[Tutorial] Elise Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Elise jungle 5v5 )

Elise Elise Stats

Attack: 55

Defense: 5

Magic: 7

Difficulty: 9

Health: 650

Move Speed: 330

Armor: 30

Range: 550

Health Regen: 5.5

Critical Strike: 0

Attack Speed: 0.625

Elise

the Spider Queen

Mage Mage Fighter Fighter


Elise 5v5 jungle

JUNGLE

  • Tier: S
  • Win: 38.68%
  • Role: 98.84%
  • Pick: 6.35%
  • Ban: 34.05%
  • Games: 450
  • KDA: 2.76
  • Score: 56.40

Elise is a deadly predator who dwells in a shuttered, lightless palace, deep within the oldest city of Noxus. Once mortal, she was the mistress of a powerful house, but the bite of a vile demigod transformed her into something beautiful, yet utterly inhuman—a spider-like creature, drawing unsuspecting prey into her web. To maintain her eternal youth, Elise now prefers to feed upon the naive and the faithless, and there are few who can resist her seductions.

Elise Tips (Ally)

  • Spider Form is most effective at finishing off enemies with low health; Human Form's Neurotoxin does more damage to healthy foes.
  • When in Spider Form, Spiderlings will attack the target that Elise uses Venomous Bite on.
  • Elise's Spider Form and Spider Form abilities do not cost mana and can be prioritized when you are trying to conserve mana.

Elise Tips (Enemy)

  • Elise's Spider Form is more dangerous when you are at low health, and her Human Form more potent when you are at high health.
  • Rappel will only move Elise straight up and down unless she can descend upon an enemy unit.
  • Rappel has a long cooldown. Elise is vulnerable after she has used it.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster or minion.


Elise Masteries

Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Treasure Hunter
Gain an additional 70 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 150 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Triumph
Takedowns restore 10% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Armor
+6 Armor

Elise Starting Items (PROBUILD)

Scorchclaw Pup Scorchclaw Pup

BUY: 450

SELL: 180

  • Jungle Companions: Summon an Scorchclaw to assist you in the jungle.
  • Scorchclaw's Slash: When fully grown your companion periodically imbues your next damaging effect to Slow and damage enemy champions.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Elise Recommended Items (PROBUILD)

    Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed

    Night Harvester Night Harvester

    BUY: 3200

    SELL: 2240

    90 Ability Power
    300 Health
    25 Ability Haste

  • Soulrend: Damaging a champion deals additional magic damage and grants you Move Speed.

    Mythic Passive: Grants all other Legendary items Ability Haste.
  • Mejai's Soulstealer Mejai's Soulstealer

    BUY: 1600

    SELL: 1120

    20 Ability Power
    100 Health

  • Glory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Lose 10 stacks on death.
  • Dread: Grants 5 Ability Power per stack of Glory. Gain 10% Move Speed if you have at least 10 stacks.

    Obtained Glory stacks are preserved between this item and Dark Seal.
  • Shadowflame Shadowflame

    BUY: 3000

    SELL: 2100

    100 Ability Power
    200 Health

  • Cinderbloom: Damage to champions benefits from additional Magic Penetration based on their current Health. If the target was recently affected by Shields, gain the maximum benefit against that target.
  • Zhonya's Hourglass Zhonya's Hourglass

    BUY: 3000

    SELL: 2100

    80 Ability Power
    45 Armor
    15 Ability Haste


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time.

    Void Staff Void Staff

    BUY: 2800

    SELL: 1960

    65 Ability Power
    40% Magic Penetration

    Oracle Lens Oracle Lens

    BUY: 0

    SELL: 0

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.

    Elise Active Abilities

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    EEEEE
    RRR
    PassiveQWER
    Spider Queen Spider Queen

    Human Form: When Elise's abilities hit an enemy, she gains a dormant Spiderling.

    Spider Form: Basic attacks deal bonus magic damage and restore health to Elise.

    Neurotoxin / Venomous Bite Neurotoxin / Venomous Bite

    Cooldown: 6

    Consumable: 80/85/90/95/100

    Range: 615

    Human Form: Deals damage based upon how high the target's Health is.

    Spider Form: Lunges at an enemy and deals damage based upon how low their Health is.

    Volatile Spiderling / Skittering Frenzy Volatile Spiderling / Skittering Frenzy

    Cooldown: 12

    Consumable: 60/70/80/90/100

    Range: 950

    Human Form: Releases a venom-gorged Spiderling that explodes when it nears a target.

    Spider Form: Elise and her Spiderlings gain Attack Speed.

    Cocoon / Rappel Cocoon / Rappel

    Cooldown: 12/11.5/11/10.5/10

    Consumable: 50

    Range: 1075

    Human Form: Stuns the first enemy unit hit and reveals them if they are not stealthed.

    Spider Form: Elise and her Spiderlings ascend into the air and then descend upon target enemy. After descending on an enemy target, Elise's bonus damage and healing from Spider Queen is increased.

    Spider Form Spider Form

    Cooldown: 4

    Consumable: 0

    Range: 20

    Transforms into a menacing spider, reducing her attack range in exchange for Move Speed, new abilities, and a Spiderling swarm that will attack her foes.

    Elise SKINS

    Elise default
    Death Blossom Elise
    Victorious Elise
    Blood Moon Elise
    SKT T1 Elise
    Super Galaxy Elise
    Bewitching Elise
    Withered Rose Elise