[Tutorial] Graves Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Graves lane aram )

Graves Graves Stats

Attack: 68

Defense: 5

Magic: 3

Difficulty: 3

Health: 625

Move Speed: 340

Armor: 33

Range: 425

Health Regen: 8

Critical Strike: 0

Attack Speed: 0.475

Graves

the Outlaw

Marksman Marksman


Graves aram lane

LANE

  • Tier: S
  • Win: 51.26%
  • Pick: 8.88%
  • Games: 49645
  • KDA: 3.26
  • Score: 66.15

Malcolm Graves is a renowned mercenary, gambler, and thief—a wanted man in every city and empire he has visited. Even though he has an explosive temper, he possesses a strict sense of criminal honor, often enforced at the business end of his double-barreled shotgun Destiny. In recent years, he has reconciled a troubled partnership with Twisted Fate, and together they have prospered once more in the turmoil of Bilgewater's criminal underbelly.

Graves Tips (Ally)

  • Smoke Screen can be used both to escape and to set up a kill.
  • Using Quickdraw to get into range and delivering a point blank Buckshot can do lots of damage.

Graves Tips (Enemy)

  • Graves deals mostly physical damage so Armor is an effective counter.
  • Leaving the Smoke Screen's area of effect removes the harmful effect immediately.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Mark Mark

Consumable: 0

Cooldown: 80

Range: 1600


Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.


Graves Masteries

Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Treasure Hunter
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Graves Starting Items (PROBUILD)

Serrated Dirk Serrated Dirk

BUY: 1000

SELL: 700

25 Attack Damage

Gouge
Gain 10 Lethality.
Boots Boots

BUY: 300

SELL: 210

25 Move Speed

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.

Graves Recommended Items (PROBUILD)

The Collector The Collector

BUY: 3100

SELL: 2170

55 Attack Damage
20% Critical Strike Chance
16 Lethality


Death
Your damage executes champions that are below 5% Health.

Taxes
Champion kills grant an additional 25 gold.
Hubris Hubris

BUY: 3000

SELL: 2100

60 Attack Damage
18 Lethality
15 Ability Haste


Eminence
Gain temporary AD based on champion kills on kill.

Ego
Gain an upgrading statue of yourself on kill.
Mercury's Treads Mercury's Treads

BUY: 1100

SELL: 770

25 Magic Resist
45 Move Speed
30% Tenacity


Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.
Bloodthirster Bloodthirster

BUY: 3400

SELL: 2380

55 Attack Damage
20% Critical Strike Chance
18% Life Steal


Engorge
Gain additional Attack Damage while above certain health.
Lord Dominik's Regards Lord Dominik's Regards

BUY: 3000

SELL: 2100

40 Attack Damage
20% Critical Strike Chance
30% Armor Penetration


Giant Slayer
Deal bonus damage against champions with greater max Health than you.
Infinity Edge Infinity Edge

BUY: 3300

SELL: 2310

65 Attack Damage
20% Critical Strike Chance
40% Critical Strike Damage


Elixir of Wrath Elixir of Wrath

BUY: 500

SELL: 200



Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

Drinking a different Elixir will replace the existing one's effects.

Graves Active Abilities

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QQQQQ
WWWWW
EEEEE
RRR
PassiveQWER
New Destiny New Destiny

Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.

End of the Line End of the Line

Cooldown: 13/11.5/10/8.5/7

Consumable: 80

Range: 925

Graves fires an explosive shell that detonates after 2 seconds, or 0.2 seconds if it strikes terrain.

Smoke Screen Smoke Screen

Cooldown: 26/24/22/20/18

Consumable: 70/75/80/85/90

Range: 950

Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly.

Quickdraw Quickdraw

Cooldown: 16/15/14/13/12

Consumable: 40

Range: 425

Graves dashes forward gaining an Armor boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.

Collateral Damage Collateral Damage

Cooldown: 100/80/60

Consumable: 100

Range: 1000

Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.

Graves SKINS

Graves default
Hired Gun Graves
Jailbreak Graves
Crime City Graves
Riot Graves
Pool Party Graves
Cutthroat Graves
Snow Day Graves
Victorious Graves
Praetorian Graves
Battle Professor Graves
Sentinel Graves
EDG Graves

Graves Counters (Over 50% win rate)

Graves Countered By (Under 50% win rate)