[Tutorial] Ekko Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Ekko lane aram )

Ekko Ekko Stats

Attack: 58

Defense: 3

Magic: 7

Difficulty: 8

Health: 655

Move Speed: 340

Armor: 32

Range: 125

Health Regen: 9

Critical Strike: 0

Attack Speed: 0.688

Ekko

the Boy Who Shattered Time

Assassin Assassin Fighter Fighter


Ekko aram lane

LANE

  • Tier: A
  • Win: 50.20%
  • Pick: 6.18%
  • Games: 35771
  • KDA: 2.84
  • Score: 49.58

A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Though he revels in this freedom, when there's a threat to his friends he'll do anything to defend them. To outsiders, Ekko seems to achieve the impossible the first time, every time.

Ekko Tips (Ally)

  • Chronobreak is a potent escape tool, but it can also be quite powerful when used offensively. Don't underestimate its damage potential.
  • If you can proc Z-Drive Resonance on an enemy champion, it's worth taking risks to do so. The bonus Move Speed makes it easy to escape.
  • Phase Dive's dash is a great tool for setting up Ekko's other abilities. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence.

Ekko Tips (Enemy)

  • Ekko is significantly weaker when his ultimate is down. Watch for the trail he leaves behind to determine if Chronobreak is available.
  • Ekko's stun zone takes 3 seconds to arm. Watch for the image he creates on cast and try to guess where the zone was placed.
  • The second hit of Timewinder does more damage than the first; try to avoid it.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Mark Mark

Consumable: 0

Cooldown: 80

Range: 1600


Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.


Ekko Masteries

Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Ekko Starting Items (PROBUILD)

Hextech Alternator Hextech Alternator

BUY: 1100

SELL: 770

50 Ability Power

Revved
Damaging a champion deals additional damage.
Boots Boots

BUY: 300

SELL: 210

25 Move Speed

Ekko Recommended Items (PROBUILD)

Sorcerer's Shoes Sorcerer's Shoes

BUY: 1100

SELL: 770

18 Magic Penetration
45 Move Speed


Hextech Rocketbelt Hextech Rocketbelt

BUY: 2500

SELL: 1750

60 Ability Power
300 Health
15 Ability Haste


ACTIVE} (0s)
Supersonic
Dash in target direction, unleashing an arc of magic missiles that deal magic damage.
Lich Bane Lich Bane

BUY: 3100

SELL: 2170

100 Ability Power
8% Move Speed
15 Ability Haste


Spellblade (0s)
After using an Ability, your next Attack is enhanced with an additional 0 magic damage On-Hit.
Stormsurge Stormsurge

BUY: 2900

SELL: 2030

95 Ability Power
10 Magic Penetration
5% Move Speed


Stormraider
Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

Squall
After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
Shadowflame Shadowflame

BUY: 3200

SELL: 2240

120 Ability Power
12 Magic Penetration


Cinderbloom
Magic damage and true damage critically strikes low Health enemies.
Zhonya's Hourglass Zhonya's Hourglass

BUY: 3250

SELL: 2275

120 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
Elixir of Sorcery Elixir of Sorcery

BUY: 500

SELL: 200





Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

Ekko Active Abilities

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PassiveQWER
Z-Drive Resonance Z-Drive Resonance

Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.

Timewinder Timewinder

Cooldown: 9/8.5/8/7.5/7

Consumable: 50/60/70/80/90

Range: 1075

Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return.

Parallel Convergence Parallel Convergence

Cooldown: 22/20/18/16/14

Consumable: 30/35/40/45/50

Range: 1600

Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time.

Phase Dive Phase Dive

Cooldown: 9/8.5/8/7.5/7

Consumable: 40/45/50/55/60

Range: 325

Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target.

Chronobreak Chronobreak

Cooldown: 110/80/50

Consumable: 100

Range: 850

Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage.

Ekko SKINS

Ekko default
Sandstorm Ekko
Academy Ekko
PROJECT: Ekko
SKT T1 Ekko
Trick or Treat Ekko
True Damage Ekko
Pulsefire Ekko
Firelight Ekko
Star Guardian Ekko
Prestige Star Guardian Ekko
Breakout True Damage Ekko

Ekko Counters (Over 50% win rate)

Ekko Countered By (Under 50% win rate)