[Tutorial] Heimerdinger Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Heimerdinger mid 5v5 )

Heimerdinger Heimerdinger Stats

Attack: 56

Defense: 6

Magic: 8

Difficulty: 8

Health: 558

Move Speed: 340

Armor: 19

Range: 550

Health Regen: 7

Critical Strike: 0

Attack Speed: 0.625

MID

  • Tier: Off Meta
  • Win: 38.75%
  • Role: 27.28%
  • Pick: 0.76%
  • Ban: 9.08%
  • Games: 155
  • KDA: 1.72
  • Score: 45.53

A brilliant yet eccentric yordle scientist, Professor Cecil B. Heimerdinger is one of the most innovative and esteemed inventors Piltover has ever known. Relentless in his work to the point of neurotic obsession, he thrives on answering the universe's most impenetrable questions. Though his theories often appear opaque and esoteric, Heimerdinger has crafted some of Piltover's most miraculous—not to mention lethal—machinery, and constantly tinkers with his inventions to make them even more efficient.

Heimerdinger Tips (Ally)

  • Turret placement can be a deciding factor in a battle. Against most enemies turrets are best when they can support each other, but if the enemy has a lot of area of effect damage your turrets can be destroyed quickly. Placing turrets in brush can lead to a surprise attack in your favor.
  • The success of Electron Storm Grenade is very important to Heimerdinger's survival. The slow and stun both are capable of keeping enemies in place long enough to punish them, but it is also the first line of defense against a surprise attack.
  • Spreading out Hextech Micro-Rockets leads to more reliable damage and more efficiency against multiple targets, but focusing it creates the biggest impact.

Heimerdinger Tips (Enemy)

  • It's better to destroy all of Heimerdinger's turrets at once with the help of creeps than to fight them one at a time.
  • Be wary of Heimerdinger's Upgrade!!!, as he can use it to find an answer to most trouble he gets into. Once his ultimate is down, go in for the kill!

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Teleport Teleport

Consumable: 0

Cooldown: 360

Range: 25000


After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 14 minutes, which teleports your champion to target allied structure, minion, or ward.


Heimerdinger Masteries

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

Manaless: Champions without mana restore 12% missing health instead.
Perfect Timing
Begin the game with a Commencing Stopwatch that transforms into a Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.

Stopwatch can be used for a one time 2.5 second Stasis effect.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Armor
+6 Armor

Heimerdinger Starting Items (PROBUILD)

Doran's Ring Doran's Ring

BUY: 400

SELL: 160

15 Ability Power
70 Health

  • Focus: Attacks deal additional damage to minions.
  • Drain: Restore Mana every second. Damaging an enemy champion increases this amount. If you can't gain Mana, regenerate Health instead.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Heimerdinger Recommended Items (PROBUILD)

    Liandry's Anguish Liandry's Anguish

    BUY: 3200

    SELL: 2240

    80 Ability Power
    600 Mana
    20 Ability Haste

  • Agony: Deal bonus magic damage to Champions based on the target's bonus Health.
  • Torment: Dealing damage with Abilities causes enemies to burn over time.

    Mythic Passive: Grants all other Legendary items Ability Haste.
  • Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed

    Rylai's Crystal Scepter Rylai's Crystal Scepter

    BUY: 2600

    SELL: 1820

    75 Ability Power
    400 Health

  • Rimefrost: Damaging Abilities Slow enemies.
  • Zhonya's Hourglass Zhonya's Hourglass

    BUY: 3000

    SELL: 2100

    80 Ability Power
    45 Armor
    15 Ability Haste


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time.

    Void Staff Void Staff

    BUY: 2800

    SELL: 1960

    65 Ability Power
    40% Magic Penetration

    Rabadon's Deathcap Rabadon's Deathcap

    BUY: 3600

    SELL: 2520

    120 Ability Power
  • Magical Opus: Increases your total Ability Power by 35%.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.

    Heimerdinger Active Abilities

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    RRR
    PassiveQWER
    Hextech Affinity Hextech Affinity

    Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.

    H-28 G Evolution Turret H-28 G Evolution Turret

    Cooldown: 1

    Consumable: 20

    Range: 350

    Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).

    Hextech Micro-Rockets Hextech Micro-Rockets

    Cooldown: 11/10/9/8/7

    Consumable: 50/60/70/80/90

    Range: 1325

    Heimerdinger fires long-range rockets that converge on his cursor.

    CH-2 Electron Storm Grenade CH-2 Electron Storm Grenade

    Cooldown: 11

    Consumable: 85

    Range: 970

    Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units.

    UPGRADE!!! UPGRADE!!!

    Cooldown: 100/85/70

    Consumable: 100

    Range: 1

    Heimerdinger invents an upgrade, causing his next spell to have increased effects.

    Heimerdinger SKINS

    Heimerdinger default
    Alien Invader Heimerdinger
    Blast Zone Heimerdinger
    Piltover Customs Heimerdinger
    Snowmerdinger
    Hazmat Heimerdinger
    Dragon Trainer Heimerdinger
    Pool Party Heimerdinger
    Heimerstinger