[Tutorial] Corki Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Corki jungle 5v5 )

Corki Corki Stats

Attack: 61

Defense: 3

Magic: 6

Difficulty: 6

Health: 610

Move Speed: 325

Armor: 28

Range: 550

Health Regen: 5.5

Critical Strike: 0

Attack Speed: 0.638

JUNGLE

  • Tier: Off Meta
  • Win: 19.02%
  • Role: 0.22%
  • Pick: 0.00%
  • Ban: 0.60%
  • Games: 36
  • KDA: 1.14
  • Score: 27.78

The yordle pilot Corki loves two things above all others: flying, and his glamorous mustache... though not necessarily in that order. After leaving Bandle City, he settled in Piltover and fell in love with the wondrous machines he found there. He dedicated himself to the development of flying contraptions, leading an aerial defense force of seasoned veterans known as the Screaming Yipsnakes. Calm under fire, Corki patrols the skies around his adopted home, and has never encountered a problem that a good missile barrage couldn't solve.

Corki Tips (Ally)

  • Phosphorus Bomb can be used to reveal enemy units that might be hiding in a nearby patch of brush.
  • Valkyrie can be used defensively as well, so try using it for a quick escape.
  • Corki can continue to attack while using Gatling Gun. Maximizing Gatling Gun is key to mastering Corki.

Corki Tips (Enemy)

  • Watch out for Corki's Missile Barrage. They deal splash damage, so you can get hit even when hiding behind minions.
  • Corki is vulnerable after he uses his Valkyrie or Special Delivery, so try switching focus to him if he uses them to enter a fight.

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster.

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Corki Masteries

Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Corki Starting Items (PROBUILD)

Mosstomper Seedling Mosstomper Seedling

BUY: 450

SELL: 180



  • Jungle Companions: Summon a Mosstomper to assist you while in the jungle.
  • Mosstomper's Courage: When fully grown your companion grants a permanent shield that regenerates either after killing monsters or out of combat. While the shield holds gain 0% Tenacity and Slow Resist.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Corki Recommended Items (PROBUILD)

    Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed


    Malignance Malignance

    BUY: 2700

    SELL: 1890

    80 Ability Power
    600 Mana
    20 Ability Haste


    Scorn
    Your Ultimate spells gain Ability Haste.

    Hatefog
    Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist.
    Trinity Force Trinity Force

    BUY: 3333

    SELL: 2333

    45 Attack Damage
    33% Attack Speed
    300 Health
    20 Ability Haste


    Spellblade
    After using an Ability, your next Attack is enhanced with additional physical damage.

    Quicken
    Basic attacks grant Move Speed.

    Eclipse Eclipse

    BUY: 2800

    SELL: 1960

    70 Attack Damage
    15 Ability Haste


    Ever Rising Moon
    Hitting a champion with 3 separate Attacks or Abilities within 2 seconds deals additional damage, and grants you a Shield.

    The Collector The Collector

    BUY: 3100

    SELL: 2170

    55 Attack Damage
    20% Critical Strike Chance
    16 Lethality


    Death
    Your damage executes champions that are below 5% Health.

    Taxes
    Champion kills grant an additional 25 gold.
    Muramana Muramana

    BUY: 3000

    SELL: 2100

    35 Attack Damage
    860 Mana
    15 Ability Haste


    Awe
    Gain bonus Attack Damage based on Mana.

    Shock
    Attacks and damaging abilities against champions deal additional physical damage.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Wrath Elixir of Wrath

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Corki Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Hextech Munitions Hextech Munitions

    A percentage of Corki's basic attack damage is converted into magic damage.

    Corki can occasionally retrieve The Package inside his base, granting him Move Speed and an empowered cast of Valkyrie.

    Phosphorus Bomb Phosphorus Bomb

    Cooldown: 8

    Consumable: 60/70/80/90/100

    Range: 825

    Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.

    Valkyrie Valkyrie

    Cooldown: 20/18/16/14/12

    Consumable: 80

    Range: 600

    Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.

    Gatling Gun Gatling Gun

    Cooldown: 16

    Consumable: 50

    Range: 600

    Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.

    Missile Barrage Missile Barrage

    Cooldown: 2

    Consumable: 20

    Range: 1225

    Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.

    Corki SKINS

    Corki default
    UFO Corki
    Ice Toboggan Corki
    Red Baron Corki
    Hot Rod Corki
    Urfrider Corki
    Dragonwing Corki
    Fnatic Corki
    Arcade Corki
    Corgi Corki
    Astronaut Corki

    Corki Counters (Over 50% win rate)

    Corki Countered By (Under 50% win rate)