[Tutorial] Fizz Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Fizz lane aram )

Fizz Fizz Stats

Attack: 58

Defense: 4

Magic: 7

Difficulty: 6

Health: 640

Move Speed: 335

Armor: 22

Range: 175

Health Regen: 8

Critical Strike: 0

Attack Speed: 0.658

Fizz

the Tidal Trickster

Assassin Assassin Fighter Fighter


Fizz aram lane

LANE

  • Tier: B
  • Win: 46.09%
  • Pick: 6.98%
  • Games: 41147
  • KDA: 2.45
  • Score: 44.77

Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he seems able to command the beasts of the deep, and delights in confounding his allies and enemies alike.

Fizz Tips (Ally)

  • Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.
  • Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.
  • Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Banshee's Veil against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if you think you can survive without the Health.

Fizz Tips (Enemy)

  • Fizz's attacks becomes more deadly for a few seconds after he uses his empowered attack - keep him away while his trident is glowing!
  • Fizz is a slippery target when his abilities are not on cooldown - bait him into using them early and follow up with crowd control or hard-hitting attacks!

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Mark Mark

Consumable: 0

Cooldown: 80

Range: 1600


Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.


Fizz Masteries

Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Fizz Starting Items (PROBUILD)

Hextech Alternator Hextech Alternator

BUY: 1100

SELL: 770

50 Ability Power

Revved
Damaging a champion deals additional damage.
Boots Boots

BUY: 300

SELL: 210

25 Move Speed

Fizz Recommended Items (PROBUILD)

Sorcerer's Shoes Sorcerer's Shoes

BUY: 1100

SELL: 770

18 Magic Penetration
45 Move Speed


Stormsurge Stormsurge

BUY: 2900

SELL: 2030

95 Ability Power
10 Magic Penetration
5% Move Speed


Stormraider
Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

Squall
After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
Lich Bane Lich Bane

BUY: 3100

SELL: 2170

100 Ability Power
8% Move Speed
15 Ability Haste


Spellblade (0s)
After using an Ability, your next Attack is enhanced with an additional 0 magic damage On-Hit.
Shadowflame Shadowflame

BUY: 3200

SELL: 2240

120 Ability Power
12 Magic Penetration


Cinderbloom
Magic damage and true damage critically strikes low Health enemies.
Zhonya's Hourglass Zhonya's Hourglass

BUY: 3250

SELL: 2275

120 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
Rabadon's Deathcap Rabadon's Deathcap

BUY: 3600

SELL: 2520

140 Ability Power

Magical Opus
Increases your total Ability Power by 35%.
Elixir of Sorcery Elixir of Sorcery

BUY: 500

SELL: 200





Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

Fizz Active Abilities

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QQQQQ
WWWWW
EEEEE
RRR
PassiveQWER
Nimble Fighter Nimble Fighter

Fizz can move through units and takes a flat amount of reduced damage from all sources

Urchin Strike Urchin Strike

Cooldown: 8/7.5/7/6.5/6

Consumable: 50

Range: 550

Fizz dashes through his target, dealing magic damage and applying on hit effects.

Seastone Trident Seastone Trident

Cooldown: 7/6.5/6/5.5/5

Consumable: 30/40/50/60/70

Range: 600

Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.

Playful / Trickster Playful / Trickster

Cooldown: 16/14/12/10/8

Consumable: 75/80/85/90/95

Range: 400

Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.

Chum the Waters Chum the Waters

Cooldown: 100/85/70

Consumable: 100

Range: 1300

Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.

Fizz SKINS

Fizz default
Atlantean Fizz
Tundra Fizz
Fisherman Fizz
Void Fizz
Cottontail Fizz
Super Galaxy Fizz
Omega Squad Fizz
Fuzz Fizz
Prestige Fuzz Fizz
Little Devil Fizz
Prestige Fuzz Fizz (2022)
Astronaut Fizz

Fizz Counters (Over 50% win rate)

Fizz Countered By (Under 50% win rate)