[Tutorial] Evelynn Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)
Champion Info (Evelynn lane aram )

Attack: 61
Defense: 2
Magic: 7
Difficulty: 10
Health: 642
Move Speed: 335
Armor: 37
Range: 125
Health Regen: 8.5
Critical Strike: 0
Attack Speed: 0.667
LANE
- Tier: D
- Win: 41.72%
- Pick: 2.17%
- Games: 12446
- KDA: 3.00
- Score: 13.31
Within the dark seams of Runeterra, the demon Evelynn searches for her next victim. She lures in prey with the voluptuous façade of a human female, but once a person succumbs to her charms, Evelynn's true form is unleashed. She then subjects her victim to unspeakable torment, gratifying herself with their pain. To the demon, these liaisons are innocent flings. To the rest of Runeterra, they are ghoulish tales of lust gone awry and horrific reminders of the cost of wanton desire.
Evelynn Tips (Ally)
- Allure's arm time might seem long, but the Charm and magic resist shred put Evelynn at an exteme advantage so are worth the wait.
- While stealthed, pay attention to when you are (near) being detected by enemy champions. This is identified by the glowing yellow and red eyes over nearby enemy champions.
- If at low health, you can take advantage of Demon Shade's healing and Camouflage to return to the fight and surprise opponents.
Evelynn Tips (Enemy)
- Purchasing Vision Wards can help you detect Evelynn's location in order to prepare for her ambushes.
- A large share of Evelynn's threat is in her charm, 'Allure.' Protect allies marked with 'Allure' or, if you are marked, make sure allies are between you and where Evelynn may attack from.
- If you suspect Evelynn is about to ambush one of your teammates, let them know by pinging the minimap and typing in chat.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 80 Range: 1600 Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. |
Evelynn Masteries
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![]() Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
![]() After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s. Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Your ultimate gains Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() Deal 8% more damage to champions who have less than 40% health. |
![]() Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or energy. |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Evelynn Starting Items (PROBUILD)
![]() BUY: 1100 SELL: 770 Damaging a champion deals additional damage. |
![]() BUY: 300 SELL: 210 |
Evelynn Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 3100 SELL: 2170 After using an Ability, your next Attack is enhanced with an additional |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 3600 SELL: 2520 Increases your total |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 500 SELL: 200 |
Evelynn Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() When out of combat, Evelynn enters Demon Shade. Demon Shade heals Evelynn when she is low on health and grants Camouflage after level 6. |
![]() Cooldown: 4 Consumable: 40/45/50/55/60 Range: 800 Evelynn strikes out with her Lasher, dealing damage to the first unit hit. Then, Evelynn can shoot a line of spikes at nearby foes up to 3 times. |
![]() Cooldown: 15/14/13/12/11 Consumable: 60/70/80/90/100 Range: 1200/1300/1400/1500/1600 Evelynn curses her target, causing her next attack or spell after a delay to charm her target and reduce their magic resist. |
![]() Cooldown: 8 Consumable: 40/45/50/55/60 Range: 210 Evelynn whips her target with her Lasher, dealing damage. She then gains Move Speed for a short duration. |
![]() Cooldown: 120/100/80 Consumable: 100 Range: 25000 Evelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance. |
Evelynn SKINS













