[Tutorial] Corki Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Corki lane aram )

Corki Corki Stats

Attack: 61

Defense: 3

Magic: 6

Difficulty: 6

Health: 610

Move Speed: 325

Armor: 28

Range: 550

Health Regen: 5.5

Critical Strike: 0

Attack Speed: 0.638

Corki

the Daring Bombardier

Marksman Marksman


Corki aram lane

LANE

  • Tier: S
  • Win: 49.10%
  • Pick: 8.94%
  • Games: 49522
  • KDA: 3.45
  • Score: 62.85

The yordle pilot Corki loves two things above all others: flying, and his glamorous mustache... though not necessarily in that order. After leaving Bandle City, he settled in Piltover and fell in love with the wondrous machines he found there. He dedicated himself to the development of flying contraptions, leading an aerial defense force of seasoned veterans known as the Screaming Yipsnakes. Calm under fire, Corki patrols the skies around his adopted home, and has never encountered a problem that a good missile barrage couldn't solve.

Corki Tips (Ally)

  • Phosphorus Bomb can be used to reveal enemy units that might be hiding in a nearby patch of brush.
  • Valkyrie can be used defensively as well, so try using it for a quick escape.
  • Corki can continue to attack while using Gatling Gun. Maximizing Gatling Gun is key to mastering Corki.

Corki Tips (Enemy)

  • Watch out for Corki's Missile Barrage. They deal splash damage, so you can get hit even when hiding behind minions.
  • Corki is vulnerable after he uses his Valkyrie or Special Delivery, so try switching focus to him if he uses them to enter a fight.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Mark Mark

Consumable: 0

Cooldown: 80

Range: 1600


Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.


Corki Masteries

Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Taste of Blood
Heal when you damage an enemy champion.

Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Treasure Hunter
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Corki Starting Items (PROBUILD)

Tear of the Goddess Tear of the Goddess

BUY: 400

SELL: 280

240 Mana


  • Focus: Attacks deal additional physical damage to Minions.
  • Manaflow: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Long Sword Long Sword

    BUY: 350

    SELL: 245

    10 Attack Damage

    Glowing Mote Glowing Mote

    BUY: 250

    SELL: 175

    5 Ability Haste

    Corki Recommended Items (PROBUILD)

    Malignance Malignance

    BUY: 2700

    SELL: 1890

    80 Ability Power
    600 Mana
    20 Ability Haste


    Scorn
    Your Ultimate spells gain Ability Haste.

    Hatefog
    Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist.
    Manamune Manamune

    BUY: 2900

    SELL: 2030

    35 Attack Damage
    500 Mana
    15 Ability Haste


    Awe
    Gain bonus Attack Damage based on Mana.

    Manaflow
    Strike a target with an Ability or Attack to gain bonus Mana. Grants a maximum of Mana at which point this item transforms into Muramana.
    Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed


    Eclipse Eclipse

    BUY: 2800

    SELL: 1960

    70 Attack Damage
    15 Ability Haste


    Ever Rising Moon
    Hitting a champion with 3 separate Attacks or Abilities within 2 seconds deals additional damage, and grants you a Shield.

    Shadowflame Shadowflame

    BUY: 3200

    SELL: 2240

    120 Ability Power
    12 Magic Penetration


    Cinderbloom
    Magic damage and true damage critically strikes low Health enemies.
    Void Staff Void Staff

    BUY: 3000

    SELL: 2100

    80 Ability Power
    40% Magic Penetration


    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200





    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Corki Active Abilities

    123456789101112131415161718
    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Hextech Munitions Hextech Munitions

    A percentage of Corki's basic attack damage is converted into magic damage.

    Corki can occasionally retrieve The Package inside his base, granting him Move Speed and an empowered cast of Valkyrie.

    Phosphorus Bomb Phosphorus Bomb

    Cooldown: 8

    Consumable: 60/70/80/90/100

    Range: 825

    Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.

    Valkyrie Valkyrie

    Cooldown: 20/18/16/14/12

    Consumable: 80

    Range: 600

    Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.

    Gatling Gun Gatling Gun

    Cooldown: 16

    Consumable: 50

    Range: 600

    Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.

    Missile Barrage Missile Barrage

    Cooldown: 2

    Consumable: 20

    Range: 1225

    Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.

    Corki SKINS

    Corki default
    UFO Corki
    Ice Toboggan Corki
    Red Baron Corki
    Hot Rod Corki
    Urfrider Corki
    Dragonwing Corki
    Fnatic Corki
    Arcade Corki
    Corgi Corki
    Astronaut Corki

    Corki Counters (Over 50% win rate)

    Corki Countered By (Under 50% win rate)