[Tutorial] Ezreal Urf, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Urf)
Champion Info (Ezreal lane urf )

Attack: 62
Defense: 2
Magic: 6
Difficulty: 7
Health: 600
Move Speed: 325
Armor: 24
Range: 550
Health Regen: 4
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: S
- Win: 48.83%
- Pick: 19.34%
- Ban: 7.05%
- Games: 247328
- KDA: 2.20
- Score: 56.81
A dashing adventurer, unknowingly gifted in the magical arts, Ezreal raids long-lost catacombs, tangles with ancient curses, and overcomes seemingly impossible odds with ease. His courage and bravado knowing no bounds, he prefers to improvise his way out of any situation, relying partially on his wits, but mostly on his mystical Shuriman gauntlet, which he uses to unleash devastating arcane blasts. One thing is for sure—whenever Ezreal is around, trouble isn't too far behind. Or ahead. Probably everywhere.
Ezreal Tips (Ally)
- Use Arcane Shift to help line up your other skill shots.
- You can play Ezreal either as a Attack Damage carry or Ability Power carry depending on how you build him.
- You can line up Trueshot Barrage to hit multiple minion waves or even Monsters.
Ezreal Tips (Enemy)
- Ezreal is a very fragile champion so take the fight to him.
- Ezreal is completely skill shot based, so make sure to keep minions in between you.
- Mystic Shot applies on-hit effects including the Crest of Cinders.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 210 Range: 200 Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds. |
Ezreal Masteries
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![]() Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus |
![]() Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Gain Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() Deal 8% more damage to champions who have less than 40% health. |
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![]() Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40. Manaless: Champions without mana restore 12% missing health instead. |
![]() You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
![]() +10% Attack Speed |
![]() +9 |
![]() +10-180 Health (based on level) |
Ezreal Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Ezreal Recommended Items (PROBUILD)
![]() BUY: 2900 SELL: 2030 After using an Ability, your next Attack deals additional damage and restores Mana. |
![]() BUY: 900 SELL: 630 Gain 12 Summoner Spell Haste. |
![]() BUY: 2900 SELL: 2030 Gain bonus Attack Damage based on Mana. Strike a target with an Ability or Attack to gain bonus Mana. Grants a maximum of Mana at which point this item transforms into |
![]() BUY: 3300 SELL: 2310 Your Attacks reduce your non-Ultimate Ability cooldowns. Your abilities deal increased damage based on Critical Strike Chance. |
![]() BUY: 3100 SELL: 2170 Your damage executes champions that are below 5% Health. Champion kills grant an additional |
![]() BUY: 3200 SELL: 2240 Gain 0 Armor Penetration. Damaging Abilities |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Ezreal Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times. |
![]() Cooldown: 5.5/5.25/5/4.75/4.5 Consumable: 28/31/34/37/40 Range: 1150 Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit. |
![]() Cooldown: 8 Consumable: 50 Range: 1150 Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage. |
![]() Cooldown: 26/23/20/17/14 Consumable: 70 Range: 475 Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux. |
![]() Cooldown: 120/105/90 Consumable: 100 Range: 25000 Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters). |
Ezreal SKINS




















