[Tutorial] Graves Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Graves mid 5v5 )

Graves Graves Stats

Attack: 68

Defense: 5

Magic: 3

Difficulty: 3

Health: 625

Move Speed: 340

Armor: 33

Range: 425

Health Regen: 8

Critical Strike: 0

Attack Speed: 0.475

MID

  • Tier: Off Meta
  • Win: 40.48%
  • Role: 5.35%
  • Pick: 0.28%
  • Ban: 2.86%
  • Games: 58
  • KDA: 1.53
  • Score: 45.52

Malcolm Graves is a renowned mercenary, gambler, and thief—a wanted man in every city and empire he has visited. Even though he has an explosive temper, he possesses a strict sense of criminal honor, often enforced at the business end of his double-barreled shotgun Destiny. In recent years, he has reconciled a troubled partnership with Twisted Fate, and together they have prospered once more in the turmoil of Bilgewater's criminal underbelly.

Graves Tips (Ally)

  • Smoke Screen can be used both to escape and to set up a kill.
  • Using Quickdraw to get into range and delivering a point blank Buckshot can do lots of damage.

Graves Tips (Enemy)

  • Graves deals mostly physical damage so Armor is an effective counter.
  • Leaving the Smoke Screen's area of effect removes the harmful effect immediately.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Graves Masteries

Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 10 - 100 (+0.3 Bonus AD, +0.2 AP) and grant 20% Move Speed for 1s.

Healing from minions is 10% effective for Ranged Champions, and 20% effective for Melee Champions.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

Manaless: Champions without mana restore 12% missing health instead.
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Magic Resist
+8 Magic Resist

Graves Starting Items (PROBUILD)

Long Sword Long Sword

BUY: 350

SELL: 245

10 Attack Damage
Refillable Potion Refillable Potion

BUY: 150

SELL: 60

Active - Consume: Consumes a charge to restore 100 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0

Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Graves Recommended Items (PROBUILD)

Eclipse Eclipse

BUY: 3100

SELL: 2170

60 Attack Damage
12 Lethality
15 Ability Haste


  • Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals additional damage, grants you Move Speed and a Shield.

    Mythic Passive: Grants all other Legendary items Armor Penetration and Move Speed.
  • Mercury's Treads Mercury's Treads

    BUY: 1100

    SELL: 770

    25 Magic Resist
    45 Move Speed
    30% Tenacity


    Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.

    The Collector The Collector

    BUY: 3000

    SELL: 2100

    55 Attack Damage
    20% Critical Strike Chance
    12 Lethality

  • Death and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Champion kills grant an additional 25 gold.
  • Ravenous Hydra Ravenous Hydra

    BUY: 3400

    SELL: 2380

    65 Attack Damage
    25 Ability Haste
    10% Life Steal

  • Cleave: Attacks and Abilities deal physical damage to other nearby enemies.
  • Carnivorous: Gain AD whenever you kill a minion and 2 times that amount when you kill a Champion, Large Monster, or Siege Minion. Lose 60% of your stacks on death.


  • Lord Dominik's Regards Lord Dominik's Regards

    BUY: 3000

    SELL: 2100

    35 Attack Damage
    20% Critical Strike Chance
    30% Armor Penetration

  • Giant Slayer: Deal bonus physical damage against champions with greater max Health than you.
  • Maw of Malmortius Maw of Malmortius

    BUY: 2900

    SELL: 2030

    65 Attack Damage
    50 Magic Resist

  • Lifeline: Upon taking magic damage that would reduce Health below 30%, gain a magic damage Shield. When Lifeline triggers, gain Omnivamp until the end of combat.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Graves Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    New Destiny New Destiny

    Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.

    End of the Line End of the Line

    Cooldown: 13/11.5/10/8.5/7

    Consumable: 80

    Range: 925

    Graves fires an explosive shell that detonates after 2 seconds, or 0.2 seconds if it strikes terrain.

    Smoke Screen Smoke Screen

    Cooldown: 26/24/22/20/18

    Consumable: 70/75/80/85/90

    Range: 950

    Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly.

    Quickdraw Quickdraw

    Cooldown: 16/15/14/13/12

    Consumable: 40

    Range: 425

    Graves dashes forward gaining an Armor boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.

    Collateral Damage Collateral Damage

    Cooldown: 120/90/60

    Consumable: 100

    Range: 1000

    Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.

    Graves SKINS

    Graves default
    Hired Gun Graves
    Jailbreak Graves
    Crime City Graves
    Riot Graves
    Pool Party Graves
    Cutthroat Graves
    Snow Day Graves
    Victorious Graves
    Praetorian Graves
    Battle Professor Graves
    Sentinel Graves
    EDG Graves

    Graves Counters (Over 50% win rate)

    New Destiny Fizz mid - 5v5

    the Tidal Trickster