[Tutorial] Garen Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Garen support 5v5 )

Garen Garen Stats

Attack: 69

Defense: 7

Magic: 1

Difficulty: 5

Health: 690

Move Speed: 340

Armor: 38

Range: 175

Health Regen: 8

Critical Strike: 0

Attack Speed: 0.625

SUPPORT

  • Tier: Off Meta
  • Win: 33.74%
  • Role: 0.59%
  • Pick: 0.04%
  • Ban: 2.85%
  • Games: 376
  • KDA: 1.56
  • Score: 34.17

A proud and noble warrior, Garen fights as one of the Dauntless Vanguard. He is popular among his fellows, and respected well enough by his enemies—not least as a scion of the prestigious Crownguard family, entrusted with defending Demacia and its ideals. Clad in magic-resistant armor and bearing a mighty broadsword, Garen stands ready to confront mages and sorcerers on the field of battle, in a veritable whirlwind of righteous steel.

Garen Tips (Ally)

  • Garen's regeneration greatly increases if he can avoid receiving damage for several seconds.
  • Judgment deals maximum damage when only hitting a single target. For effective trading, try to position such that only the enemy champion is hit.
  • Garen is only constrained by cooldowns, making items such as Black Cleaver very effective for him.

Garen Tips (Enemy)

  • Stack armor items to lower the large amount of physical damage that Garen deals out.
  • Try to run away from Garen as your health gets lower, as he can execute you quickly with Demacian Justice.
  • Be careful about attacking Garen in brush. It often will lead to taking full damage from Judgment.
  • Judgment deals maximum damage when only hitting a single target. If getting out of its radius isn't possible, move through allied minions to reduce damage taken.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Garen Masteries

Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Garen Starting Items (PROBUILD)

World Atlas World Atlas

BUY: 400

SELL: 160

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Garen Recommended Items (PROBUILD)

Berserker's Greaves Berserker's Greaves

BUY: 1100

SELL: 770

35% Attack Speed
45 Move Speed


Stridebreaker Stridebreaker

BUY: 3300

SELL: 2310

50 Attack Damage
30% Attack Speed
450 Health


Cleave
Attacks deal {{ Item_Melee_Ranged_Split_Dynamic }} physical damage to nearby enemies.

Temper
Dealing physical damage grants 20 Move Speed for 2 seconds.{{ Item_OnActivation }} {{ Item_Cooldown }}
Breaking Shockwave
Deal 0 phyiscal damage and Slow nearby enemies by 35% and gain 35% bonus Move Speed per champion hit that decays over 3 seconds. Can move while casting.
Dead Man's Plate Dead Man's Plate

BUY: 2900

SELL: 2030

300 Health
45 Armor
5% Move Speed


Shipwrecker
While moving, build up bonus Move Speed. Your next Attack discharges built up Move Speed to deal physical damage.

Unsinkable
The strength of movement slowing effects is reduced.
Black Cleaver Black Cleaver

BUY: 3000

SELL: 2100

55 Attack Damage
400 Health
20 Ability Haste


Carve
Dealing physical damage to a champion applies a stack of Armor reduction.

Fervor
Dealing physical damage grants Move Speed.
Thornmail Thornmail

BUY: 2700

SELL: 1890

350 Health
70 Armor


Thorns
When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.

Bloodsong Bloodsong

BUY: 400

SELL: 160

5 Gold Per 10 Seconds
75% Base Health Regen
75% Base Mana Regen
200 Health


Spellblade
After using an ability, your next basic attack within 10 seconds deals 150% base AD bonus physical damage on-hit and increases damage taken by the inflicted enemy champion for 6s.



ACTIVE
Ward
Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
Elixir of Wrath Elixir of Wrath

BUY: 500

SELL: 200



Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

Drinking a different Elixir will replace the existing one's effects.

Garen Active Abilities

123456789101112131415161718
QQQQQ
WWWWW
EEEEE
RRR
PassiveQWER
Perseverance Perseverance

If Garen has not recently been struck by damage or enemy abilities, he regenerates a percentage of his total health each second.

Decisive Strike Decisive Strike

Cooldown: 8

Consumable: 0

Range: 300

Garen gains a burst of Move Speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them.

Courage Courage

Cooldown: 23/21/19/17/15

Consumable: 0

Range: 0

Garen passively increases his armor and magic resist by killing enemies. He may also activate this ability to give him a shield and tenacity for a brief moment followed by a lesser amount of damage reduction for a longer duration.

Judgment Judgment

Cooldown: 9

Consumable: 0

Range: 325

Garen rapidly spins his sword around his body, dealing physical damage to nearby enemies.

Demacian Justice Demacian Justice

Cooldown: 120/100/80

Consumable: 0

Range: 400

Garen calls upon the might of Demacia to attempt to execute an enemy champion.

Garen SKINS

Garen default
Sanguine Garen
Desert Trooper Garen
Commando Garen
Dreadknight Garen
Rugged Garen
Steel Legion Garen
Rogue Admiral Garen
Warring Kingdoms Garen
God-King Garen
Demacia Vice Garen
Mecha Kingdoms Garen
Prestige Mecha Kingdoms Garen
Battle Academia Garen
Mythmaker Garen

Garen Counters (Over 50% win rate)

Garen Countered By (Under 50% win rate)