[Tutorial] Corki Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)
Champion Info (Corki lane aram )

Attack: 61
Defense: 3
Magic: 6
Difficulty: 6
Health: 610
Move Speed: 325
Armor: 28
Range: 550
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.638
LANE
- Tier: S
- Win: 49.10%
- Pick: 8.94%
- Games: 49522
- KDA: 3.45
- Score: 62.85
The yordle pilot Corki loves two things above all others: flying, and his glamorous mustache... though not necessarily in that order. After leaving Bandle City, he settled in Piltover and fell in love with the wondrous machines he found there. He dedicated himself to the development of flying contraptions, leading an aerial defense force of seasoned veterans known as the Screaming Yipsnakes. Calm under fire, Corki patrols the skies around his adopted home, and has never encountered a problem that a good missile barrage couldn't solve.
Corki Tips (Ally)
- Phosphorus Bomb can be used to reveal enemy units that might be hiding in a nearby patch of brush.
- Valkyrie can be used defensively as well, so try using it for a quick escape.
- Corki can continue to attack while using Gatling Gun. Maximizing Gatling Gun is key to mastering Corki.
Corki Tips (Enemy)
- Watch out for Corki's Missile Barrage. They deal splash damage, so you can get hit even when hiding behind minions.
- Corki is vulnerable after he uses his Valkyrie or Special Delivery, so try switching focus to him if he uses them to enter a fight.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 80 Range: 1600 Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. |
Corki Masteries
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![]() Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
![]() Heal when you damage an enemy champion. Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level) Cooldown: 20s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Gain an additional Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() Deal 8% more damage to champions who have less than 40% health. |
![]() Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or energy. |
![]() +10% Attack Speed |
![]() +9 |
![]() +10-180 Health (based on level) |
Corki Starting Items (PROBUILD)
![]() BUY: 400 SELL: 280 |
![]() BUY: 350 SELL: 245 |
![]() BUY: 250 SELL: 175 |
Corki Recommended Items (PROBUILD)
![]() BUY: 2700 SELL: 1890 Your Ultimate spells gain Ability Haste. Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist. |
![]() BUY: 2900 SELL: 2030 Gain bonus Attack Damage based on Mana. Strike a target with an Ability or Attack to gain bonus Mana. Grants a maximum of Mana at which point this item transforms into |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2800 SELL: 1960 Hitting a champion with 3 separate Attacks or Abilities within 2 seconds deals additional damage, and grants you a Shield. |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 500 SELL: 200 |
Corki Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() A percentage of Corki's basic attack damage is converted into |
![]() Cooldown: 8 Consumable: 60/70/80/90/100 Range: 825 Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration. |
![]() Cooldown: 20/18/16/14/12 Consumable: 80 Range: 600 Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it. |
![]() Cooldown: 16 Consumable: 50 Range: 600 Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist. |
![]() Cooldown: 2 Consumable: 20 Range: 1225 Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage. |
Corki SKINS










