantly tinkers with his inventions to make them even more efficient.
Heimerdinger Tips (Ally)
- Turret placement can be a deciding factor in a battle. Against most enemies turrets are best when they can support each other, but if the enemy has a lot of area of effect damage your turrets can be destroyed quickly. Placing turrets in brush can lead to a surprise attack in your favor.
- The success of Electron Storm Grenade is very important to Heimerdinger's survival. The slow and stun both are capable of keeping enemies in place long enough to punish them, but it is also the first line of defense against a surprise attack.
- Spreading out Hextech Micro-Rockets leads to more reliable damage and more efficiency against multiple targets, but focusing it creates the biggest impact.
Heimerdinger Tips (Enemy)
- It's better to destroy all of Heimerdinger's turrets at once with the help of creeps than to fight them one at a time.
- Be wary of Heimerdinger's Upgrade!!!, as he can use it to find an answer to most trouble he gets into. Once his ultimate is down, go in for the kill!
Summoner Spells
![]() Consumable: 0 Cooldown: 15 Range: 500 Deals 600-1200 true damage to target monster. |
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Heimerdinger Masteries
![]() |
![]() Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown. Cooldown: 20 - 8s Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%. |
![]() After casting a Summoner Spell, gain a Increase: |
![]() While above 70% health, gain an Grants 1.8 Attack Damage or 3 Ability Power at level 1. |
![]() Gain May you be as swift as the rushing river and agile as a startled Rift Scuttler. |
![]() |
![]() + + |
![]() You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Heimerdinger Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Heimerdinger Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3000 SELL: 2100 Dealing damage with Abilities causes enemies to burn. For each second in combat with enemy champions, gain increased damage. |
![]() BUY: 2600 SELL: 1820 Damaging Abilities |
![]() BUY: 3600 SELL: 2520 Increases your total |
![]() BUY: 3250 SELL: 2275 Enter |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Heimerdinger Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Gain Move Speed while near allied towers and turrets deployed by Heimerdinger. |
![]() Cooldown: 1 Consumable: 20 Range: 350 Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers). |
![]() Cooldown: 11/10/9/8/7 Consumable: 50/60/70/80/90 Range: 1325 Heimerdinger fires long-range rockets that converge on his cursor. |
![]() Cooldown: 11 Consumable: 85 Range: 970 Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units. |
![]() Cooldown: 100/85/70 Consumable: 100 Range: 1 Heimerdinger invents an upgrade, causing his next spell to have increased effects. |
Heimerdinger SKINS








