[Tutorial] Hecarim Adc, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Hecarim adc 5v5 )

Hecarim Hecarim Stats

Attack: 66

Defense: 6

Magic: 4

Difficulty: 6

Health: 625

Move Speed: 345

Armor: 32

Range: 175

Health Regen: 7

Critical Strike: 0

Attack Speed: 0.67

ADC

  • Tier: Off Meta
  • Win: 20.00%
  • Role: 0.07%
  • Pick: 0.00%
  • Ban: 1.85%
  • Games: 14
  • KDA: 1.40
  • Score: 29.73

Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing the foe beneath his armored hooves.

Hecarim Tips (Ally)

  • Spirit of Dread restores Health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability.
  • Devastating Charge deals more damage based on the distance traveled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage.

Hecarim Tips (Enemy)

  • Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.
  • Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.

Summoner Spells

Exhaust Exhaust

Consumable: 0

Cooldown: 210

Range: 650


Exhausts target enemy champion, reducing their Move Speed by 30%, and their damage dealt by 35% for 3 seconds.

Ghost Ghost

Consumable: 0

Cooldown: 210

Range: 200


Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds.


Hecarim Masteries

Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 15 - 40% Move Speed based on level and 75% Slow Resistance.
This is increased to 25 - 50% Move Speed for Melee champions.
Duration: 3s
Cooldown: 30s - 10s
Nimbus Cloak
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.

Increase: 5% - 25% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).
Celerity
All movement bonuses are 7% more effective on you and gain 1% Move Speed.
Waterwalking
Gain 10 Move Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



May you be as swift as the rushing river and agile as a startled Rift Scuttler.
Precision
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Hecarim Starting Items (PROBUILD)

Doran's Blade Doran's Blade

BUY: 450

SELL: 180

10 Attack Damage
100 Health
3.5% Life Steal


Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Hecarim Recommended Items (PROBUILD)

Sundered Sky Sundered Sky

BUY: 3100

SELL: 2170

45 Attack Damage
450 Health
15 Ability Haste


Lightshield Strike
The first Attack against a champion Crits and heals.

Excess healing is granted as temporary bonus Health.
Boots of Swiftness Boots of Swiftness

BUY: 900

SELL: 630

60 Move Speed

The strength of movement slowing effects is reduced by 25%.
Manamune Manamune

BUY: 2900

SELL: 2030

35 Attack Damage
500 Mana
15 Ability Haste


Awe
Gain bonus Attack Damage based on Mana.

Manaflow
Strike a target with an Ability or Attack to gain bonus Mana. Grants a maximum of Mana at which point this item transforms into Muramana.
Spear of Shojin Spear of Shojin

BUY: 3100

SELL: 2170

55 Attack Damage
300 Health
20 Ability Haste


Dragonforce
Your Non-Ultimate spells gain Ability Haste.

Focused Will
Spell hits grant stacks. Your spells deal increased damage for each stack.
Trinity Force Trinity Force

BUY: 3333

SELL: 2333

45 Attack Damage
33% Attack Speed
300 Health
20 Ability Haste


Spellblade
After using an Ability, your next Attack is enhanced with additional physical damage.

Quicken
Basic attacks grant Move Speed.

Sterak's Gage Sterak's Gage

BUY: 3000

SELL: 2100

400 Health
20% Tenacity


The Claws that Catch
Gain bonus Attack Damage.

Lifeline (0s)
Upon taking damage that would reduce your Health below 30%, gain a Shield.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Hecarim Active Abilities

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Warpath Warpath

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Rampage Rampage

Cooldown: 4

Consumable: 28/26/24/22/20

Range: 350

Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.

Spirit of Dread Spirit of Dread

Cooldown: 16/15.5/15/14.5/14

Consumable: 50/55/60/65/70

Range: 525

Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.

Devastating Charge Devastating Charge

Cooldown: 18

Consumable: 60

Range: 300

Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

Onslaught of Shadows Onslaught of Shadows

Cooldown: 140/120/100

Consumable: 100

Range: 50000

Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

Hecarim SKINS

Hecarim default
Blood Knight Hecarim
Reaper Hecarim
Headless Hecarim
Arcade Hecarim
Elderwood Hecarim
Worldbreaker Hecarim
Lancer Zero Hecarim
High Noon Hecarim
Cosmic Charger Hecarim
Arcana Hecarim
Winterblessed Hecarim

Hecarim Counters (Over 50% win rate)

Hecarim Countered By (Under 50% win rate)