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[Tutorial Patch 12.9] Elise Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Elise jungle 5v5 patch 12.9)

Elise Elise Stats

Attack: 55

Defense: 5

Magic: 7

Difficulty: 9

Health: 555

Move Speed: 330

Armor: 27

Range: 550

Health Regen: 5.5

Critical Strike: 0

Attack Speed: 0.625

Elise

the Spider Queen

Mage Mage Fighter Fighter


Elise 5v5 jungle

JUNGLE

  • Tier: B
  • Win Rate: 51.57%
  • Role Rate: 93.88%
  • Pick Rate: 2.07%
  • Ban Rate: 1.09%
  • Games: 16906
  • KDA: 2.53
  • Score: 60.02

Elise is a deadly predator who dwells in a shuttered, lightless palace, deep within the oldest city of Noxus. Once mortal, she was the mistress of a powerful house, but the bite of a vile demigod transformed her into something beautiful, yet utterly inhuman—a spider-like creature, drawing unsuspecting prey into her web. To maintain her eternal youth, Elise now prefers to feed upon the naive and the faithless, and there are few who can resist her seductions.

Elise Tips (Ally)

  • Spider Form is most effective at finishing off enemies with low health; Human Form's Neurotoxin does more damage to healthy foes.
  • When in Spider Form, Spiderlings will attack the target that Elise uses Venomous Bite on.
  • Elise's Spider Form and Spider Form abilities do not cost mana and can be prioritized when you are trying to conserve mana.

Elise Tips (Enemy)

  • Elise's Spider Form is more dangerous when you are at low health, and her Human Form more potent when you are at high health.
  • Rappel will only move Elise straight up and down unless she can descend upon an enemy unit.
  • Rappel has a long cooldown. Elise is vulnerable after she has used it.

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 450 true damage to target epic, large, or medium monster or minion. Holds two charges (90s Recharge Time)

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Elise Masteries

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 5 Move Speed out of combat plus 8 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Nimbus Cloak
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.

Increase: 5% - 25% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).
Waterwalking
Gain 25 Move Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



May you be as swift as the rushing river and agile as a startled Rift Scuttler.
AttackSpeed
+10% Attack Speed
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Elise Starting Items (PROBUILD)

Hailblade Hailblade

BUY: 350

SELL: 140

8% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.

    Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.


  • Refillable Potion Refillable Potion

    BUY: 150

    SELL: 60

    Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

    Elise Recommended Items (PROBUILD)

    Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed

    Night Harvester Night Harvester

    BUY: 3200

    SELL: 2240

    90 Ability Power
    300 Health
    15 Ability Haste

  • Soulrend: Damaging a champion deals an additional (125 +15% Ability Power) magic damage and grants you 25% Move Speed for 1.5 seconds (40s cooldown per champion).

    Mythic Passive: Grants all other Legendary items 5 Ability Haste.

    Damaging a new champion will extend the duration of the Move Speed bonus.
  • Lich Bane Lich Bane

    BUY: 3000

    SELL: 2100

    75 Ability Power
    15 Ability Haste
    8% Move Speed

  • Spellblade: After using an Ability, your next Attack is enhanced with an additional (75% base Attack Damage + 50% Ability Power) magic damage On-Hit (1.5s cooldown).
  • Zhonya's Hourglass Zhonya's Hourglass

    BUY: 2600

    SELL: 1820

    65 Ability Power
    45 Armor
    10 Ability Haste


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

    Shadowflame Shadowflame

    BUY: 3000

    SELL: 2100

    100 Ability Power
    200 Health

  • Cinderbloom: Damage to champions benefits from 10 to 20 additional Magic Penetration based on their current Health (max benefit when the target has 1000 or less Health). If the target was recently affected by Shields, gain the maximum benefit against that target (20 bonus Magic Penetration).
  • Morellonomicon Morellonomicon

    BUY: 2500

    SELL: 1750

    80 Ability Power
    250 Health

  • Affliction: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.
  • Oracle Lens Oracle Lens

    BUY: 0

    SELL: 0

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.

    Elise Active Abilities

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    RRR
    PassiveQWER
    Spider Queen Spider Queen

    Human Form: When Elise's abilities hit an enemy, she gains a dormant Spiderling.

    Spider Form: Basic attacks deal bonus magic damage and restore health to Elise.

    Neurotoxin / Venomous Bite Neurotoxin / Venomous Bite

    Cooldown: 6

    Consumable: 80/85/90/95/100

    Range: 625

    Human Form: Deals damage based upon how high the target's Health is.

    Spider Form: Lunges at an enemy and deals damage based upon how low their Health is.

    Volatile Spiderling / Skittering Frenzy Volatile Spiderling / Skittering Frenzy

    Cooldown: 12

    Consumable: 60/70/80/90/100

    Range: 950

    Human Form: Releases a venom-gorged Spiderling that explodes when it nears a target.

    Spider Form: Elise and her Spiderlings gain Attack Speed.

    Cocoon / Rappel Cocoon / Rappel

    Cooldown: 12/11.5/11/10.5/10

    Consumable: 50

    Range: 1075

    Human Form: Stuns the first enemy unit hit and reveals them if they are not stealthed.

    Spider Form: Elise and her Spiderlings ascend into the air and then descend upon target enemy. After descending on an enemy target, Elise's bonus damage and healing from Spider Queen is increased.

    Spider Form Spider Form

    Cooldown: 4

    Consumable: 0

    Range: 20

    Transforms into a menacing spider, reducing her attack range in exchange for Move Speed, new abilities, and a Spiderling swarm that will attack her foes.

    Elise SKINS

    Elise default
    Death Blossom Elise
    Victorious Elise
    Blood Moon Elise
    SKT T1 Elise
    Super Galaxy Elise
    Bewitching Elise
    Withered Rose Elise