[Tutorial] Hecarim Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Hecarim jungle 5v5 )

Attack: 66
Defense: 6
Magic: 4
Difficulty: 6
Health: 625
Move Speed: 345
Armor: 32
Range: 175
Health Regen: 7
Critical Strike: 0
Attack Speed: 0.67
JUNGLE
- Tier: B
- Win: 60.18%
- Role: 98.19%
- Pick: 4.67%
- Ban: 3.93%
- Games: 366
- KDA: 2.99
- Score: 57.48
Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing the foe beneath his armored hooves.
Hecarim Tips (Ally)
- Spirit of Dread restores Health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability.
- Devastating Charge deals more damage based on the distance traveled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage.
Hecarim Tips (Enemy)
- Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.
- Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.
Summoner Spells
![]() Consumable: 0 Cooldown: 15 Range: 500 Deals 600-1200 true damage to target monster or minion. |
![]() Consumable: 0 Cooldown: 210 Range: 200 For 10 seconds, your champion can move through units and gains 24 - 48% Move Speed (depending on champion level). Ghost extends its duration on takedown. |
Hecarim Masteries
![]() |
![]() Hitting an enemy champion with 3 attacks or separate abilities within 4s grants This is increased to Duration: 3s Cooldown: 30s - 10s |
![]() After casting a Summoner Spell, gain a Increase: |
![]() All movement bonuses are 7% more effective on you and gain |
![]() Gain May you be as swift as the rushing river and agile as a startled Rift Scuttler. |
![]() |
![]() After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s. Cooldown: 4s |
![]() Gain an additional Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
![]() +9 |
![]() +9 |
![]() +15-140 Health (based on level) |
Hecarim Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Hecarim Recommended Items (PROBUILD)
![]() BUY: 950 SELL: 665 |
![]() BUY: 3300 SELL: 2310 |
![]() BUY: 2900 SELL: 2030 |
![]() BUY: 3100 SELL: 2170 |
![]() BUY: 3400 SELL: 2380 Item performance differs for melee and ranged users. |
![]() BUY: 2900 SELL: 2030 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Hecarim Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed. |
![]() Cooldown: 4 Consumable: 30 Range: 350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. |
![]() Cooldown: 16/15.5/15/14.5/14 Consumable: 50/60/70/80/90 Range: 525 Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer. |
![]() Cooldown: 18 Consumable: 60 Range: 300 Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. |
![]() Cooldown: 140/120/100 Consumable: 100 Range: 50000 Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror. |
Hecarim SKINS











Hecarim Counters (Over 50% win rate)

the Uncaged Wrath of Zaun

the Half-Dragon

the Bashful Bloom

the Demon Jester

the Sad Mummy

the Empress of the Void

the Twisted Treant

the Exemplar of Demacia

the Ancient Fear

The Ruined King

the Blind Monk

the Boy and His Yeti

the Unshackled

Scorn of the Moon

the Shadow Reaper
Hecarim Countered By (Under 50% win rate)

the Eternal Nightmare

the Boy Who Shattered Time

the Armordillo

the Rabble Rouser

the Wuju Bladesman

the Piltover Enforcer

the Iron Revenant

the Seneschal of Demacia

the Secret Weapon

the Pridestalker