[Tutorial] Elise Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Elise jungle 5v5 )

Elise Elise Stats

Attack: 55

Defense: 5

Magic: 7

Difficulty: 9

Health: 650

Move Speed: 330

Armor: 30

Range: 550

Health Regen: 5.5

Critical Strike: 0

Attack Speed: 0.625

JUNGLE

  • Tier: C
  • Win: 51.71%
  • Role: 95.29%
  • Pick: 1.93%
  • Ban: 0.89%
  • Games: 13807
  • KDA: 2.65
  • Score: 59.67

Elise is a deadly predator who dwells in a shuttered, lightless palace, deep within the oldest city of Noxus. Once mortal, she was the mistress of a powerful house, but the bite of a vile demigod transformed her into something beautiful, yet utterly inhuman—a spider-like creature, drawing unsuspecting prey into her web. To maintain her eternal youth, Elise now prefers to feed upon the naive and the faithless, and there are few who can resist her seductions.

Elise Tips (Ally)

  • Spider Form is most effective at finishing off enemies with low health; Human Form's Neurotoxin does more damage to healthy foes.
  • When in Spider Form, Spiderlings will attack the target that Elise uses Venomous Bite on.
  • Elise's Spider Form and Spider Form abilities do not cost mana and can be prioritized when you are trying to conserve mana.

Elise Tips (Enemy)

  • Elise's Spider Form is more dangerous when you are at low health, and her Human Form more potent when you are at high health.
  • Rappel will only move Elise straight up and down unless she can descend upon an enemy unit.
  • Rappel has a long cooldown. Elise is vulnerable after she has used it.

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster.

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Elise Masteries

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 220 (+0.1 bonus AD, +0.05 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 5 Move Speed out of combat plus 8 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Nimbus Cloak
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.

Increase: 5% - 25% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).
Waterwalking
Gain 10 Move Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



May you be as swift as the rushing river and agile as a startled Rift Scuttler.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Elise Starting Items (PROBUILD)

Scorchclaw Pup Scorchclaw Pup

BUY: 450

SELL: 180



  • Jungle Companions: Summon an Scorchclaw to assist you in the jungle.
  • Scorchclaw's Slash: When fully grown your companion periodically imbues your next damaging effect to Slow and damage enemy champions.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Elise Recommended Items (PROBUILD)

    Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed


    Hextech Rocketbelt Hextech Rocketbelt

    BUY: 2500

    SELL: 1750

    60 Ability Power
    300 Health
    15 Ability Haste


    ACTIVE} (0s)
    Supersonic
    Dash in target direction, unleashing an arc of magic missiles that deal magic damage.
    Stormsurge Stormsurge

    BUY: 2900

    SELL: 2030

    95 Ability Power
    10 Magic Penetration
    5% Move Speed


    Stormraider
    Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

    Squall
    After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
    Lich Bane Lich Bane

    BUY: 3100

    SELL: 2170

    100 Ability Power
    8% Move Speed
    15 Ability Haste


    Spellblade (0s)
    After using an Ability, your next Attack is enhanced with an additional 0 magic damage On-Hit.
    Shadowflame Shadowflame

    BUY: 3200

    SELL: 2240

    120 Ability Power
    12 Magic Penetration


    Cinderbloom
    Magic damage and true damage critically strikes low Health enemies.
    Zhonya's Hourglass Zhonya's Hourglass

    BUY: 3250

    SELL: 2275

    120 Ability Power
    50 Armor


    Time Stop
    Enter Stasis for 2.5 seconds.
    Oracle Lens Oracle Lens

    BUY: 0

    SELL: 0



    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards. Has 2 recharges.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200





    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Elise Active Abilities

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    EEEEE
    RRR
    PassiveQWER
    Spider Queen Spider Queen

    Human Form: When Elise's abilities hit an enemy, she gains a dormant Spiderling.

    Spider Form: Basic attacks deal bonus magic damage and restore health to Elise.

    Neurotoxin / Venomous Bite Neurotoxin / Venomous Bite

    Cooldown: 6

    Consumable: 80/85/90/95/100

    Range: 615

    Human Form: Deals damage based upon how high the target's Health is.

    Spider Form: Lunges at an enemy and deals damage based upon how low their Health is.

    Volatile Spiderling / Skittering Frenzy Volatile Spiderling / Skittering Frenzy

    Cooldown: 12

    Consumable: 60/70/80/90/100

    Range: 950

    Human Form: Releases a venom-gorged Spiderling that explodes when it nears a target.

    Spider Form: Elise and her Spiderlings gain Attack Speed.

    Cocoon / Rappel Cocoon / Rappel

    Cooldown: 12/11.5/11/10.5/10

    Consumable: 50

    Range: 1075

    Human Form: Stuns the first enemy unit hit and reveals them if they are not stealthed.

    Spider Form: Elise and her Spiderlings ascend into the air and then descend upon target enemy. After descending on an enemy target, Elise's bonus damage and healing from Spider Queen is increased.

    Spider Form Spider Form

    Cooldown: 4

    Consumable: 0

    Range: 20

    Transforms into a menacing spider, reducing her attack range in exchange for Move Speed, new abilities, and a Spiderling swarm that will attack her foes.

    Elise SKINS

    Elise default
    Death Blossom Elise
    Victorious Elise
    Blood Moon Elise
    SKT T1 Elise
    Super Galaxy Elise
    Bewitching Elise
    Withered Rose Elise
    Coven Elise

    Elise Counters (Over 50% win rate)

    Elise Countered By (Under 50% win rate)