[Tutorial] Ezreal Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Ezreal support 5v5 )

Ezreal Ezreal Stats

Attack: 62

Defense: 2

Magic: 6

Difficulty: 7

Health: 600

Move Speed: 325

Armor: 24

Range: 550

Health Regen: 4

Critical Strike: 0

Attack Speed: 0.625

SUPPORT

  • Tier: Off Meta
  • Win: 48.61%
  • Role: 0.63%
  • Pick: 0.13%
  • Ban: 10.34%
  • Games: 1275
  • KDA: 1.71
  • Score: 50.28

A dashing adventurer, unknowingly gifted in the magical arts, Ezreal raids long-lost catacombs, tangles with ancient curses, and overcomes seemingly impossible odds with ease. His courage and bravado knowing no bounds, he prefers to improvise his way out of any situation, relying partially on his wits, but mostly on his mystical Shuriman gauntlet, which he uses to unleash devastating arcane blasts. One thing is for sure—whenever Ezreal is around, trouble isn't too far behind. Or ahead. Probably everywhere.

Ezreal Tips (Ally)

  • Use Arcane Shift to help line up your other skill shots.
  • You can play Ezreal either as a Attack Damage carry or Ability Power carry depending on how you build him.
  • You can line up Trueshot Barrage to hit multiple minion waves or even Monsters.

Ezreal Tips (Enemy)

  • Ezreal is a very fragile champion so take the fight to him.
  • Ezreal is completely skill shot based, so make sure to keep minions in between you.
  • Mystic Shot applies on-hit effects including the Crest of Cinders.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Ezreal Masteries

Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8% from all sources for 6s.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Legend: Bloodline
Gain 0.35% Life Steal for every Legend stack (max 15 stacks). At maximum Legend stacks, gain 85 max health.

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

Manaless: Champions without mana restore 12% missing health instead.
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Ezreal Starting Items (PROBUILD)

World Atlas World Atlas

BUY: 400

SELL: 160

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Ezreal Recommended Items (PROBUILD)

Ionian Boots of Lucidity Ionian Boots of Lucidity

BUY: 900

SELL: 630

15 Ability Haste
45 Move Speed


Gain 12 Summoner Spell Haste.

Manamune Manamune

BUY: 2900

SELL: 2030

35 Attack Damage
500 Mana
15 Ability Haste


Awe
Gain bonus Attack Damage based on Mana.

Manaflow
Strike a target with an Ability or Attack to gain bonus Mana. Grants a maximum of Mana at which point this item transforms into Muramana.
Bloodsong Bloodsong

BUY: 400

SELL: 160

5 Gold Per 10 Seconds
75% Base Health Regen
75% Base Mana Regen
200 Health


Spellblade
After using an ability, your next basic attack within 10 seconds deals 150% base AD bonus physical damage on-hit and increases damage taken by the inflicted enemy champion for 6s.



ACTIVE
Ward
Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
Voltaic Cyclosword Voltaic Cyclosword

BUY: 2900

SELL: 2030

55 Attack Damage
18 Lethality
15 Ability Haste


Galvanize
Dashes and Stealth stack Energized faster.

Firmament
Your Energized Attack deals bonus physical damage and slows enemies.
Stormsurge Stormsurge

BUY: 2900

SELL: 2030

95 Ability Power
10 Magic Penetration
5% Move Speed


Stormraider
Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

Squall
After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
Serylda's Grudge Serylda's Grudge

BUY: 3200

SELL: 2240

45 Attack Damage
15 Lethality
15 Ability Haste


Rancor
Gain 0 Armor Penetration.

Bitter Cold
Damaging Abilities Slow enemies under 50% Health by 30% for 1 second.
Oracle Lens Oracle Lens

BUY: 0

SELL: 0



Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards. Has 2 recharges.
Elixir of Wrath Elixir of Wrath

BUY: 500

SELL: 200



Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

Drinking a different Elixir will replace the existing one's effects.

Ezreal Active Abilities

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Rising Spell Force Rising Spell Force

Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.

Mystic Shot Mystic Shot

Cooldown: 5.5/5.25/5/4.75/4.5

Consumable: 28/31/34/37/40

Range: 1150

Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.

Essence Flux Essence Flux

Cooldown: 8

Consumable: 50

Range: 1150

Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.

Arcane Shift Arcane Shift

Cooldown: 26/23/20/17/14

Consumable: 70

Range: 475

Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.

Trueshot Barrage Trueshot Barrage

Cooldown: 120/105/90

Consumable: 100

Range: 25000

Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).

Ezreal SKINS

Ezreal default
Nottingham Ezreal
Striker Ezreal
Frosted Ezreal
Explorer Ezreal
Pulsefire Ezreal
TPA Ezreal
Debonair Ezreal
Ace of Spades Ezreal
Arcade Ezreal
Star Guardian Ezreal
SSG Ezreal
Pajama Guardian Ezreal
Battle Academia Ezreal
PsyOps Ezreal
Prestige PsyOps Ezreal
Porcelain Protector Ezreal
Faerie Court Ezreal
HEARTSTEEL Ezreal
Heavenscale Ezreal
Prestige Heavenscale Ezreal

Ezreal Counters (Over 50% win rate)

Ezreal Countered By (Under 50% win rate)