[Tutorial] Corki Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Corki mid 5v5 )

Corki Corki Stats

Attack: 55

Defense: 3

Magic: 6

Difficulty: 6

Health: 588

Move Speed: 325

Armor: 28

Range: 550

Health Regen: 5.5

Critical Strike: 0

Attack Speed: 0.638

Corki

the Daring Bombardier

Marksman Marksman


Corki 5v5 mid
Corki 5v5 adc

MID

  • Tier: Off Meta
  • Win: 47.22%
  • Role: 90.00%
  • Pick: 0.82%
  • Ban: 0.19%
  • Games: 69
  • KDA: 2.36
  • Score: 48.55

The yordle pilot Corki loves two things above all others: flying, and his glamorous mustache... though not necessarily in that order. After leaving Bandle City, he settled in Piltover and fell in love with the wondrous machines he found there. He dedicated himself to the development of flying contraptions, leading an aerial defense force of seasoned veterans known as the Screaming Yipsnakes. Calm under fire, Corki patrols the skies around his adopted home, and has never encountered a problem that a good missile barrage couldn't solve.

Corki Tips (Ally)

  • Phosphorus Bomb can be used to reveal enemy units that might be hiding in a nearby patch of brush.
  • Valkyrie can be used defensively as well, so try using it for a quick escape.
  • Corki can continue to attack while using Gatling Gun. Maximizing Gatling Gun is key to mastering Corki.

Corki Tips (Enemy)

  • Watch out for Corki's Missile Barrage. They deal splash damage, so you can get hit even when hiding behind minions.
  • Corki is vulnerable after he uses his Valkyrie or Special Delivery, so try switching focus to him if he uses them to enter a fight.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Teleport Teleport

Consumable: 0

Cooldown: 360

Range: 25000


After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 14 minutes, which teleports your champion to target allied structure, minion, or ward.


Corki Masteries

Inspiration
First Strike
Attacks or abilities against an enemy champion within 0.25s of entering champion combat grants 5 gold and First Strike for 3 seconds, causing you to deal 9% extra damage against champions, and granting 100% (70% for ranged champions) of bonus damage dealt as gold.

Cooldown: 25 - 15s
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 16-30 (+0.15 bonus AD, +0.08 AP) health (based on level)

Cooldown: 20s
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Magic Resist
+8 Magic Resist

Corki Starting Items (PROBUILD)

Cull Cull

BUY: 450

SELL: 180

7 Attack Damage
  • Attacks restore Health per hit.
  • Reap: Killing a lane minion grants 1 additional gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables Reap.

  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Corki Recommended Items (PROBUILD)

    Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed

    Ravenous Hydra Ravenous Hydra

    BUY: 3400

    SELL: 2380

    65 Attack Damage
    25 Ability Haste
    10% Life Steal

  • Cleave: Attacks and Abilities deal physical damage to other nearby enemies.
  • Carnivorous: Gain AD whenever you kill a minion and 2 times that amount when you kill a Champion, Large Monster, or Siege Minion. Lose 60% of your stacks on death.


  • Luden's Tempest Luden's Tempest

    BUY: 3200

    SELL: 2240

    80 Ability Power
    6 Magic Penetration
    600 Mana
    20 Ability Haste

  • Echo: Damaging Abilities deal magic damage to the target and 3 nearby enemies and grants you Move Speed. Dealing ability damage to Champions reduces this item's cooldown.

    Mythic Passive: Grants all other Legendary items Magic Penetration.
  • Essence Reaver Essence Reaver

    BUY: 2900

    SELL: 2030

    55 Attack Damage
    20% Critical Strike Chance
    20 Ability Haste

  • Spellblade: After using an Ability, your next Attack deals additional damage and restores Mana.
  • Muramana Muramana

    BUY: 3000

    SELL: 2100

    35 Attack Damage
    860 Mana
    15 Ability Haste

  • Awe: Gain bonus Attack Damage based on Mana.
  • Shock: Attacks against champions deal additional physical damage.
  • Shadowflame Shadowflame

    BUY: 3000

    SELL: 2100

    100 Ability Power
    200 Health

  • Cinderbloom: Damage to champions benefits from additional Magic Penetration based on their current Health. If the target was recently affected by Shields, gain the maximum benefit against that target.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.

    Corki Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Hextech Munitions Hextech Munitions

    A percentage of Corki's basic attack damage is converted into magic damage.

    Corki can occasionally retrieve The Package inside his base, granting him Move Speed and an empowered cast of Valkyrie.

    Phosphorus Bomb Phosphorus Bomb

    Cooldown: 8

    Consumable: 60/70/80/90/100

    Range: 825

    Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.

    Valkyrie Valkyrie

    Cooldown: 20/19/18/17/16

    Consumable: 100

    Range: 600

    Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.

    Gatling Gun Gatling Gun

    Cooldown: 16

    Consumable: 50

    Range: 600

    Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.

    Missile Barrage Missile Barrage

    Cooldown: 2

    Consumable: 20

    Range: 1225

    Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.

    Corki SKINS

    Corki default
    UFO Corki
    Ice Toboggan Corki
    Red Baron Corki
    Hot Rod Corki
    Urfrider Corki
    Dragonwing Corki
    Fnatic Corki
    Arcade Corki
    Corgi Corki
    Astronaut Corki