[Tutorial] Ezreal Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Ezreal lane aram )

Ezreal Ezreal Stats

Attack: 62

Defense: 2

Magic: 6

Difficulty: 7

Health: 600

Move Speed: 325

Armor: 24

Range: 550

Health Regen: 4

Critical Strike: 0

Attack Speed: 0.625

Ezreal

the Prodigal Explorer

Marksman Marksman Mage Mage


Ezreal aram lane

LANE

  • Tier: S+
  • Win: 49.26%
  • Pick: 12.19%
  • Games: 69895
  • KDA: 3.79
  • Score: 80.38

A dashing adventurer, unknowingly gifted in the magical arts, Ezreal raids long-lost catacombs, tangles with ancient curses, and overcomes seemingly impossible odds with ease. His courage and bravado knowing no bounds, he prefers to improvise his way out of any situation, relying partially on his wits, but mostly on his mystical Shuriman gauntlet, which he uses to unleash devastating arcane blasts. One thing is for sure—whenever Ezreal is around, trouble isn't too far behind. Or ahead. Probably everywhere.

Ezreal Tips (Ally)

  • Use Arcane Shift to help line up your other skill shots.
  • You can play Ezreal either as a Attack Damage carry or Ability Power carry depending on how you build him.
  • You can line up Trueshot Barrage to hit multiple minion waves or even Monsters.

Ezreal Tips (Enemy)

  • Ezreal is a very fragile champion so take the fight to him.
  • Ezreal is completely skill shot based, so make sure to keep minions in between you.
  • Mystic Shot applies on-hit effects including the Crest of Cinders.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Heal Heal

Consumable: 0

Cooldown: 240

Range: 850


Restores 80-318 Health and grants 30% Move Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.


Ezreal Masteries

Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Legend: Bloodline
Gain 0.35% Life Steal for every Legend stack (max 15 stacks). At maximum Legend stacks, gain 85 max health.

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Ezreal Starting Items (PROBUILD)

Sheen Sheen

BUY: 900

SELL: 630

10 Ability Haste

Spellblade
After using an Ability, your next Attack is enhanced with additional damage.
Tear of the Goddess Tear of the Goddess

BUY: 400

SELL: 280

240 Mana


  • Focus: Attacks deal additional physical damage to Minions.
  • Manaflow: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Ezreal Recommended Items (PROBUILD)

    Essence Reaver Essence Reaver

    BUY: 2900

    SELL: 2030

    60 Attack Damage
    20% Critical Strike Chance
    20 Ability Haste


    Spellblade
    After using an Ability, your next Attack deals additional damage and restores Mana.
    Ionian Boots of Lucidity Ionian Boots of Lucidity

    BUY: 900

    SELL: 630

    15 Ability Haste
    45 Move Speed


    Gain 12 Summoner Spell Haste.

    Manamune Manamune

    BUY: 2900

    SELL: 2030

    35 Attack Damage
    500 Mana
    15 Ability Haste


    Awe
    Gain bonus Attack Damage based on Mana.

    Manaflow
    Strike a target with an Ability or Attack to gain bonus Mana. Grants a maximum of Mana at which point this item transforms into Muramana.
    Navori Quickblades Navori Quickblades

    BUY: 3300

    SELL: 2310

    60 Attack Damage
    20% Critical Strike Chance
    15 Ability Haste


    Transcendence
    Your Attacks reduce your non-Ultimate Ability cooldowns.

    Impermanence
    Your abilities deal increased damage based on Critical Strike Chance.
    The Collector The Collector

    BUY: 3100

    SELL: 2170

    55 Attack Damage
    20% Critical Strike Chance
    16 Lethality


    Death
    Your damage executes champions that are below 5% Health.

    Taxes
    Champion kills grant an additional 25 gold.
    Serylda's Grudge Serylda's Grudge

    BUY: 3200

    SELL: 2240

    45 Attack Damage
    15 Lethality
    15 Ability Haste


    Rancor
    Gain 0 Armor Penetration.

    Bitter Cold
    Damaging Abilities Slow enemies under 50% Health by 30% for 1 second.
    Elixir of Wrath Elixir of Wrath

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Ezreal Active Abilities

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    Rising Spell Force Rising Spell Force

    Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.

    Mystic Shot Mystic Shot

    Cooldown: 5.5/5.25/5/4.75/4.5

    Consumable: 28/31/34/37/40

    Range: 1150

    Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.

    Essence Flux Essence Flux

    Cooldown: 8

    Consumable: 50

    Range: 1150

    Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.

    Arcane Shift Arcane Shift

    Cooldown: 26/23/20/17/14

    Consumable: 70

    Range: 475

    Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.

    Trueshot Barrage Trueshot Barrage

    Cooldown: 120/105/90

    Consumable: 100

    Range: 25000

    Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).

    Ezreal SKINS

    Ezreal default
    Nottingham Ezreal
    Striker Ezreal
    Frosted Ezreal
    Explorer Ezreal
    Pulsefire Ezreal
    TPA Ezreal
    Debonair Ezreal
    Ace of Spades Ezreal
    Arcade Ezreal
    Star Guardian Ezreal
    SSG Ezreal
    Pajama Guardian Ezreal
    Battle Academia Ezreal
    PsyOps Ezreal
    Prestige PsyOps Ezreal
    Porcelain Protector Ezreal
    Faerie Court Ezreal
    HEARTSTEEL Ezreal
    Heavenscale Ezreal
    Prestige Heavenscale Ezreal

    Ezreal Counters (Over 50% win rate)

    Ezreal Countered By (Under 50% win rate)