[Tutorial] Fiddlesticks Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Fiddlesticks support 5v5 )

Fiddlesticks Fiddlesticks Stats

Attack: 55

Defense: 3

Magic: 9

Difficulty: 9

Health: 650

Move Speed: 335

Armor: 34

Range: 480

Health Regen: 5.5

Critical Strike: 0

Attack Speed: 0.625

SUPPORT

  • Tier: B
  • Win: 53.14%
  • Role: 14.78%
  • Pick: 0.38%
  • Ban: 1.40%
  • Games: 3266
  • KDA: 2.19
  • Score: 56.73

Something has awoken in Runeterra. Something ancient. Something terrible. The ageless horror known as Fiddlesticks stalks the edges of mortal society, drawn to areas thick with paranoia where it feeds upon terrorized victims. Wielding a jagged scythe, the haggard, makeshift creature reaps fear itself, shattering the minds of those unlucky enough to survive in its wake. Beware the sounding of the crow, or the whispering of the shape that appears almost human… Fiddlesticks has returned.

Fiddlesticks Tips (Ally)

  • NA

Fiddlesticks Tips (Enemy)

  • NA

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Fiddlesticks Masteries

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 130 based on level (+0.05 AP and +0.1 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s
Domination
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Fiddlesticks Starting Items (PROBUILD)

World Atlas World Atlas

BUY: 400

SELL: 160

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.

Fiddlesticks Recommended Items (PROBUILD)

Sorcerer's Shoes Sorcerer's Shoes

BUY: 1100

SELL: 770

18 Magic Penetration
45 Move Speed


Stormsurge Stormsurge

BUY: 2900

SELL: 2030

95 Ability Power
10 Magic Penetration
5% Move Speed


Stormraider
Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

Squall
After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
Malignance Malignance

BUY: 2700

SELL: 1890

80 Ability Power
600 Mana
20 Ability Haste


Scorn
Your Ultimate spells gain Ability Haste.

Hatefog
Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist.
Zaz'Zak's Realmspike Zaz'Zak's Realmspike

BUY: 400

SELL: 160

5 Gold Per 10 Seconds
75% Base Health Regen
75% Base Mana Regen
200 Health


Void Explosion
Dealing ability damage causes an explosion dealing magic damage and damage based on the targets max Health.



ACTIVE
Ward
Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
Liandry's Torment Liandry's Torment

BUY: 3000

SELL: 2100

90 Ability Power
300 Health


Torment
Dealing damage with Abilities causes enemies to burn.

Suffering
For each second in combat with enemy champions, gain increased damage.
Zhonya's Hourglass Zhonya's Hourglass

BUY: 3250

SELL: 2275

120 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
Scarecrow Effigy Scarecrow Effigy

BUY: 0

SELL: 0




Active - Trinket: Places an effigy that appears exactly as Fiddlesticks does to enemies. Stores up to a maximum of 2 charges.

Enemy champions approaching an effigy will activate it, causing the effigy to fake a random action, after which the effigy will fall apart.
Elixir of Sorcery Elixir of Sorcery

BUY: 500

SELL: 200





Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

Fiddlesticks Active Abilities

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QQQQQ
WWWWW
EEEEE
RRR
PassiveQWER
A Harmless Scarecrow A Harmless Scarecrow

Fiddlesticks' trinket is replaced by scarecrow effigies.

Terrify Terrify

Cooldown: 15/14.5/14/13.5/13

Consumable: 65

Range: 575

Fiddlesticks damaging enemies with spells while unseen or targeting an enemy with Terrify's activation strikes a target unit with fear, causing it to flee in terror for a duration.

Bountiful Harvest Bountiful Harvest

Cooldown: 10/9.5/9/8.5/8

Consumable: 60/65/70/75/80

Range: 650

Fiddlesticks drains health from nearby enemies, dealing bonus execute damage at the end of the duration.

Reap Reap

Cooldown: 10/9/8/7/6

Consumable: 40/45/50/55/60

Range: 850

Fiddlesticks slashes an area with its scythe, slowing all enemies hit and silencing enemies hit in the center of the slash.

Crowstorm Crowstorm

Cooldown: 140/110/80

Consumable: 100

Range: 800

A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.

Fiddlesticks SKINS

Fiddlesticks default
Spectral Fiddlesticks
Union Jack Fiddlesticks
Bandito Fiddlesticks
Pumpkinhead Fiddlesticks
Fiddle Me Timbers
Surprise Party Fiddlesticks
Dark Candy Fiddlesticks
Risen Fiddlesticks
Praetorian Fiddlesticks
Star Nemesis Fiddlesticks

Fiddlesticks Counters (Over 50% win rate)

Fiddlesticks Countered By (Under 50% win rate)