[Tutorial] Elise Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)
Champion Info (Elise lane aram )

Attack: 55
Defense: 5
Magic: 7
Difficulty: 9
Health: 650
Move Speed: 330
Armor: 30
Range: 550
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: C
- Win: 54.46%
- Pick: 2.28%
- Games: 12535
- KDA: 3.52
- Score: 39.72
Elise is a deadly predator who dwells in a shuttered, lightless palace, deep within the oldest city of Noxus. Once mortal, she was the mistress of a powerful house, but the bite of a vile demigod transformed her into something beautiful, yet utterly inhuman—a spider-like creature, drawing unsuspecting prey into her web. To maintain her eternal youth, Elise now prefers to feed upon the naive and the faithless, and there are few who can resist her seductions.
Elise Tips (Ally)
- Spider Form is most effective at finishing off enemies with low health; Human Form's Neurotoxin does more damage to healthy foes.
- When in Spider Form, Spiderlings will attack the target that Elise uses Venomous Bite on.
- Elise's Spider Form and Spider Form abilities do not cost mana and can be prioritized when you are trying to conserve mana.
Elise Tips (Enemy)
- Elise's Spider Form is more dangerous when you are at low health, and her Human Form more potent when you are at high health.
- Rappel will only move Elise straight up and down unless she can descend upon an enemy unit.
- Rappel has a long cooldown. Elise is vulnerable after she has used it.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 80 Range: 1600 Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. |
Elise Masteries
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![]() Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
![]() Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Gain an additional Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() Deal 8% more damage to champions who have less than 40% health. |
![]() Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or energy. |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Elise Starting Items (PROBUILD)
![]() BUY: 1200 SELL: 840 Upon levelling up, restores |
![]() BUY: 150 SELL: 60 |
Elise Recommended Items (PROBUILD)
![]() BUY: 2900 SELL: 2030 Gain a Shot Charge every few seconds. Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 3000 SELL: 2100 Dealing damage with Abilities causes enemies to burn. For each second in combat with enemy champions, gain increased damage. |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 3600 SELL: 2520 Increases your total |
![]() BUY: 500 SELL: 200 |
Elise Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Human Form: When Elise's abilities hit an enemy, she gains a dormant Spiderling. |
![]() Cooldown: 6 Consumable: 80/85/90/95/100 Range: 615 Human Form: Deals damage based upon how high the target's Health is. |
![]() Cooldown: 12 Consumable: 60/70/80/90/100 Range: 950 Human Form: Releases a venom-gorged Spiderling that explodes when it nears a target. |
![]() Cooldown: 12/11.5/11/10.5/10 Consumable: 50 Range: 1075 Human Form: Stuns the first enemy unit hit and reveals them if they are not stealthed. |
![]() Cooldown: 4 Consumable: 0 Range: 20 Transforms into a menacing spider, reducing her attack range in exchange for Move Speed, new abilities, and a Spiderling swarm that will attack her foes. |
Elise SKINS








