[Tutorial] Diana Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Diana lane aram )

Diana Diana Stats

Attack: 57

Defense: 6

Magic: 8

Difficulty: 4

Health: 640

Move Speed: 345

Armor: 31

Range: 150

Health Regen: 6.5

Critical Strike: 0

Attack Speed: 0.625

Diana

Scorn of the Moon

Fighter Fighter Mage Mage


Diana aram lane

LANE

  • Tier: C
  • Win: 48.94%
  • Pick: 4.75%
  • Games: 26394
  • KDA: 2.72
  • Score: 39.67

Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.

Diana Tips (Ally)

  • Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
  • Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
  • Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.

Diana Tips (Enemy)

  • Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
  • Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
  • Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Mark Mark

Consumable: 0

Cooldown: 80

Range: 1600


Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.


Diana Masteries

Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Diana Starting Items (PROBUILD)

Hextech Alternator Hextech Alternator

BUY: 1100

SELL: 770

50 Ability Power

Revved
Damaging a champion deals additional damage.
Boots Boots

BUY: 300

SELL: 210

25 Move Speed

Diana Recommended Items (PROBUILD)

Sorcerer's Shoes Sorcerer's Shoes

BUY: 1100

SELL: 770

18 Magic Penetration
45 Move Speed


Stormsurge Stormsurge

BUY: 2900

SELL: 2030

95 Ability Power
10 Magic Penetration
5% Move Speed


Stormraider
Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

Squall
After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
Hextech Rocketbelt Hextech Rocketbelt

BUY: 2500

SELL: 1750

60 Ability Power
300 Health
15 Ability Haste


ACTIVE} (0s)
Supersonic
Dash in target direction, unleashing an arc of magic missiles that deal magic damage.
Shadowflame Shadowflame

BUY: 3200

SELL: 2240

120 Ability Power
12 Magic Penetration


Cinderbloom
Magic damage and true damage critically strikes low Health enemies.
Zhonya's Hourglass Zhonya's Hourglass

BUY: 3250

SELL: 2275

120 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
Rabadon's Deathcap Rabadon's Deathcap

BUY: 3600

SELL: 2520

140 Ability Power

Magical Opus
Increases your total Ability Power by 35%.
Elixir of Sorcery Elixir of Sorcery

BUY: 500

SELL: 200





Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

Diana Active Abilities

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Moonsilver Blade Moonsilver Blade

Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for her next 3 attacks.

Crescent Strike Crescent Strike

Cooldown: 8/7.5/7/6.5/6

Consumable: 50

Range: 900

Unleashes a bolt of lunar energy in an arc dealing magic damage.

Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.

Pale Cascade Pale Cascade

Cooldown: 15/13.5/12/10.5/9

Consumable: 40/45/50/55/60

Range: 800

Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.

Lunar Rush Lunar Rush

Cooldown: 22/20/18/16/14

Consumable: 40/45/50/55/60

Range: 825

Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.

Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

Moonfall Moonfall

Cooldown: 100/90/80

Consumable: 100

Range: 475

Diana reveals and draws in all nearby enemies and slows them.

If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

Diana SKINS

Diana default
Dark Valkyrie Diana
Lunar Goddess Diana
Infernal Diana
Blood Moon Diana
Dark Waters Diana
Dragonslayer Diana
Battle Queen Diana
Prestige Battle Queen Diana
Sentinel Diana
Firecracker Diana
Winterblessed Diana
Heavenscale Diana

Diana Counters (Over 50% win rate)

Diana Countered By (Under 50% win rate)