Champion Info (Hecarim jungle 5v5 patch 12.9)

Attack: 66
Defense: 6
Magic: 4
Difficulty: 6
Health: 580
Move Speed: 345
Armor: 35
Range: 175
Health Regen: 7
Critical Strike: 0
Attack Speed: 0.67
JUNGLE
- Tier: S+
- Win Rate: 51.80%
- Role Rate: 99.05%
- Pick Rate: 8.86%
- Ban Rate: 11.66%
- Games: 68078
- KDA: 3.06
- Score: 74.39
Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing the foe beneath his armored hooves.
Hecarim Tips (Ally)
- Spirit of Dread restores Health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability.
- Devastating Charge deals more damage based on the distance traveled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage.
Hecarim Tips (Enemy)
- Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.
- Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.
Summoner Spells
![]() Consumable: 0 Cooldown: 15 Range: 500 Deals 450 true damage to target epic, large, or medium monster or minion. Holds two charges (90s Recharge Time) |
![]() Consumable: 0 Cooldown: 210 Range: 200 For 10 seconds, your champion can move through units and gains 24 - 48% Move Speed (depending on champion level). Ghost extends its duration on takedown. |
Hecarim Masteries
![]() |
![]() Hitting an enemy champion with 3 attacks or separate abilities within 4s grants This is increased to Duration: 3s Cooldown: 10s - 30s |
![]() After casting a Summoner Spell, gain a Increase: |
![]() All movement bonuses are 7% more effective on you and gain |
![]() Gain May you be as swift as the rushing river and agile as a startled Rift Scuttler. |
![]() |
![]() Takedowns restore 12% of your missing health and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Gain 5% tenacity plus an additional 2.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() +10% Attack Speed |
![]() +9 |
![]() +6 Armor |
Hecarim Starting Items (PROBUILD)
![]() BUY: 350 SELL: 140 |
![]() BUY: 150 SELL: 60 |
![]() BUY: 0 SELL: 0 |
Hecarim Recommended Items (PROBUILD)
![]() BUY: 950 SELL: 665 |
![]() BUY: 2800 SELL: 1960 |
![]() BUY: 2900 SELL: 2030 |
![]() BUY: 3300 SELL: 2310 |
![]() BUY: 2900 SELL: 2030 |
![]() BUY: 3100 SELL: 2170 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Hecarim Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed. |
![]() Cooldown: 4 Consumable: 28/31/34/37/40 Range: 350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. |
![]() Cooldown: 18 Consumable: 50/60/70/80/90 Range: 525 Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains Health equal to a percentage of any damage those enemies suffer. |
![]() Cooldown: 20/19/18/17/16 Consumable: 60 Range: 300 Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. |
![]() Cooldown: 140/120/100 Consumable: 100 Range: 50000 Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror. |
Hecarim SKINS










Hecarim Counters (Over 50% win rate)

the Monkey King

Empress of the Elements

the Mechanized Menace

Grandmaster at Arms

the Deathsinger

the Master of Shadows

the Rabble Rouser

the Blind Monk

the Bestial Huntress

the Pridestalker

the Stoneweaver

Agony's Embrace

Keeper of the Hammer

the Ancient Fear

the Berserker

the Sad Mummy

The Eternal Hunters

the Bashful Bloom

Scorn of the Moon