Champion Info (Diana mid 5v5 patch 12.9)
Move Speed: 345
Health Regen: 6.5
Critical Strike: 0
Attack Speed: 0.625
- Tier: B
- Win Rate: 50.54%
- Role Rate: 13.01%
- Pick Rate: 1.68%
- Ban Rate: 15.46%
- Games: 16376
- KDA: 2.14
- Score: 53.65
Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.
Diana Tips (Ally)
- Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
- Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
- Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.
Diana Tips (Enemy)
- Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
- Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
- Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.
Teleports your champion a short distance toward your cursor's location.
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus
Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.
Cooldown: 25 - 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.
Collect eyeballs for champion takedowns. Gain an
Upon completing your collection at 10 eyeballs, additionally gain an
Collect 1 eyeball per champion takedown.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.
While shielded, gain
Whenever you gain a new shield, your next basic attack against a champion deals
You have up to 2s after the shield expires to use this effect.
+8 Magic Resist
Diana Starting Items (PROBUILD)
Diana Recommended Items (PROBUILD)
Diana Active Abilities
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for her next 3 attacks.
Unleashes a bolt of lunar energy in an arc dealing magic damage.
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.
Diana reveals and draws in all nearby enemies and slows them.
Diana Counters (Over 50% win rate)
the Rune Mage
the Starry-Eyed Songstress
the Eye of the Void
the Aspect of Twilight
the Defender of Tomorrow
the Emperor of the Sands
the Mechanized Menace
the Sinister Blade
The Star Forger
the Master of Shadows
the Magus Ascendant
the Daring Bombardier
the Burning Vengeance
the Rogue Assassin
the Lady of Clockwork
the Dark Sovereign
the Card Master
the Heart of the Tempest
the Prophet of the Void
the Blade's Shadow
the Lady of Luminosity
the Boy Who Shattered Time
the Unbreakable Spear
the Rogue Sentinel
the Machine Herald
Diana Countered By (Under 50% win rate)
the Void Walker
the Tidal Trickster
the Ice Witch
the Serpent's Embrace
the Mad Chemist
the Revered Inventor
the Curious Chameleon
the Noxian Grand General
the Hexplosives Expert
the Terror of the Void