[Tutorial] Diana Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)
Champion Info (Diana lane aram )

Attack: 57
Defense: 6
Magic: 8
Difficulty: 4
Health: 640
Move Speed: 345
Armor: 31
Range: 150
Health Regen: 6.5
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: C
- Win: 48.94%
- Pick: 4.75%
- Games: 26394
- KDA: 2.72
- Score: 39.67
Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.
Diana Tips (Ally)
- Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
- Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
- Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.
Diana Tips (Enemy)
- Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
- Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
- Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 80 Range: 1600 Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. |
Diana Masteries
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![]() Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
![]() After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s. Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Your ultimate gains Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() Deal 8% more damage to champions who have less than 40% health. |
![]() Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or energy. |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Diana Starting Items (PROBUILD)
![]() BUY: 1100 SELL: 770 Damaging a champion deals additional damage. |
![]() BUY: 300 SELL: 210 |
Diana Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 2500 SELL: 1750 Dash in target direction, unleashing an arc of magic missiles that deal magic damage. |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 3250 SELL: 2275 Enter |
![]() BUY: 3600 SELL: 2520 Increases your total |
![]() BUY: 500 SELL: 200 |
Diana Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for her next 3 attacks. |
![]() Cooldown: 8/7.5/7/6.5/6 Consumable: 50 Range: 900 Unleashes a bolt of lunar energy in an arc dealing magic damage. |
![]() Cooldown: 15/13.5/12/10.5/9 Consumable: 40/45/50/55/60 Range: 800 Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength. |
![]() Cooldown: 22/20/18/16/14 Consumable: 40/45/50/55/60 Range: 825 Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. |
![]() Cooldown: 100/90/80 Consumable: 100 Range: 475 Diana reveals and draws in all nearby enemies and slows them. |
Diana SKINS












