[Tutorial] Gnar Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Gnar lane aram )

Gnar Gnar Stats

Attack: 57

Defense: 5

Magic: 5

Difficulty: 8

Health: 540

Move Speed: 335

Armor: 32

Range: 175

Health Regen: 4.5

Critical Strike: 0

Attack Speed: 0.625

Gnar

the Missing Link

Fighter Fighter Tank Tank


Gnar aram lane

LANE

  • Tier: C
  • Win: 52.06%
  • Pick: 3.66%
  • Games: 18726
  • KDA: 3.12
  • Score: 41.15

Gnar is a primeval yordle whose playful antics can erupt into a toddler's outrage in an instant, transforming him into a massive beast bent on destruction. Frozen in True Ice for millennia, the curious creature broke free and now hops about a changed world he sees as exotic and wondrous. Delighted by danger, Gnar flings whatever he can at his enemies, be it his bonetooth boomerang, or a nearby building.

Gnar Tips (Ally)

  • Managing your Rage is very important. Try to time out your transformations so you can get maximum benefit from both forms.
  • Position yourself next to walls to bait your enemies into getting stunned by your ultimate.
  • Know your strengths! Mini Gnar is fast, squishy, and has high sustained damage. Mega Gnar is slow, tough, and has high burst.

Gnar Tips (Enemy)

  • Gnar can't gain Rage for 15 seconds after he turns from big to little. Use this chance to engage on his team.
  • Gnar's animations and resource bar change as he gets closer to transforming.
  • Gnar's ultimate stuns if he hits you into a wall. Be careful when fighting him near one.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Mark Mark

Consumable: 0

Cooldown: 80

Range: 1600


Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.


Gnar Masteries

Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant 20% Move Speed for 1s.

Healing from minions is 10% effective for Ranged Champions, and 20% effective for Melee Champions.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Gnar Starting Items (PROBUILD)

Phage Phage

BUY: 1100

SELL: 770

15 Attack Damage
200 Health


Rage
Attacking a unit grants 0 Move Speed for 0 seconds.
Boots Boots

BUY: 300

SELL: 210

25 Move Speed

Gnar Recommended Items (PROBUILD)

Trinity Force Trinity Force

BUY: 3333

SELL: 2333

45 Attack Damage
33% Attack Speed
300 Health
20 Ability Haste


Spellblade
After using an Ability, your next Attack is enhanced with additional physical damage.

Quicken
Basic attacks grant Move Speed.

Mercury's Treads Mercury's Treads

BUY: 1100

SELL: 770

25 Magic Resist
45 Move Speed
30% Tenacity


Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.
Black Cleaver Black Cleaver

BUY: 3000

SELL: 2100

55 Attack Damage
400 Health
20 Ability Haste


Carve
Dealing physical damage to a champion applies a stack of Armor reduction.

Fervor
Dealing physical damage grants Move Speed.
Wit's End Wit's End

BUY: 2800

SELL: 1960

55% Attack Speed
50 Magic Resist
20% Tenacity


Fray
Attacks apply magic damage On-Hit.
Death's Dance Death's Dance

BUY: 3200

SELL: 2240

55 Attack Damage
15 Ability Haste
40 Armor


Ignore Pain
A % of damage taken is dealt to you over time.

Defy
When a champion that you have damaged dies, cleanse Ignore Pain's remaining damage pool and heal over a few seconds.
Sterak's Gage Sterak's Gage

BUY: 3000

SELL: 2100

400 Health
20% Tenacity


The Claws that Catch
Gain bonus Attack Damage.

Lifeline (0s)
Upon taking damage that would reduce your Health below 30%, gain a Shield.
Elixir of Iron Elixir of Iron

BUY: 500

SELL: 200



Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

Drinking a different Elixir will replace the existing one's effects.

Gnar Active Abilities

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QQQQQ
WWWWW
EEEEE
RRR
PassiveQWER
Rage Gene Rage Gene

While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.

Boomerang Throw / Boulder Toss Boomerang Throw / Boulder Toss

Cooldown: 20/17.5/15/12.5/10

Consumable: 0

Range: 1100

Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.

Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.

Hyper / Wallop Hyper / Wallop

Cooldown: 7

Consumable: 0

Range: 0

Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed.

Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.

Hop / Crunch Hop / Crunch

Cooldown: 22/19.5/17/14.5/12

Consumable: 0

Range: 475

Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.

Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.

GNAR! GNAR!

Cooldown: 90/60/30

Consumable: 0

Range: 590

Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.

Gnar SKINS

Gnar default
Dino Gnar
Gentleman Gnar
Snow Day Gnar
El León Gnar
Super Galaxy Gnar
SSG Gnar
Astronaut Gnar
Elderwood Gnar
La Ilusión Gnar

Gnar Counters (Over 50% win rate)

Gnar Countered By (Under 50% win rate)