[Tutorial] Diana Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Diana top 5v5 )

Attack: 57
Defense: 6
Magic: 8
Difficulty: 4
Health: 640
Move Speed: 345
Armor: 31
Range: 150
Health Regen: 6.5
Critical Strike: 0
Attack Speed: 0.625
Diana
Scorn of the Moon
Fighter
Mage
Diana 5v5 jungle
Diana 5v5 mid
Diana 5v5 support
Diana 5v5 adc
Diana 5v5 top
TOP
- Tier: Off Meta
- Win: 52.37%
- Role: 1.78%
- Pick: 0.09%
- Ban: 1.55%
- Games: 779
- KDA: 1.88
- Score: 52.12
Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.
Diana Tips (Ally)
- Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
- Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
- Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.
Diana Tips (Enemy)
- Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
- Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
- Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward. |
Diana Masteries
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![]() Hitting a champion with 3 separate attacks or abilities within 3s deals bonus Damage: 30 - 220 (+0.1 bonus AD, +0.05 AP) damage. Cooldown: 25 - 20s 'We called them the Thunderlords, for to speak of their lightning was to invite disaster.' |
![]() After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s. Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Gain an additional Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s |
![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Diana Starting Items (PROBUILD)
![]() BUY: 400 SELL: 160 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Diana Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 3000 SELL: 2100 Attacks apply |
![]() BUY: 3100 SELL: 2170 After using an Ability, your next Attack is enhanced with an additional |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 3250 SELL: 2275 Enter |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Diana Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for her next 3 attacks. |
![]() Cooldown: 8/7.5/7/6.5/6 Consumable: 50 Range: 900 Unleashes a bolt of lunar energy in an arc dealing magic damage. |
![]() Cooldown: 15/13.5/12/10.5/9 Consumable: 40/45/50/55/60 Range: 800 Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength. |
![]() Cooldown: 22/20/18/16/14 Consumable: 40/45/50/55/60 Range: 825 Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. |
![]() Cooldown: 100/90/80 Consumable: 100 Range: 475 Diana reveals and draws in all nearby enemies and slows them. |
Diana SKINS












