[Tutorial] Fiddlesticks Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Fiddlesticks jungle 5v5 )

Fiddlesticks Fiddlesticks Stats

Attack: 55

Defense: 3

Magic: 9

Difficulty: 9

Health: 650

Move Speed: 335

Armor: 34

Range: 480

Health Regen: 5.5

Critical Strike: 0

Attack Speed: 0.625

Fiddlesticks

the Ancient Fear

Mage Mage Support Support


Fiddlesticks 5v5 jungle

JUNGLE

  • Tier: B
  • Win: 46.16%
  • Role: 68.99%
  • Pick: 3.41%
  • Ban: 1.55%
  • Games: 261
  • KDA: 2.55
  • Score: 51.62

Something has awoken in Runeterra. Something ancient. Something terrible. The ageless horror known as Fiddlesticks stalks the edges of mortal society, drawn to areas thick with paranoia where it feeds upon terrorized victims. Wielding a jagged scythe, the haggard, makeshift creature reaps fear itself, shattering the minds of those unlucky enough to survive in its wake. Beware the sounding of the crow, or the whispering of the shape that appears almost human… Fiddlesticks has returned.

Fiddlesticks Tips (Ally)

  • NA

Fiddlesticks Tips (Enemy)

  • NA

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster or minion.

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Fiddlesticks Masteries

Inspiration
First Strike
Attacks or abilities against an enemy champion within 0.25s of entering champion combat grants 5 gold and First Strike for 3 seconds, causing you to deal 9% extra damage against champions, and granting 100% (70% for ranged champions) of bonus damage dealt as gold.

Cooldown: 25 - 15s
Perfect Timing
Begin the game with a Commencing Stopwatch that transforms into a Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.

Stopwatch can be used for a one time 2.5 second Stasis effect.
Future's Market
You can enter debt to buy items. The amount you can borrow increases over time.

Lending Fee: 50 gold
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Domination
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Armor
+6 Armor

Fiddlesticks Starting Items (PROBUILD)

Gustwalker Hatchling Gustwalker Hatchling

BUY: 450

SELL: 180

  • Jungle Companions: Summon a Gustwalker to assist you while in the jungle.
  • Gustwalker's Gait: When fully grown your companion grants Move Speed after entering brush or killing monsters.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Fiddlesticks Recommended Items (PROBUILD)

    Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed

    Hextech Rocketbelt Hextech Rocketbelt

    BUY: 3200

    SELL: 2240

    90 Ability Power
    6 Magic Penetration
    250 Health
    15 Ability Haste


    Active - Supersonic: Dash in target direction, unleashing an arc of magic missiles that deal damage. Then, gain Move Speed towards enemy champions.

    Mythic Passive: Grants all other Legendary items Magic Penetration.

    Zhonya's Hourglass Zhonya's Hourglass

    BUY: 3000

    SELL: 2100

    80 Ability Power
    45 Armor
    15 Ability Haste


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time.

    Shadowflame Shadowflame

    BUY: 3000

    SELL: 2100

    100 Ability Power
    200 Health

  • Cinderbloom: Damage to champions benefits from additional Magic Penetration based on their current Health. If the target was recently affected by Shields, gain the maximum benefit against that target.
  • Morellonomicon Morellonomicon

    BUY: 3000

    SELL: 2100

    90 Ability Power
    200 Health
    10 Magic Penetration

  • Affliction: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.
  • Void Staff Void Staff

    BUY: 2800

    SELL: 1960

    65 Ability Power
    40% Magic Penetration

    Scarecrow Effigy Scarecrow Effigy

    BUY: 0

    SELL: 0


    Active - Trinket: Places an effigy that appears exactly as Fiddlesticks does to enemies. Stores up to a maximum of 2 charges.

    Enemy champions approaching an effigy will activate it, causing the effigy to fake a random action, after which the effigy will fall apart.

    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.

    Fiddlesticks Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    A Harmless Scarecrow A Harmless Scarecrow

    Fiddlesticks' trinket is replaced by scarecrow effigies.

    Terrify Terrify

    Cooldown: 15/14.5/14/13.5/13

    Consumable: 65

    Range: 575

    Fiddlesticks damaging enemies with spells while unseen or targeting an enemy with Terrify's activation strikes a target unit with fear, causing it to flee in terror for a duration.

    Bountiful Harvest Bountiful Harvest

    Cooldown: 10/9.5/9/8.5/8

    Consumable: 60/65/70/75/80

    Range: 650

    Fiddlesticks drains health from nearby enemies, dealing bonus execute damage at the end of the duration.

    Reap Reap

    Cooldown: 10/9/8/7/6

    Consumable: 40/45/50/55/60

    Range: 850

    Fiddlesticks slashes an area with its scythe, slowing all enemies hit and silencing enemies hit in the center of the slash.

    Crowstorm Crowstorm

    Cooldown: 140/110/80

    Consumable: 100

    Range: 800

    A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.

    Fiddlesticks SKINS

    Fiddlesticks default
    Spectral Fiddlesticks
    Union Jack Fiddlesticks
    Bandito Fiddlesticks
    Pumpkinhead Fiddlesticks
    Fiddle Me Timbers
    Surprise Party Fiddlesticks
    Dark Candy Fiddlesticks
    Risen Fiddlesticks
    Praetorian Fiddlesticks
    Star Nemesis Fiddlesticks