[Tutorial] Draven Urf, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Urf)

Champion Info (Draven lane urf )

Draven Draven Stats

Attack: 62

Defense: 3

Magic: 1

Difficulty: 8

Health: 675

Move Speed: 330

Armor: 29

Range: 550

Health Regen: 3.75

Critical Strike: 0

Attack Speed: 0.679

Draven

the Glorious Executioner

Marksman Marksman


Draven urf lane

LANE

  • Tier: C
  • Win: 50.05%
  • Pick: 3.20%
  • Ban: 2.03%
  • Games: 40440
  • KDA: 1.75
  • Score: 46.38

In Noxus, warriors known as Reckoners face one another in arenas where blood is spilled and strength tested—but none has ever been as celebrated as Draven. A former soldier, he found that the crowds uniquely appreciated his flair for the dramatic, and his unparalleled skill with his spinning axes. Addicted to the spectacle of his own brash perfection, Draven has sworn to defeat whomever he must to ensure that his name is chanted throughout the empire forever more.

Draven Tips (Ally)

  • If Draven doesn't move, Spinning Axe will fall near his present location. It will fall directly on him, or just to the right or left.
  • If Draven does move after attacking, Spinning Axe will lead him in the direction of his movement. Use this to control where the Spinning Axe will go.

Draven Tips (Enemy)

  • Launch skillshots toward the landing position of Draven's Spinning Axes.
  • Disrupt Draven with the goal of making him drop his axes. If you do, his power drops dramatically.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ghost Ghost

Consumable: 0

Cooldown: 210

Range: 200


Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds.


Draven Masteries

Domination
Hail of Blades
Gain 110% Attack Speed when you attack an enemy champion for up to 3 attacks.

No more than 3s can elapse between attacks or this effect will end.

Cooldown: 12s.

Attack resets increase the attack limit by 1.
Allows you to temporarily exceed the attack speed limit.
Taste of Blood
Heal when you damage an enemy champion.

Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Treasure Hunter
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.35% Life Steal for every Legend stack (max 15 stacks). At maximum Legend stacks, gain 85 max health.

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Draven Starting Items (PROBUILD)

Doran's Blade Doran's Blade

BUY: 450

SELL: 180

10 Attack Damage
100 Health
3.5% Life Steal


Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Draven Recommended Items (PROBUILD)

Berserker's Greaves Berserker's Greaves

BUY: 1100

SELL: 770

35% Attack Speed
45 Move Speed


Hubris Hubris

BUY: 3000

SELL: 2100

60 Attack Damage
18 Lethality
15 Ability Haste


Eminence
Gain temporary AD based on champion kills on kill.

Ego
Gain an upgrading statue of yourself on kill.
The Collector The Collector

BUY: 3100

SELL: 2170

55 Attack Damage
20% Critical Strike Chance
16 Lethality


Death
Your damage executes champions that are below 5% Health.

Taxes
Champion kills grant an additional 25 gold.
Infinity Edge Infinity Edge

BUY: 3300

SELL: 2310

65 Attack Damage
20% Critical Strike Chance
40% Critical Strike Damage


Bloodthirster Bloodthirster

BUY: 3400

SELL: 2380

55 Attack Damage
20% Critical Strike Chance
18% Life Steal


Engorge
Gain additional Attack Damage while above certain health.
Lord Dominik's Regards Lord Dominik's Regards

BUY: 3000

SELL: 2100

40 Attack Damage
20% Critical Strike Chance
30% Armor Penetration


Giant Slayer
Deal bonus damage against champions with greater max Health than you.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
Elixir of Wrath Elixir of Wrath

BUY: 500

SELL: 200



Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

Drinking a different Elixir will replace the existing one's effects.

Draven Active Abilities

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QQQQQ
WWWWW
EEEEE
RRR
PassiveQWER
League of Draven League of Draven

Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.

Spinning Axe Spinning Axe

Cooldown: 12/11/10/9/8

Consumable: 45

Range: 300

Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.

Blood Rush Blood Rush

Cooldown: 12

Consumable: 40/35/30/25/20

Range: 1000

Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.

Stand Aside Stand Aside

Cooldown: 18/17/16/15/14

Consumable: 70

Range: 1050

Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.

Whirling Death Whirling Death

Cooldown: 100/90/80

Consumable: 100

Range: 20000

Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.

Draven SKINS

Draven default
Soul Reaver Draven
Gladiator Draven
Primetime Draven
Pool Party Draven
Beast Hunter Draven
Draven Draven
Santa Draven
Mecha Kingdoms Draven
Ruined Draven
Debonair Draven
Fright Night Draven
La Ilusión Draven

Draven Counters (Over 50% win rate)

Draven Countered By (Under 50% win rate)