[Tutorial] Graves Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)
Champion Info (Graves lane aram )
Attack: 68
Defense: 5
Magic: 3
Difficulty: 3
Health: 625
Move Speed: 340
Armor: 33
Range: 425
Health Regen: 8
Critical Strike: 0
Attack Speed: 0.475
LANE
- Tier: S
- Win: 51.26%
- Pick: 8.88%
- Games: 49645
- KDA: 3.26
- Score: 66.15
Malcolm Graves is a renowned mercenary, gambler, and thief—a wanted man in every city and empire he has visited. Even though he has an explosive temper, he possesses a strict sense of criminal honor, often enforced at the business end of his double-barreled shotgun Destiny. In recent years, he has reconciled a troubled partnership with Twisted Fate, and together they have prospered once more in the turmoil of Bilgewater's criminal underbelly.
Graves Tips (Ally)
- Smoke Screen can be used both to escape and to set up a kill.
- Using Quickdraw to get into range and delivering a point blank Buckshot can do lots of damage.
Graves Tips (Enemy)
- Graves deals mostly physical damage so Armor is an effective counter.
- Leaving the Smoke Screen's area of effect removes the harmful effect immediately.
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 80 Range: 1600 Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. |
Graves Masteries
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Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s. Cooldown: 4s |
Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
Gain an additional Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
Deal 8% more damage to champions who have less than 40% health. |
+10% Attack Speed |
+9 |
+10-180 Health (based on level) |
Graves Starting Items (PROBUILD)
BUY: 1000 SELL: 700 Gain |
BUY: 300 SELL: 210 |
BUY: 50 SELL: 20 |
Graves Recommended Items (PROBUILD)
BUY: 3100 SELL: 2170 Your damage executes champions that are below 5% Health. Champion kills grant an additional |
BUY: 3000 SELL: 2100 Gain temporary AD based on champion kills on kill. Gain an upgrading statue of yourself on kill. |
BUY: 1100 SELL: 770 |
BUY: 3400 SELL: 2380 Gain additional Attack Damage while above certain health. |
BUY: 3000 SELL: 2100 Deal bonus damage against champions with greater max Health than you. |
BUY: 3300 SELL: 2310 |
BUY: 500 SELL: 200 |
Graves Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back. |
Cooldown: 13/11.5/10/8.5/7 Consumable: 80 Range: 925 Graves fires an explosive shell that detonates after 2 seconds, or 0.2 seconds if it strikes terrain. |
Cooldown: 26/24/22/20/18 Consumable: 70/75/80/85/90 Range: 950 Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly. |
Cooldown: 16/15/14/13/12 Consumable: 40 Range: 425 Graves dashes forward gaining an Armor boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost. |
Cooldown: 100/80/60 Consumable: 100 Range: 1000 Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone. |