[Tutorial] Graves Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Graves mid 5v5 )
Attack: 68
Defense: 5
Magic: 3
Difficulty: 3
Health: 625
Move Speed: 340
Armor: 33
Range: 425
Health Regen: 8
Critical Strike: 0
Attack Speed: 0.475
Graves
the Outlaw
Marksman
Graves 5v5 jungle
Graves 5v5 top
Graves 5v5 mid
Graves 5v5 support
Graves 5v5 adc
MID
- Tier: Off Meta
- Win: 37.40%
- Role: 1.69%
- Pick: 0.18%
- Ban: 8.81%
- Games: 1494
- KDA: 1.96
- Score: 36.34
Malcolm Graves is a renowned mercenary, gambler, and thief—a wanted man in every city and empire he has visited. Even though he has an explosive temper, he possesses a strict sense of criminal honor, often enforced at the business end of his double-barreled shotgun Destiny. In recent years, he has reconciled a troubled partnership with Twisted Fate, and together they have prospered once more in the turmoil of Bilgewater's criminal underbelly.
Graves Tips (Ally)
- Smoke Screen can be used both to escape and to set up a kill.
- Using Quickdraw to get into range and delivering a point blank Buckshot can do lots of damage.
Graves Tips (Enemy)
- Graves deals mostly physical damage so Armor is an effective counter.
- Leaving the Smoke Screen's area of effect removes the harmful effect immediately.
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Graves Masteries
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Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant Healing from minions is 10% effective for Ranged Champions, and 20% effective for Melee Champions. |
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or energy. |
Gain 3% attack speed plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
Deal 8% more damage to champions who have less than 40% health. |
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Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40. Manaless: Champions without mana restore 12% missing health instead. |
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
+10% Attack Speed |
+9 |
+10-180 Health (based on level) |
Graves Starting Items (PROBUILD)
BUY: 450 SELL: 180 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Graves Recommended Items (PROBUILD)
BUY: 2700 SELL: 1890 Gain {{ Item_OnActivation }} {{ Item_Cooldown }} Gain |
BUY: 1100 SELL: 770 |
BUY: 3100 SELL: 2170 Your damage executes champions that are below 5% Health. Champion kills grant an additional |
BUY: 2800 SELL: 1960 Upon taking magic damage that would reduce Health below 30%, gain a magic damage Shield. When |
BUY: 3000 SELL: 2100 Deal bonus damage against champions with greater max Health than you. |
BUY: 3400 SELL: 2380 Gain additional Attack Damage while above certain health. |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Graves Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back. |
Cooldown: 13/11.5/10/8.5/7 Consumable: 80 Range: 925 Graves fires an explosive shell that detonates after 2 seconds, or 0.2 seconds if it strikes terrain. |
Cooldown: 26/24/22/20/18 Consumable: 70/75/80/85/90 Range: 950 Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly. |
Cooldown: 16/15/14/13/12 Consumable: 40 Range: 425 Graves dashes forward gaining an Armor boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost. |
Cooldown: 100/80/60 Consumable: 100 Range: 1000 Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone. |